Leeroy, lawful male bastard Fighter ##------ --------------- #,-....- |.............|### #,|....| |..........(...,,# #----------- #,|....| |.............|#,# ,........... #,|{...| ..............|#,###,,,,,|....o@.#.. #,|....| ---------------#),,,,,,,,..........# #,|.#..- ,#,,,,,,,,,,,,,,`,,,,####|.<........ ##,------###,,,,,--.------------,, ..... #,,,,%##,,,,,## |..............,# --- ----|---,##,##### |.............|## |......|,,,,# |..>..........| |......|,#### |.............| |......|,# |.............| |......-,# |.............| --------## --------------- [Leeroy the Mercury] St16 Dx16 Co10 In8 Wi5 Ch6 FigBasMalLaw Dlvl:2 $4 HP18(20) Pw7(11) AC2 Exp2 T367 Hal Latest messages You destroy the minighost! Welcome to experience level 2. There is a wall in the way! (2x) You hear a slight rumbling... You fail to control the occult powers and are hit with backlash! You feel weirded out! You can't go up here. You can't go down here. There is a wall in the way! You can't go down here. The yonder misfired swings its bullet. The yeti hits you! [-3 -> 17] The Village Hero swings its dwarvish spear named Lotharang. Your sailor blouse blocks the Bragging Vandal's attack. # (2x) Pick an object. @ a human or elf or you (bastard fighter called Leeroy) # Really quit [yes/no]? Your inventory Weapons a - a blessed +2 short sword (weapon in hand) {12} n - a blessed +3 collusion knife (wielded in other hand) {2} Armor b - an uncursed +1 sailor blouse (being worn) {6} o - a cursed +0 black dress (being worn) {10} Comestibles g - 3 uncursed pancakes {0} h - 3 uncursed candy bars {0} q - 5 uncursed K-rations {0} Scrolls d - a blessed finalized scroll of teleportation {0} e - a blessed finalized scroll of destroy armor {0} f - an uncursed scroll of enchant weapon {0} t - an uncursed scroll of flood {0} u - a blessed scroll of stinking cloud {0} v - 5 uncursed scrolls of healing {0} w - 4 uncursed scrolls of mana {0} x - 3 uncursed scrolls of phase door {0} y - 2 uncursed scrolls of standard id {0} z - an uncursed scroll of cure {0} Spellbooks i - a blessed spellbook of backfire (0:1) {0} j - a blessed finalized spellbook of totem summoning (0:5) {0} k - a blessed finalized spellbook of disruption shield (0:1) {0} l - a blessed spellbook of horrify (0:4) {0} Potions r - an uncursed finalized potion of blindness {0} s - an uncursed potion of speed {0} B - a blessed potion of booze {0} Rings p - an uncursed ring of conflict {0} Wands c - an uncursed wand of polymorph (0:3) {0} m - a blessed wand of sterilize (0:2) {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 11 You carried 0 sins You could not have this property at all: sickness resistance You could not have this property extrinsically: half spell damage You could not have this property intrinsically: double attacks Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 13 Implant identification only worked 1 times out of 44 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 107 Tool identification only worked 5 times out of 10 Monsters only dropped their equipment with 72% chance Scroll drop chance was reduced to 94% Implant drop chance was reduced to 83% Weapon drop chance was reduced to 85% Tool drop chance was reduced to 88% Food drop chance was reduced to 92% Monster death drops spawned with only 98% chance The following skill could not be trained at all: spear The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: two-weapon combat The following skill was limited to basic proficiency: mace The following skill was limited to skilled proficiency: quarterstaff The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: lance (turn 23) The following skill became untrainable if you tried to train it too early: lance (turn 528) The following skill became untrainable after a while: spear (turn 16297) The following skill couldn't be trained before a certain turn number is reached: spirituality (turn 19662) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 20564 Monster spawn increase reached its maximum at turn 57536 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 1040640 The monster class that cannot be genocided was kobold The monster class that was spawned more often: wraith (freq bonus 2) The monster species that spawned more often: ferrous force fungus (freq bonus 16) The monster species that spawned more often: poison gas turret (freq bonus 48) The monster species that spawned more often: pron gangly (freq bonus 12) The monster species that spawned more often: petty unhandled exception (freq bonus 21) The monster species that spawned more often: giant silver jellyfish (freq bonus 18) The monster species that spawned more often: crunchy mushroom (freq bonus 24) The monster species that spawned more often: nether ki-rin (freq bonus 4) The monster species that spawned more often: filthy long hair guy (freq bonus 8) The monster species that spawned more often: mashed plasticizer (freq bonus 36) The monster species