Leeroy, lawful male dwarven Fighter --------- |..$....| .$. |........ |...@...| |..f....| |......-- .......| |......| |......| |......| -------- [Leeroy the Mercury] St10 Dx10 Co8 In9 Wi7 Ch7 FigDwaMalLaw Dlvl:1 $0 HP17(17) Pw4(4) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male dwarven Fighter. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. You don't know any spells right now. # (2x) t: unknown extended command. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: wonderlegs You could not have this property extrinsically: energy regeneration You could not have this property intrinsically: reflection Scroll identification only worked 100 times out of 136 Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 42 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 163 Monsters only dropped their musable items with 81% chance Monsters only dropped their equipment with 90% chance Scroll drop chance was reduced to 60% Musable item generation frequency had a negative bias of 73% Ring drop chance was reduced to 84% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 65% Armor drop chance was reduced to 97% Tool drop chance was reduced to 86% Food drop chance was reduced to 96% The following skill could not be trained at all: knife The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: lance The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: javelin (turn 23) The following skill became untrainable if you tried to train it too early: high heels (turn 200) The following skill became untrainable after a while: body armor (turn 50989) The following skill couldn't be trained before a certain turn number is reached: two-handed sword (turn 61668) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 65103 Monster spawn increase reached its maximum at turn 89497 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 41311578 The monster class that cannot be genocided was giant humanoid Today, this monster class was always generated invisible: vampire The monster class that was spawned more often: fungus or mold (freq bonus 2) The monster species that spawned more often: ruby growth (freq bonus 8) The monster species that spawned more often: flamer of Tzeentch (freq bonus 12) The monster species that spawned more often: The bastard brother of Shy Laura (freq bonus 6) The monster species that spawned more often: poorly jittery (freq bonus 4) The monster species that spawned more often: undead locksmith (freq bonus 48) The monster species that spawned more often: hippogriff (freq bonus 60) The monster species that spawned more often: rocket turret (freq bonus 18) The monster species that spawned more often: snakeman outcast (freq bonus 8) The monster species that spawned more often: nether growth (freq bonus 12) The monster species that spawned more often: petty pink sentai (freq bonus 10) The monster species that spawned more often: octarine colony (freq bonus 24) The monster species that spawned more often: xerophthalmia salvagee (freq bonus 6) The monster species that spawned more often: chinese woman (freq bonus 8) The monster species that spawned more often: weretrapper (freq bonus 48) The monster species that spawned more often: slime warp patch (freq bonus 72) The monster species that spawned more often: paradise bird (freq bonus 4) The monster species that spawned more often: actuating technologist (freq bonus 12) The monster species that spawned more often: unco (freq bonus 12) The monster species that spawned more often: asian trapper (freq bonus 21) The monster species that spawned more often: meanie baddie (freq bonus 16) The monster trait that was more common: monsters whose attacks make your equipment wet (freq bonus 2) The monster trait that was more common: monsters that want the Bell of Opening (freq bonus 1) The monster trait that was more common: monsters that count as mind flayers (freq bonus 8) The monster trait that was more common: monsters whose stats are randomized per playthrough (freq bonus 8) The monster trait that was more common: monsters that are always male (freq bonus 2) The monster trait that was more common: monsters from the Evil Variant (freq bonus 4) The monster species that never randomly spawned: nondescript warp fungus The monster species that never randomly spawned: garter snake The monster species that never randomly spawned: negator eye The monster species that never randomly spawned: Miss Being Moose The monster species that never randomly spawned: snore mushroom The monster species that never randomly spawned: Mary-Sue The monster species that never randomly spawned: pale warp fungus The monster species that never randomly spawned: scrounging nobel The monster species that never randomly spawned: antifun bomb The monster species that never randomly spawned: bunk flutiest thirsting neurologized The RNG hath decreed that this item was never generated: spirit thrower ((null)) The RNG hath decreed that this item was never generated: oilskin sack (bag) The RNG hath decreed that this item was never generated: leather drum (drum) The RNG hath decreed that this item was never generated: ghostly stone (gray) The RNG hath decreed that this item was never generated: amethyst dragon scale shield (amethyst dragonhide shield) The RNG hath decreed that this item was never generated: cloak of polymorph (changing cloak) The RNG hath