Leeroy, lawful male albae Samurai ----------- |.....$d@.| |.........| |{........| |.........| |.........| -.------.-- [Leeroy the Hatamoto] St12 Dx17 Co9 In6 Wi6 Ch5 SamAlbMalLaw Dlvl:1 $0 HP27(27) Pw15(15) AC-3 Exp1 T2 Latest messages Use hybrid races? [yn] (n) Konnichi wa Leeroy, welcome to SlashEMExtended! You are a lawful male albae Samurai. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. # You don't know any spells right now. # If you use this technique, your melee attacks do much more damage for a period of time, the length of which depends on the technique's level. Use this technique? [yn] (n) You begin two-weapon combat. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: wallwalking You could not have this property extrinsically: reflection You could not have this property intrinsically: stunnopathy Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 9 Implant identification only worked 1 times out of 52 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 16 Monsters only dropped their equipment with 54% chance Scroll drop chance was reduced to 87% Musable item generation frequency had a negative bias of 61% Ring drop chance was reduced to 91% Potion drop chance was reduced to 94% Weapon drop chance was reduced to 91% Armor drop chance was reduced to 74% Food drop chance was reduced to 99% Concealing monsters were spawned underneath items 99% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: two-handed sword The following skill became untrainable if you tried to train it too early: chaos spells (turn 11) The following skill became untrainable if you tried to train it too early: protection spells (turn 1520) The following skill became untrainable after a while: morning star (turn 13027) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 36507) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 73365 Monster spawn increase reached its maximum at turn 182304 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 802455 The monster class that cannot be genocided was nemese The monster class that was spawned more often: trove (freq bonus 2) The monster species that spawned more often: darkest grue (freq bonus 28) The monster species that spawned more often: black laser (freq bonus 8) The monster species that spawned more often: cheater wolf (freq bonus 36) The monster species that spawned more often: errand boy (freq bonus 5) The monster species that spawned more often: ETA terrorist (freq bonus 9) The monster species that spawned more often: bureaucracy penpoint (freq bonus 12) The monster species that spawned more often: pile of purchase coins (freq bonus 8) The monster species that spawned more often: roguishly unfought vesicular (freq bonus 12) The monster species that spawned more often: cushy pished utahan initially (freq bonus 16) The monster species that spawned more often: pinned drolly (freq bonus 12) The monster species that spawned more often: invisible CC (freq bonus 30) The monster species that spawned more often: pain light (freq bonus 8) The monster species that spawned more often: porter gnome warrior (freq bonus 8) The monster species that spawned more often: rock edge giant (freq bonus 20) The monster species that spawned more often: Eden (freq bonus 18) The monster species that spawned more often: beige patch (freq bonus 14) The monster species that spawned more often: Trololololol (freq bonus 16) The monster species that spawned more often: exchanger nymph (freq bonus 4) The monster species that spawned more often: force mist cloud (freq bonus 6) The monster species that spawned more often: chemical warp patch (freq bonus 8) The monster trait that was more common: monsters that count as lord (freq bonus 2) The monster trait that was more common: monsters that can swim (freq bonus 1) The monster trait that was more common: monsters whose attacks expose you to chaotic forces (freq bonus 1) The monster trait that was more common: monsters that can tunnel (freq bonus 2) The monster species that never randomly spawned: earth elemental The monster species that never randomly spawned: bright blue spore The monster species that never randomly spawned: green killer tomato The monster species that never randomly spawned: gravity growth The monster species that never randomly spawned: red shyguy The monster species that never randomly spawned: hc highheel hussy The monster species that never randomly spawned: flung conveyance The monster species that never randomly spawned: absorbing dust vortex The monster species that never randomly spawned: green patch The monster species that never randomly spawned: jitterbug The RNG hath decreed that this item was never generated: implant of vanilla (hellatial) The RNG hath decreed that this item was never generated: dragon horned headpiece (headpiece) The RNG hath decreed that this item was never generated: antilevel stone (gray) The RNG hath decreed that this item was never generated: boss boots (rain boots) The RNG hath decreed that this item was never generated: gravity beam (lacquered) The RNG hath decreed that this item was never generated: amulet of directional swap (obfuscated) The RNG hath decreed that this item was never generated: heavy compost ball ((null)) The RNG hath decreed that this item was never generated: warding (YOU DO NOT GO PAST AT ME) The RNG hath decreed that this item was never generated: