Leeroy, lawful male elemental Fencer -+-.-- .....| |....| ....| #@.| ---- [Leeroy the Alcor] St8 Dx20 Co13 In6 Wi4 Ch9 FenEleMalLaw Dlvl:1 $0 HP15(15) Pw17(17) AC0 Exp1 T3 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male elemental Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. You don't know any spells right now. b - 5 uncursed +0 daggers (wielded) {20}. a - an uncursed +1 short sword (alternate weapon; not wielded) {12}. a - an uncursed +1 short sword (weapon in hand) {12}. b - 5 uncursed +0 daggers (alternate weapon; not wielded) {20}. Elementals aren't able to use two weapons at once. # (2x) Pick an object. @ a human or elf or you (elemental fencer called Leeroy) Accessing Pokedex entry for fencer... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = 10, magic resistance = 2, alignment 3. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, uses weapon - ordinary physical Pick an object. @ a human or elf or you (elemental fencer called Leeroy) Accessing Pokedex entry for fencer... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = 10, magic resistance = 2, alignment 3. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, uses weapon - ordinary physical Pick an object. @ a human or elf or you (elemental fencer called Leeroy) Accessing Pokedex entry for fencer... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = 10, magic resistance = 2, alignment 3. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, uses weapon - ordinary physical Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: dimmopathy You could not have this property extrinsically: half spell damage You could not have this property intrinsically: discount action Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 21 Implant identification only worked 1 times out of 27 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 128 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 20% chance Scroll drop chance was reduced to 85% Musable item generation frequency had a negative bias of 4% Ring drop chance was reduced to 96% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 83% Potion drop chance was reduced to 92% Tool drop chance was reduced to 88% Food drop chance was reduced to 99% Concealing monsters were spawned underneath items 92% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: techniques The following skill was trained at half the usual rate: polymorphing The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: spear The following skill was limited to skilled proficiency: two-handed sword The following skill was limited to expert proficiency: knife The following skill became untrainable if you tried to train it too early: chaos spells (turn 7) The following skill became untrainable if you tried to train it too early: sexy flats (turn 6400) The following skill became untrainable after a while: two-weapon combat (turn 47839) The following skill couldn't be trained before a certain turn number is reached: flail (turn 25245) Number of artifacts generated was 0 Number of fake artifacts generated was 3 Monster spawn increase started at turn 66811 Monster spawn increase reached its maximum at turn 159850 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 592620 The monster class that cannot be genocided was Zouthern animal The monster class that was spawned more often: dog or other canine (freq bonus 2) The monster species that spawned more often: suicide dwarf (freq bonus 12) The monster species that spawned more often: hussar cablegram tuckered (freq bonus 24) The monster species that spawned more often: black kopeteer (freq bonus 72) The monster species that spawned more often: journeyman colony lichen (freq bonus 8) The monster species that spawned more often: griffin (freq bonus 5) The monster species that spawned more often: tufted asian girl (freq bonus 6) The monster species that spawned more often: piquantly navigable (freq bonus 12) The monster species that spawned more often: silver toad (freq bonus 8) The monster species that spawned more often: sporing fussed (freq bonus 8) The monster species that spawned more often: gnoll rogue (freq bonus 14) The monster species that spawned more often: insufficiently materializing expurgation (freq bonus 4) The monster species that spawned more often: threshold mushroom (freq bonus 10) The monster species that spawned more often: ghost beamer (freq bonus 48) The monster species that spawned more often: Mailie (freq bonus 15) The monster species that spawned more often: warer warrior (freq bonus 18) The monster species that spawned more often: dulled throbber (freq bonus 12) The monster species that spawned more often: canna rennet (freq bonus 5) The monster species that spawned more often: hell clan (freq bonus 14) The monster species that spawned more often: ultramarine warp patch (freq bonus 14) The monster species that spawned more often: super naiad (freq bonus 40) The monster trait that was more common: monsters that originate from Vanilla NetHack or SLASH'EM (freq bonus 2) The monster species that never randomly spawned: work houses The monster species that never randomly spawned: life seeker The monster species that never randomly spawned: white bulb The monster species that never randomly spawned: antimagic force patch The monster species that never randomly spawned: destroyer The monster species that never randomly spawned: humanlike construct The monster species that never randomly spawned: soldier The monster species that never randomly spawned: hearting yellower The monster species that never randomly spawned: notable