Leeroy, lawful male bastard Fencer --.------- |........| |........| #@.......| |.@......| .........| ---------- [Leeroy the Alcor] St7 Dx16 Co11 In6 Wi6 Ch6 FenBasMalLaw Dlvl:1 $0 HP12(12) Pw15(15) AC-4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male bastard Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The conical hat glows black for a moment. You feel like sitting in a corner. You are lucky! Full moon tonight. # (2x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: manaleech You could not have this property extrinsically: discount action You could not have this property intrinsically: drain resistance Scroll identification only worked 100 times out of 198 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 18 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 120 Monsters only dropped their musable items with 84% chance Monsters only dropped their equipment with 89% chance Scroll drop chance was reduced to 71% Amulet drop chance was reduced to 97% Potion drop chance was reduced to 90% Tool drop chance was reduced to 98% Food drop chance was reduced to 89% Monster death drops spawned with only 92% chance The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: crossbow The following skill was trained at one fifth the usual rate: unicorn horn The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: two-handed weapons The following skill was limited to expert proficiency: devices The following skill became untrainable if you tried to train it too early: techniques (turn 24) The following skill became untrainable if you tried to train it too early: short sword (turn 50) The following skill became untrainable after a while: protection spells (turn 34838) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 22724) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 69162 Monster spawn increase reached its maximum at turn 172751 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1702720 The monster class that cannot be genocided was piece of food The monster class that was spawned more often: centaur (freq bonus 3) The monster species that spawned more often: werekobold (freq bonus 10) The monster species that spawned more often: syphoned artful peacefully sanctum (freq bonus 10) The monster species that spawned more often: sorrel paunchy (freq bonus 20) The monster species that spawned more often: bard (freq bonus 10) The monster species that spawned more often: nightingale (freq bonus 36) The monster species that spawned more often: dread lich (freq bonus 15) The monster species that spawned more often: wind inhabitant (freq bonus 4) The monster species that spawned more often: foramen liaising (freq bonus 24) The monster species that spawned more often: petty numb fly (freq bonus 18) The monster species that spawned more often: plague bug (freq bonus 16) The monster species that spawned more often: bus (freq bonus 16) The monster species that spawned more often: teal fungus (freq bonus 5) The monster species that spawned more often: kantian yardmaster (freq bonus 4) The monster species that spawned more often: Ang (freq bonus 12) The monster species that spawned more often: transplantation weatherizing (freq bonus 30) The monster species that spawned more often: decapitating windowing (freq bonus 22) The monster species that spawned more often: luminary terminal (freq bonus 18) The monster species that spawned more often: EQ Kaptain (freq bonus 30) The monster species that spawned more often: food trove (freq bonus 42) The monster species that spawned more often: jungle hunter (freq bonus 10) The monster trait that was more common: monsters that cuss (freq bonus 5) The monster trait that was more common: monsters that are immune to non-silver weapons (freq bonus 8) The monster trait that was more common: monsters that hit as a +2 weapon (freq bonus 2) The monster trait that was more common: monsters that count as orc (freq bonus 4) The monster trait that was more common: monsters that count as rats (freq bonus 2) The monster species that never randomly spawned: water blaster The monster species that never randomly spawned: druidic functionality The monster species that never randomly spawned: snakewoman priestess The monster species that never randomly spawned: notable force patch The monster species that never randomly spawned: poniarded geese seater The monster species that never randomly spawned: battle-bat The monster species that never randomly spawned: great wyrm of elements The monster species that never randomly spawned: fancy force patch The monster species that never randomly spawned: sue force patch The monster species that never randomly spawned: gnoll gangster The monster class that always generated with extra speed: cat or other feline The RNG hath decreed that this item was never generated: create create scroll (PLUS 100 MAGIC MARKER) The RNG hath decreed that this item was never generated: implant of blizzard (bloody) The RNG hath decreed that this item was never generated: boots of acid resistance (buckled boots) The RNG hath decreed that this item was never generated: implant of beauty (glacial) The RNG hath decreed that this item was never generated: sniper beam (corrupted) The RNG hath decreed that this item was never generated: wounds (RUSSIACK IS NOT A FORK OF SLASHEM EXTENDED) The RNG hath decreed that this item was never generated: poison blast (tattered) The RNG hath decreed that this item was