Leeroy, lawful male albae Dunmer ------ |....| |..`.| |....| +B.b.| |.@..| ---.-- [Leeroy the Radical Elf] St15 Dx13 Co5 In10 Wi15 Ch7 DunAlbMalLaw Dlvl:1 $0 HP26(26) Pw16(16) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Dunmer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. # You don't know any spells right now. # (2x) Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +2 dark elven dagger (weapon in hand) {4} b - an uncursed +2 dark elven bow (alternate weapon; not wielded) {12} c - 100 uncursed +0 dark elven arrows (in quiver) {2} Scrolls d - 5 uncursed scrolls of healing {0} e - 4 uncursed scrolls of mana {0} f - 3 uncursed scrolls of phase door {0} g - 2 uncursed scrolls of standard id {0} h - an uncursed scroll of cure {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: teleport control You could not have this property extrinsically: regeneration You could not have this property intrinsically: sleep resistance Scroll identification only worked 100 times out of 119 Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 139 Monsters only dropped their musable items with 56% chance Scroll drop chance was reduced to 93% Wand drop chance was reduced to 96% Weapon drop chance was reduced to 71% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 81% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: knife The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: two-weapon combat The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: searching The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: techniques (turn 7) The following skill became untrainable if you tried to train it too early: knife (turn 104) The following skill became untrainable after a while: javelin (turn 35018) The following skill couldn't be trained before a certain turn number is reached: bare-handed combat (turn 21334) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 30623 Monster spawn increase reached its maximum at turn 159413 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 1945756 The monster class that cannot be genocided was cat or other feline The monster class that was spawned more often: flying fish (freq bonus 4) The monster color that was spawned more often: gray (freq bonus 7) The monster species that spawned more often: velociraptor (freq bonus 48) The monster species that spawned more often: glaceon (freq bonus 16) The monster species that spawned more often: aurora bomber (freq bonus 13) The monster species that spawned more often: high orc captain (freq bonus 14) The monster species that spawned more often: Queen Iselia, Angel of Death (freq bonus 12) The monster species that spawned more often: nagging hollowly (freq bonus 36) The monster species that spawned more often: ice vampire (freq bonus 72) The monster species that spawned more often: notable mushroom (freq bonus 15) The monster species that spawned more often: hydra lich (freq bonus 21) The monster species that spawned more often: huge metal mole (freq bonus 30) The monster species that spawned more often: sludge bomb (freq bonus 96) The monster species that spawned more often: ivory patch (freq bonus 12) The monster species that spawned more often: small kobold (freq bonus 12) The monster species that spawned more often: chilli partaken ethological (freq bonus 12) The monster species that spawned more often: prayer book mimic (freq bonus 18) The monster species that spawned more often: greater chaotic servant (freq bonus 40) The monster species that spawned more often: stygian harlot (freq bonus 40) The monster species that spawned more often: bionic naga hatchling (freq bonus 18) The monster species that spawned more often: bonus mana trove (freq bonus 10) The monster species that spawned more often: ringdove braining (freq bonus 10) The monster trait that was more common: monsters whose attacks hit you with nether forces (freq bonus 4) The monster trait that was more common: monsters who attack with big fat head spikes (freq bonus 2) The monster trait that was more common: monsters that can hide (freq bonus 1) The monster trait that was more common: monsters that require +1 weapons to hit (freq bonus 2) The monster trait that was more common: unique monsters (freq bonus 1) The monster trait that was more common: monsters whose attacks cause you to hallucinate (freq bonus 3) The monster trait that was more common: monsters whose attacks heal you (freq bonus 1) The monster trait that was more common: monsters whose attacks cause you to fumble (freq bonus 1) The monster trait that was more common: monsters whose attacks increase your carried weight (freq bonus 6) The monster trait that was more common: monsters that are acidic when eaten (freq bonus 2) The monster species that never randomly spawned: Klaus The monster species that never randomly spawned: pleased shaman The monster species that never randomly spawned: disembarkation playwright The monster species that never randomly spawned: clawclaw hobbit The monster species that never randomly spawned: Coure The monster species that never randomly spawned: stoning sphere The monster species that never randomly spawned: greenish giant The monster species that never randomly spawned: flying stalker piranha The monster species that never randomly spawned: busied sesame The monster species that never randomly spawned: Mira The monster class that more likely to generate with musable stuff: gremlin The RNG hath decreed that this item was never generated: bullet ((null)) The RNG hath decreed that this item was never generated: sky dragon scale