force patch The monster species that never randomly spawned: undead healer The monster class that always generated with extra speed: nemese The RNG hath decreed that this item was never generated: unwanted helmet (bug-tracking helmet) The RNG hath decreed that this item was never generated: disintegration (solid) The RNG hath decreed that this item was never generated: gauntlets of swimming (black gloves) The RNG hath decreed that this item was never generated: lenses ((null)) The RNG hath decreed that this item was never generated: symmetry (SENIL LELLARAP) The RNG hath decreed that this item was never generated: starlightstone (gray) The RNG hath decreed that this item was never generated: measurer ((null)) The RNG hath decreed that this item was never generated: trap creation (endangered) The RNG hath decreed that this item was never generated: gravity beam (lacquered) The RNG hath decreed that this item was never generated: cloak of shifting (poke mongo cloak) The RNG hath decreed that this item was generated more often: platinum dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: inertia control (crashy, freq bonus 26) The RNG hath decreed that this item was generated more often: confusing gloves (warped gloves, freq bonus 72) The RNG hath decreed that this item was generated more often: cardboard fan ((null), freq bonus 137) The RNG hath decreed that this item was generated more often: amulet of poison warning (splatted, freq bonus 30) The RNG hath decreed that this item was generated more often: figurine ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: practice (insulating, freq bonus 16) The RNG hath decreed that this item was generated more often: cloak of stone (gray cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: clone monster (multiple, freq bonus 18) The RNG hath decreed that this item was generated more often: mercurial dragon scale mail ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: diode (two-wired thing, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of swimming (watery, freq bonus 7) The RNG hath decreed that this item was generated more often: submachine gun ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of prescience (enduring cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: sleeping (wedding, freq bonus 4) The RNG hath decreed that this item was generated more often: hallucination (sky blue, freq bonus 8) The RNG hath decreed that this item was generated more often: invulnerability (icy, freq bonus 10) The RNG hath decreed that this item was generated more often: copper dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: implant of searing (omniscient, freq bonus 8) The RNG hath decreed that this item was generated more often: right mouse button stone (gray, freq bonus 7) The RNG hath decreed that this item was always generated cursed: sin (old-testamentarian) The RNG hath decreed that this item was always generated cursed: selfdestruct (silly) The RNG hath decreed that this item was always generated cursed: skill up (OPGELEVELT) The RNG hath decreed that this item was always generated cursed: reboot (programmed) The RNG hath decreed that this item was always generated cursed: glass chain ((null)) The RNG hath decreed that this item was always generated cursed: lightning (curved) The RNG hath decreed that this item was always generated cursed: soft mattock ((null)) The RNG hath decreed that this item was always generated cursed: silver dragon scale shield (silver dragonhide shield) The RNG hath decreed that this item was always generated cursed: psionic cloak (eldritch cloak) The RNG hath decreed that this item was always generated cursed: bronze mace ((null)) The RNG hath decreed that this trap was always invisible: lootcut trap The RNG hath decreed that this trap was generated more often: ragnarok trap (freq bonus 4) Trap randomization happened for 1 in 407 traps Next attribute increase check would have come at turn 121 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were fire resistant You were cold resistant You were shock resistant You had not decided on your sexuality yet You were prevented from having half spell damage (0) You were prevented from having dimmopathy (0) You had 1498 points of nutrition remaining You could fly You could swim You could breathe water You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Sol The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (167) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (brown robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (crazy helmet) * sedge hat (filtered helmet) * skullcap (anti-government helmet) * flack helmet (radiant helmet) * crystal helm (frequent helmet) * mining helm (bluy helmet) * field helm (dim colored helmet) * helm of safeguard (viking helmet) * war hat (etched helmet) * plasteel gloves (white gloves) * leather gloves (steel gloves) * gauntlets of safeguard (old gloves) * gauntlets of plugsuit (nondescript gloves) * commander gloves (vampiric gloves) * field gloves (paper gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (heavy boots) * field boots (hiking boots) * boots of safeguard (block-heeled boots) Scrolls scroll of healing (STUNT OF GHOST IS DIFFER) scroll of mana (WET WITH WATER) scroll of phase door (FOX NAWAGU) scroll of standard id (VIRUS INFECTION DETECTED) scroll of cure (HEEL STEALING) * scroll of extra healing (RECOPIED CONGREGATION) * scroll of greater mana restoration (QUASH EM EXTENDED HITMAN SERVICE) Rings ring of increase accuracy (clocked) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.