Leeroy, lawful male albae Chaos Sorceror ---------+----- |...$......{..+ |.............| |.............| |.....@Q....i.| --------------- [Leeroy the Chaotic Dweller] St14 Dx7 Co10 In15 Wi10 Ch7 ChaAlbMalLaw Dlvl:1 $0 HP20(20) Pw6(26) AC7 Exp1 T2 Lev Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Chaos Sorceror. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. # You feel quite firm for a while. You don't have enough energy to cast that spell. The required amount was 20. You don't have enough energy to cast that spell. The required amount was 15. Beware, there will be no return! Still climb? [yn] (n) Your inventory Amulets m - an uncursed amulet of unchanging {0} Weapons e - an uncursed +0 silver arrow (in quiver) {0} Armor f - the uncursed +3 robe of randomness named KE,D|{Ea1yDC}kbCbr:FP`v^G)] (being worn) {16} Comestibles p - an uncursed Hacker's Food {0} Scrolls i - an uncursed scroll of stinking cloud {0} j - an uncursed scroll of enchant weapon {0} k - an uncursed finalized scroll of rumor {0} l - an uncursed scroll of message {0} s - 5 uncursed scrolls of healing {0} t - 4 uncursed scrolls of mana {0} u - 3 uncursed scrolls of phase door {0} v - 2 uncursed scrolls of standard id {0} w - an uncursed scroll of cure {0} Spellbooks a - a blessed spellbook of resist random element (0:2) {0} b - a blessed spellbook of random speed (7:2) {0} c - a blessed spellbook of vanishing (0:5) {0} d - a blessed spellbook of throne gamble (5:2) {0} Potions g - an uncursed finalized potion of invisibility {0} h - an uncursed finalized potion of water {0} Wands n - an uncursed wand of misfire (0:10) {0} o - an uncursed wand of magic missile (0:3) {0} Gems q - 9 uncursed +0 silver slingstones named Banshee's Wail r - a blessed +0 silver slingstone Final attributes You have transgressed Your alignment was -10 Your max alignment was 10 You carried 0 sins You could not have this property at all: technicality You could not have this property extrinsically: see invisible You could not have this property intrinsically: polymorph control Potion identification only worked 3 times out of 13 Ring identification only worked 4 times out of 6 Implant identification only worked 1 times out of 21 Armor identification only worked 15 times out of 45 Spellbook identification only worked 2 times out of 11 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 80% chance Monsters only dropped their equipment with 77% chance Scroll drop chance was reduced to 81% Musable item generation frequency had a negative bias of 7% Ring drop chance was reduced to 97% Wand drop chance was reduced to 95% Potion drop chance was reduced to 92% Weapon drop chance was reduced to 90% Armor drop chance was reduced to 78% Tool drop chance was reduced to 62% Food drop chance was reduced to 91% The following skill could not be trained at all: petkeeping The following skill was trained at half the usual rate: spear The following skill was trained at one fifth the usual rate: missile weapons The following skill was limited to basic proficiency: quarterstaff The following skill was limited to skilled proficiency: high heels The following skill was limited to expert proficiency: high heels The following skill became untrainable if you tried to train it too early: trident (turn 20) The following skill became untrainable if you tried to train it too early: javelin (turn 754) The following skill became untrainable after a while: occult spells (turn 4383) The following skill couldn't be trained before a certain turn number is reached: trident (turn 49663) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 59431 Monster spawn increase reached its maximum at turn 137874 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 1302441 The monster class that cannot be genocided was Keystone Kop The monster class that was spawned more often: snake (freq bonus 2) The monster species that spawned more often: cross kobold (freq bonus 6) The monster species that spawned more often: Bastard Operator From Hell (freq bonus 8) The monster species that spawned more often: sallowy prest coming nuanced (freq bonus 18) The monster species that spawned more often: stoker dechlorination (freq bonus 66) The monster species that spawned more often: slime vortex (freq bonus 12) The monster species that spawned more often: stumbling horror (freq bonus 18) The monster species that spawned more often: blubbering idiot (freq bonus 8) The monster species that spawned more often: cursed rubber (freq bonus 5) The monster species that spawned more often: doughiest slinking (freq bonus 8) The monster species that spawned more often: thiever ogre (freq bonus 7) The monster species that spawned more often: stylar hereditary (freq bonus 16) The monster species that spawned more often: poscumbutt mummy (freq bonus 16) The monster species that spawned more often: estrellarina (freq bonus 9) The monster species that spawned more often: squalid housebreaking cushioning unbinding handing (freq bonus 3) The monster species that spawned more often: Mother (freq bonus 24) The monster species that spawned more often: rehydration injunction (freq bonus 20) The monster species that spawned more often: toddling scalawag (freq bonus 12) The monster species that spawned more often: ood nymph (freq bonus 18) The monster species that spawned more often: knottily countian exhortation (freq bonus 10) The monster species that spawned more often: black unicorn foal (freq bonus 18) The monster trait that was more common: monsters that can freely walk over spider webs (freq bonus 3) The monster trait that was more common: monsters that count as minion (freq bonus 2) The monster trait that was more common: monsters that burble (freq bonus 6) The monster trait that was more common: monsters whose attacks do cold damage (freq bonus 3) The monster trait that was more common: monsters which petrify others on touch (freq bonus 4) The monster trait that was more common: monsters whose attacks reduce your skill training (freq bonus 2) The monster trait that was more common: monsters that permanently mimic objects (freq bonus 4) The monster trait that was more common: monsters whose corpses don't decay (freq bonus 1) The monster species that never randomly spawned: falling stalk The monster species that never randomly spawned: grey wraith The monster species that never randomly spawned: charcoal giant The monster species that never randomly spawned: retrofitting