that spawned more often: master nalfeshnee (freq bonus 8) The monster species that spawned more often: religious potato (freq bonus 3) The monster species that spawned more often: cuspidal pithed (freq bonus 6) The monster species that spawned more often: caverned disavowing (freq bonus 16) The monster species that spawned more often: axman urethral (freq bonus 5) The monster species that spawned more often: Unsatiable Eater (freq bonus 24) The monster species that spawned more often: two of hearts (freq bonus 3) The monster species that spawned more often: chasm viper (freq bonus 20) The monster species that spawned more often: transshipment rancidifying (freq bonus 24) The monster species that spawned more often: diphtheric roping (freq bonus 4) The monster species that spawned more often: nature's wrath (freq bonus 8) The monster trait that was more common: monsters who can cast clerical spells (freq bonus 2) The monster trait that was more common: monsters that are neuter (freq bonus 8) The monster trait that was more common: monsters whose attacks burn your equipment with lava (freq bonus 2) The monster trait that was more common: monsters whose attacks slow you (freq bonus 1) The monster trait that was more common: monsters of gigantic size (freq bonus 3) The monster trait that was more common: monsters whose attacks cause you to fumble (freq bonus 1) The monster trait that was more common: monsters whose attacks do shock damage (freq bonus 1) The monster trait that was more common: monsters whose attacks corrode your entire inventory (freq bonus 1) The monster trait that was more common: monsters whose attacks tickle you (freq bonus 8) The monster species that never randomly spawned: fugitive pixy The monster species that never randomly spawned: novel fungus The monster species that never randomly spawned: pickpocket The monster species that never randomly spawned: Yig, Father of Serpents The monster species that never randomly spawned: Aphrodite The monster species that never randomly spawned: green dragon worm The monster species that never randomly spawned: weredragon The monster species that never randomly spawned: remembered ufo part The monster species that never randomly spawned: spryest graving palatably The monster species that never randomly spawned: Alexia's plateau sneaker The monster class that always generated with extra speed: pudding or ooze The RNG hath decreed that this item was never generated: amulet of polymorph control (transformer) The RNG hath decreed that this item was never generated: welsh onion ((null)) The RNG hath decreed that this item was never generated: alignment stone (gray) The RNG hath decreed that this item was never generated: resist random element (hot-cold) The RNG hath decreed that this item was never generated: trident ((null)) The RNG hath decreed that this item was never generated: tubing pliers ((null)) The RNG hath decreed that this item was never generated: secret door detection (balsa) The RNG hath decreed that this item was never generated: confuse self (many-paged) The RNG hath decreed that this item was never generated: crown ((null)) The RNG hath decreed that this item was never generated: dilithium crystal (white) The RNG hath decreed that this item was generated more often: corrosion (heavy metal, freq bonus 9) The RNG hath decreed that this item was generated more often: helm of warning (meteoric helmet, freq bonus 37) The RNG hath decreed that this item was generated more often: create altar (WELCOME TO THE ASTRAL PLANE, freq bonus 8) The RNG hath decreed that this item was generated more often: finger of death (stained, freq bonus 24) The RNG hath decreed that this item was generated more often: dwarvish cloak (hooded cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: shocking sphere (insulated, freq bonus 13) The RNG hath decreed that this item was generated more often: cloak of sudden attack (fertile cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: throne gamble (historic, freq bonus 9) The RNG hath decreed that this item was generated more often: memory loss stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: cure blindness (TIRACLE RAMICAL RELRAMI LUE, freq bonus 8) The RNG hath decreed that this item was generated more often: dissolve food (hungry, freq bonus 9) The RNG hath decreed that this item was generated more often: silver arrow ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: implant of daring (felicitous, freq bonus 5) The RNG hath decreed that this item was generated more often: jet (black, freq bonus 8) The RNG hath decreed that this item was generated more often: sludge (litter, freq bonus 8) The RNG hath decreed that this item was generated more often: clockloak (reliance cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: pin bolt ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: command undead (dark, freq bonus 45) The RNG hath decreed that this