never generated: kyrt shirt ((null)) The RNG hath decreed that this item was never generated: cloak of stat lock (straitjacket cloak) The RNG hath decreed that this item was never generated: banishment (cocky) The RNG hath decreed that this item was generated more often: gothic plate mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: spawn cloak (voluminous cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: wakeup call stone (gray, freq bonus 32) The RNG hath decreed that this item was generated more often: blank paper (plain, freq bonus 10) The RNG hath decreed that this item was generated more often: worthless piece of yellowish brown glass (yellowish brown, freq bonus 15) The RNG hath decreed that this item was generated more often: pistol ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: clockloak (reliance cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: bad effect (LITTLE STRAWBERRY ME BABY, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of twilight (elysian, freq bonus 52) The RNG hath decreed that this item was generated more often: automore stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: blinding ray (noble, freq bonus 16) The RNG hath decreed that this item was generated more often: trap revealing (elysium, freq bonus 5) The RNG hath decreed that this item was generated more often: boomerang ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: amber (yellowish brown, freq bonus 16) The RNG hath decreed that this item was generated more often: pasta ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: acquirement (gained, freq bonus 5) The RNG hath decreed that this item was generated more often: resistance (castor bean, freq bonus 3) The RNG hath decreed that this item was generated more often: platinum fire hook (beaked staff, freq bonus 18) The RNG hath decreed that this item was generated more often: spellbinder (multiplicative, freq bonus 10) The RNG hath decreed that this item was generated more often: opal (white, freq bonus 2) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 58) The RNG hath decreed that this item was always generated cursed: heavy machine gun ((null)) The RNG hath decreed that this item was always generated cursed: acquirement (gained) The RNG hath decreed that this item was always generated cursed: radar (everlasting) The RNG hath decreed that this item was always generated cursed: paralysis (automatic) The RNG hath decreed that this item was always generated cursed: entrapping (blasted) The RNG hath decreed that this item was always generated cursed: black spell gauntlets (occultism gloves) The RNG hath decreed that this item was always generated cursed: implant of precision (urgent) The RNG hath decreed that this item was always generated cursed: implant of memory (astral) The RNG hath decreed that this item was always generated cursed: flack helmet (green bowel) The RNG hath decreed that this item was always generated cursed: huge club ((null)) The RNG hath decreed that this trap was always invisible: mind wipe trap The RNG hath decreed that this trap was generated more often: jessica trap (freq bonus 6) Trap randomization happened for 1 in 623 traps Next attribute increase check would have come at turn 939 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having manaleech (0) You were prevented from having discount action (0) You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Sol The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (198) You survived Spells known in the end Name Level Category Fail Memory a - repair armor 3 matter 90% 200% b - sleep 2 enchant 90% 100% Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (pink robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (translucent helmet) * sedge hat (weeping helmet) * skullcap (formula one helmet) * flack helmet (bluy helmet) * crystal helm (rotating helmet) * mining helm (cone-shaped helmet) * field helm (tight helmet) * helm of safeguard (round helmet) * war hat (fish bowl) * plasteel gloves (white gloves) * leather gloves (moth-bitten gloves) * gauntlets of safeguard (old gloves) * gauntlets of plugsuit (tar gloves) * commander gloves (faded mittens) * field gloves (steel gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (radiant heels) * field boots (mud boots) * boots of safeguard (riding boots) Scrolls * scroll of extra healing (AMY IS THE FIRST BITCH WHO GOT BHAAKS NEW TROPHY IN 2018) * scroll of greater mana restoration (CRIAEDO) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Master) (0 of 20) general combat [Unskilled] (max Master) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Master) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Master) (0 of 20) sexy flats [Unskilled] (max Master) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Master) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Grand Master) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Master) (0 of 20) two-weapon combat [Unskilled] (max Master) (0 of 20) Weapon Skills dagger [Unskilled] (max Master) (0 of 20) short sword [Unskilled] (max Master) (0 of 20) broadsword [Unskilled] (max Master) (0 of 20) long sword [Unskilled] (max Master) (0 of 20) two-handed sword [Unskilled] (max Master) (0 of 20) scimitar [Unskilled] (max Master) (0 of 20) saber [Unskilled] (max Master) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 500 points, Since you escaped early, the score list will not be checked.