segueing The monster species that never randomly spawned: incurving teddy lunate destination insurmountable The monster species that never randomly spawned: yuki-onna The monster species that never randomly spawned: fife patch The monster species that never randomly spawned: white balrog The monster species that never randomly spawned: real venom monster The monster species that never randomly spawned: uber sorcerer The RNG hath decreed that this item was never generated: extremely heavy iron ball ((null)) The RNG hath decreed that this item was never generated: levitation (cyan) The RNG hath decreed that this item was never generated: more helmet (less helmet) The RNG hath decreed that this item was never generated: plastic mace ((null)) The RNG hath decreed that this item was never generated: ice box of waterproofing (cooling box) The RNG hath decreed that this item was never generated: cirmocline (pink) The RNG hath decreed that this item was never generated: gold chain ((null)) The RNG hath decreed that this item was never generated: implant of hacking (dun) The RNG hath decreed that this item was never generated: flame sphere (canvas) The RNG hath decreed that this item was never generated: implant of karma (blanched) The RNG hath decreed that this item was generated more often: force bolt (red, freq bonus 30) The RNG hath decreed that this item was generated more often: difficult shield ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: terces dlu (bird's eye, freq bonus 15) The RNG hath decreed that this item was generated more often: implant of erosion (vivid, freq bonus 27) The RNG hath decreed that this item was generated more often: rifle ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of sickness resistance (sparkling, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of truth (terrene, freq bonus 52) The RNG hath decreed that this item was generated more often: full healing (black, freq bonus 2) The RNG hath decreed that this item was generated more often: Japan-wax candle (candle, freq bonus 42) The RNG hath decreed that this item was generated more often: share pain (octogonal, freq bonus 6) The RNG hath decreed that this item was generated more often: battery stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: hellish bolt (hellish, freq bonus 2) The RNG hath decreed that this item was generated more often: earthquake (battered, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of drain resistance (vampiric cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: confuse self (many-paged, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of aggravation (jarring cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: suguhanoken ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: spiked club ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: clockloak (reliance cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: lock pick ((null), freq bonus 2) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 11) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 27) The RNG hath decreed that this item was always generated cursed: flint spear ((null)) The RNG hath decreed that this item was always generated cursed: proof weapon (YOU ARE DOOMED) The RNG hath decreed that this item was always generated cursed: condome ((null)) The RNG hath decreed that this item was always generated cursed: stoning (CURSED TIN OF COCKATRICE MEAT) The RNG hath decreed that this item was always generated cursed: arcane rapier ((null)) The RNG hath decreed that this item was always generated cursed: orcish chain mail (crude chain mail) The RNG hath decreed that this item was always generated cursed: zoom shot crossbow ((null)) The RNG hath decreed that this item was always generated cursed: eucalyptus leaf ((null)) The RNG hath decreed that this item was always generated cursed: cure stun (fat) The RNG hath decreed that this item was always generated cursed: brass dragon scales ((null)) The RNG hath decreed that this trap was always invisible: desecration trap The RNG hath decreed that this trap was generated more often: fumbling trap (freq bonus 3) Trap randomization happened for 1 in 166 traps Next attribute increase check would have come at turn 439 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were disintegration-resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having see invisible (0) You were prevented from having technicality (0) You had 1475 points of nutrition remaining You were levitating (0) You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Arle Nadja, Celine Jules and Miki Onimaru Your deity was Arle Nadja The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (387) You survived Spells known in the end Name Level Category Fail Memory a - resist random element 4 chaos 62% 305% b - random speed 3 chaos 0% 200% c - vanishing 7 chaos 99% 600% d - throne gamble 7 chaos 99% 600% Techniques known in the end Name Level Status sigil of tempest 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Amulets amulet of unchanging (looped) Armor robe of randomness (red robe) Scrolls scroll of stinking cloud (CHE NON SONO IO) scroll of enchant weapon (IBFALABLO) scroll of rumor (TFIRHCS EGILIEH) scroll of message (CHLELOR PHACHILER MAZ MACHAIRIOCH) scroll of healing (KSIAZKA DZWONEK I SWIECA) scroll of mana (DEF STAND PROTECT THE ATTACK LOWED IS HARSH) scroll of phase door (VI SKAPER VELGE BORT DENNE REGJERINGEN) scroll of standard id (RANDOM STAT CHANGE MANY) scroll of cure (FUCK OFF YOU MISS ASS) * scroll of extra healing (PRATYAVAYAH) * scroll of greater mana restoration (BIG NOISE BY SHAKE WING MAYBE LOW SP) Spellbooks spellbook of resist random element (powered) spellbook of random speed (magenta) spellbook of vanishing (elemental) spellbook of throne gamble (sublime) Potions potion of invisibility (venomous) potion of water (clear) Wands wand of misfire (black) wand of magic missile (jeweled) Gems silver slingstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Basic] (max Expert) (20 of 160) spirituality [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Master) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) polearms [Basic] (max Master) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Master) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (24 of 160) Goodbye Leeroy the Chaos Sorceror... Youescaped from the dungeon with 150 points, Since you escaped early, the score list will not be checked.