item was generated more often: multi shoes (rainbow boots, freq bonus 6) The RNG hath decreed that this item was generated more often: rare helmet (silk helmet, freq bonus 7) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 96) The RNG hath decreed that this item was always generated cursed: amulet of anti-teleportation (rigid) The RNG hath decreed that this item was always generated cursed: fast metabolism (drained) The RNG hath decreed that this item was always generated cursed: shock resistance (copper) The RNG hath decreed that this item was always generated cursed: cloak of water squirting (blue cloak) The RNG hath decreed that this item was always generated cursed: magic mapping (ELAM EBOW) The RNG hath decreed that this item was always generated cursed: genocide (extraordinary) The RNG hath decreed that this item was always generated cursed: battering ram (candy) The RNG hath decreed that this item was always generated cursed: rocket ((null)) The RNG hath decreed that this item was always generated cursed: heavy hammer ((null)) The RNG hath decreed that this item was always generated cursed: sky-high heels (roman sandals) The RNG hath decreed that this trap was always invisible: sleeping gas trap The RNG hath decreed that this trap was generated more often: magnet trap (freq bonus 1) Trap randomization happened for 1 in 822 traps Next attribute increase check would have come at turn 810 Strength training was 4 Dexterity training was 0 Wisdom training was 17 Constitution training was 13 You were hallucinating (20) You had not decided on your sexuality yet You were prevented from having sickness resistance (0) You were prevented from having half spell damage (0) You had 1141 points of nutrition remaining You were wielding two weapons at once You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Peyman, Gina and Anu Your deity was Sol The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could have safely prayed (60) You survived Spells known in the end Name Level Category Fail Memory a - backfire 1 occult 0% 202% b - totem summoning 6 occult 98% 497% c - disruption shield 6 occult 98% 597% d - horrify 4 occult 90% 297% Techniques known in the end Name Level Status berserk 2X Prepared(0) appraisal 2 R Prepared(0) panic digging 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (camo robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (great helmet) * sedge hat (plumed helmet) * skullcap (radio helmet) * flack helmet (long-hair helmet) * crystal helm (organic helmet) * mining helm (space helmet) * field helm (horned helmet) * helm of safeguard (tight helmet) * war hat (full helmet) * plasteel gloves (white gloves) * leather gloves (fencing gloves) * gauntlets of safeguard (digger gloves) * gauntlets of plugsuit (racer gloves) * commander gloves (nondescript gloves) * field gloves (moth-bitten gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (jade boots) * field boots (radiant heels) * boots of safeguard (winter boots) Scrolls * scroll of extra healing (WIR MUESSEN MIT DIESEN KETZERN ABRECHNEN) * scroll of greater mana restoration (RODNEYS TOWER CREATEMONSTER SPAMSPAMSPAM) scroll of teleportation (THE WAND BALANCE PATCH MAKES IT SO THAT YOUR WANDS WILL ALWAYS EXPLODE) scroll of destroy armor (EMULSION DARNEDER) scroll of enchant weapon (DESUM TETRAL) scroll of flood (FIQQY FAZBEAR) scroll of stinking cloud (THX CHRIS FOR MAKING THE ELDER PRIEST) scroll of healing (GARVEN DEH) scroll of mana (SYMANTEC KILLS RANSOM ISDA) scroll of phase door (SUN STOP STATUS) scroll of standard id (THE FIRST FOOCUBUS ENCOUNTER ASKS FOR YOUR SEXUALITY) scroll of cure (DIBING TO ATTACK NEXT) Spellbooks spellbook of backfire (grass green) spellbook of disruption shield (illgotten) spellbook of totem summoning (embossed) spellbook of horrify (cloth) Potions potion of blindness (carcinogenic) potion of speed (honey) potion of booze (purple-red) Rings ring of conflict (dropper) Wands wand of polymorph (pronged) wand of sterilize (aluminum) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Voluntary challenges You were a vegetarian You eaten 1 time You eaten food with animal by-products 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 7 times You killed 6 monsters You read items or engraved 4 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Master) (0 of 20) shield [Unskilled] (max Master) (0 of 20) body armor [Unskilled] (max Master) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Master) (2 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Master) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Master) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) martial arts [Unskilled] (max Master) (0 of 20) two-weapon combat [Unskilled] (max Expert) (1 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (1 of 20) short sword [Unskilled] (max Expert) (4 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (2 of 20) Goodbye Leeroy the Fighter...