decreed that this item was never generated: heap stone (gray) The RNG hath decreed that this item was never generated: chemistry set (box of obscure-looking glass devices) The RNG hath decreed that this item was never generated: rebel stone (gray) The RNG hath decreed that this item was never generated: sleep (runed) The RNG hath decreed that this item was generated more often: infoless helmet (twisted visor helmet, freq bonus 64) The RNG hath decreed that this item was generated more often: lock manipulation (castle, freq bonus 7) The RNG hath decreed that this item was generated more often: cyan dragon scale mail ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of hunger (gleaming, freq bonus 14) The RNG hath decreed that this item was generated more often: flame whip ((null), freq bonus 303) The RNG hath decreed that this item was generated more often: create monster (maple, freq bonus 14) The RNG hath decreed that this item was generated more often: spike ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of shifting (poke mongo cloak, freq bonus 21) The RNG hath decreed that this item was generated more often: searching (miracle, freq bonus 20) The RNG hath decreed that this item was generated more often: implant of hope (quixotic, freq bonus 51) The RNG hath decreed that this item was generated more often: color cone (conical hat, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of discount action (eternal cloak, freq bonus 60) The RNG hath decreed that this item was generated more often: sentient high-heeled shoes (irregular boots, freq bonus 109) The RNG hath decreed that this item was generated more often: amulet of hostility (funk, freq bonus 7) The RNG hath decreed that this item was generated more often: tortilla ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of stone (unmaterial, freq bonus 2) The RNG hath decreed that this item was generated more often: sleeping (effervescent, freq bonus 6) The RNG hath decreed that this item was generated more often: leather gloves (old gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: share pain (octogonal, freq bonus 11) The RNG hath decreed that this item was generated more often: lethe cloak (forgetful cloak, freq bonus 7) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 72) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 72) The RNG hath decreed that this item was always generated cursed: iron saber ((null)) The RNG hath decreed that this item was always generated cursed: cloak of sliming (mauve cloak) The RNG hath decreed that this item was always generated cursed: freeze sphere (hardcover) The RNG hath decreed that this item was always generated cursed: brass dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: implant of grace (feral) The RNG hath decreed that this item was always generated cursed: implant of terror (sanguinary) The RNG hath decreed that this item was always generated cursed: manacloak (dragonhide cloak) The RNG hath decreed that this item was always generated cursed: cryogenics (hostile) The RNG hath decreed that this item was always generated cursed: detect unseen (violet) The RNG hath decreed that this item was always generated cursed: droven bolt (obsidian bolt) The RNG hath decreed that this trap was always invisible: bear trap The RNG hath decreed that this trap was generated more often: caster trap (freq bonus 3) Trap randomization happened for 1 in 93 traps Next attribute increase check would have come at turn 197 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having mana regeneration (0) You were prevented from having wonderlegs (0) You had automatic searching You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Selene, Helios and Eos Your deity was Selene The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (83) You survived You didn't know any spells. Techniques known in the end Name Level Status berserk 1X Prepared(0) rage eruption 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * dwarvish short sword (broad short sword) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (white robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (less helmet) * sedge hat (red helmet) * skullcap (guzzle helmet) * flack helmet (weeping helmet) * crystal helm (wide metal helm) * mining helm (radio helmet) * field helm (green bowel) * helm of safeguard (steel helmet) * war hat (knowledgeable helmet) * plasteel gloves (white gloves) * leather gloves (mirrored gloves) * gauntlets of safeguard (grey-shaded gloves) * gauntlets of plugsuit (uncanny gloves) * commander gloves (old gloves) * field gloves (spanish gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (velcro boots) * field boots (lolita boots) * boots of safeguard (profiled boots) Scrolls scroll of blank paper (unlabeled) scroll of stinking cloud (WHIPLASH EM EXTENDED ACCELERATION) scroll of healing (XERTH Q3) scroll of mana (ANTVAULT DOORVAULT RATVAULT) scroll of phase door (SPATZELSPATZELSPATZELSPATZELSPAAAAATZEL) scroll of standard id (THE ENEMY RUN AWAY BY BELLOW) scroll of cure (GROUP SING MAKE MORE DAMAGED) * scroll of extra healing (STEAMGREENLIGHTGORGON) * scroll of greater mana restoration (JOUKKUE LAEIKSE VAKAVIMMIKSI TAITEILIJOISTA) Wands wand of polymorph (slate) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fighter... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.