mail ((null)) The RNG hath decreed that this item was never generated: displacer beast hide ((null)) The RNG hath decreed that this item was never generated: amulet of quick attack (leftangular) The RNG hath decreed that this item was never generated: create create scroll (PLUS 100 MAGIC MARKER) The RNG hath decreed that this item was never generated: arm blaster ((null)) The RNG hath decreed that this item was never generated: gold detection (THARR) The RNG hath decreed that this item was never generated: cloak of prescience (enduring cloak) The RNG hath decreed that this item was never generated: amulet of magic resistance (rare) The RNG hath decreed that this item was never generated: pin bolt ((null)) The RNG hath decreed that this item was generated more often: paralysis (automatic, freq bonus 10) The RNG hath decreed that this item was generated more often: anti caster cloak (second-hand cloak, freq bonus 49) The RNG hath decreed that this item was generated more often: platinum dragon scale shield (platinum dragonhide shield, freq bonus 12) The RNG hath decreed that this item was generated more often: heavy compost ball ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: borderless helmet (grimace helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: vibroblade (gray short sword, freq bonus 3) The RNG hath decreed that this item was generated more often: elven cloak (faded pall, freq bonus 12) The RNG hath decreed that this item was generated more often: battle-axe (double-headed axe, freq bonus 19) The RNG hath decreed that this item was generated more often: helm of true sight (translucent helmet, freq bonus 223) The RNG hath decreed that this item was generated more often: confusing gloves (warped gloves, freq bonus 32) The RNG hath decreed that this item was generated more often: chaos terrain (chaos-inducing, freq bonus 2) The RNG hath decreed that this item was generated more often: autocursing (gentle, freq bonus 11) The RNG hath decreed that this item was generated more often: shield of peace ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of trash (shitty, freq bonus 6) The RNG hath decreed that this item was generated more often: numbness (flowing, freq bonus 11) The RNG hath decreed that this item was generated more often: shoulder rings (strange rings, freq bonus 12) The RNG hath decreed that this item was generated more often: restore ability (light brown, freq bonus 6) The RNG hath decreed that this item was generated more often: iron saber ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: acidshield (acidic, freq bonus 7) The RNG hath decreed that this item was generated more often: inka shackle ((null), freq bonus 5) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 3) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 92) The RNG hath decreed that this item was always generated cursed: fire boots (hot boots) The RNG hath decreed that this item was always generated cursed: turn limit stone (gray) The RNG hath decreed that this item was always generated cursed: gravity beam (heavy) The RNG hath decreed that this item was always generated cursed: assault rifle ((null)) The RNG hath decreed that this item was always generated cursed: implant of terror (sanguinary) The RNG hath decreed that this item was always generated cursed: amulet of acid resistance (venomous) The RNG hath decreed that this item was always generated cursed: cloak of unspelling (weaving cloak) The RNG hath decreed that this item was always generated cursed: implant of daring (felicitous) The RNG hath decreed that this item was always generated cursed: wooden flute (flute) The RNG hath decreed that this item was always generated cursed: regeneration (moonstone) The RNG hath decreed that this trap was always invisible: bisection trap The RNG hath decreed that this trap was generated more often: monsterfingers trap (freq bonus 2) Trap randomization happened for 1 in 611 traps Next attribute increase check would have come at turn 168 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were fire resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having teleport control (0) You were prevented from having regeneration (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Orome, Yavanna and Tulkas Your deity was Orome The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (1195) You survived You didn't know any spells. Techniques known in the end Name Level Status cutthroat 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons dark elven dagger (black runed dagger) dark elven bow (black runed bow) dark elven arrow (black runed arrow) * elven short sword (runed short sword) * elven arrow (runed arrow) * elven bow (runed bow) * elven spear (runed spear) * elven dagger (runed dagger) * elven broadsword (runed broadsword) Armor * elven leather helm (leather hat) * elven shield (blue and green shield) * elven boots (fin boots) * elven cloak (faded pall) Scrolls scroll of healing (EY WHICH FAELLTEN YOU) scroll of mana (THE SAVEGAME ERROR IS AMYS QUEST NEMESIS) scroll of phase door (IT IS LITERALLY SATANIC TO MAKE DISINTEGRATION RESISTANCE NOT PROTECT YOUR ITEMS) scroll of standard id (IYI) scroll of cure (GERMANY WAS DEAD LAST AGAINST MEXICO SWEDEN AND SOUTHKOREA) * scroll of extra healing (USED UP A NONPAID SHOP ITEM) * scroll of greater mana restoration (CHANGED CELLS TO BE LIKE AS ELF) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Dunmer... You and Cliff Racer escaped from the dungeon with 18 points, Since you escaped early, the score list will not be checked.