light (glass) The RNG hath decreed that this item was never generated: osbane katana ((null)) The RNG hath decreed that this item was generated more often: topaz (yellowish brown, freq bonus 36) The RNG hath decreed that this item was generated more often: cloak of stone (gray cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: rhythmic star ((null), freq bonus 43) The RNG hath decreed that this item was generated more often: mutation (fleecy, freq bonus 10) The RNG hath decreed that this item was generated more often: aurora beam (swirling, freq bonus 18) The RNG hath decreed that this item was generated more often: psychic dragon scales ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: acid (white, freq bonus 48) The RNG hath decreed that this item was generated more often: nonintrinsical stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: ugg boots (spider boots, freq bonus 9) The RNG hath decreed that this item was generated more often: field gloves (camouflage patterned gloves, freq bonus 24) The RNG hath decreed that this item was generated more often: greater mana restoration (DIT DEDIDET DAET, freq bonus 9) The RNG hath decreed that this item was generated more often: helm of chaotic (tasseled helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of dawn (sacred, freq bonus 9) The RNG hath decreed that this item was generated more often: fruit ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of waterwalking (rubber, freq bonus 4) The RNG hath decreed that this item was generated more often: violet lightsaber (lightsaber, freq bonus 11) The RNG hath decreed that this item was generated more often: vampire blood (blood-red, freq bonus 16) The RNG hath decreed that this item was generated more often: anti caster cloak (second-hand cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of twilight (elysian, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of undead warning (occult, freq bonus 11) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 2) The RNG hath decreed that this item was always generated cursed: standard id (WHAT THE FUCK IS THIS) The RNG hath decreed that this item was always generated cursed: cure blindness (yellow) The RNG hath decreed that this item was always generated cursed: random speed (impenetrable) The RNG hath decreed that this item was always generated cursed: implant of tribute (athletic) The RNG hath decreed that this item was always generated cursed: dimmer helmet (complete helmet) The RNG hath decreed that this item was always generated cursed: amulet of change (square) The RNG hath decreed that this item was always generated cursed: yellow sweets ((null)) The RNG hath decreed that this item was always generated cursed: aklys (thonged club) The RNG hath decreed that this item was always generated cursed: club ((null)) The RNG hath decreed that this item was always generated cursed: amulet of disintegration resistance (hardrock) The RNG hath decreed that this trap was always invisible: cursed grave The RNG hath decreed that this trap was generated more often: entire level trap (freq bonus 26) Trap randomization happened for 1 in 658 traps Next attribute increase check would have come at turn 174 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having phasing (0) You were prevented from having reflection (0) You had 1499 points of nutrition remaining You were fast You were wielding two weapons at once You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Amaterasu Omikami, Raijin and Susanowo Your deity was Amaterasu Omikami The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (101) You survived You didn't know any spells. Techniques known in the end Name Level Status kiii 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * katana (samurai sword) * yumi (long bow) * ya (bamboo arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * batoruakkusu (double-headed axe) * dwarvish zaghnal (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * run no ken (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * bo (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * naginata (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * bisento (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * kamayari (pruning hook) * bill-guisarme (hooked polearm) * rutsu-erunhanma (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * hira-shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * kimono (pink robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * kabuto (inkcoat helmet) * sugegasa (wok-shaped helmet) * skullcap (cone-shaped helmet) * flack helmet (covered helmet) * crystal helm (kitchen hat) * mining helm (dim colored helmet) * field helm (rotating helmet) * helm of safeguard (strip bandana) * jingasa (radiant helmet) * plasteel gloves (white gloves) * yugake (viva gloves) * gauntlets of safeguard (moth-bitten gloves) * gauntlets of plugsuit (orange gloves) * commander gloves (spiky gloves) * field gloves (fighting gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * kutsu (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * jika-tabi (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (nature boots) * field boots (fin boots) * boots of safeguard (camouflage patterned boots) Scrolls scroll of healing (TIP BLOKA L DA GOVORIT CHTO SLESH IM ETO DER MO) scroll of mana (THE VOID IS CRAMMED WITH OUT OF DEPTH GHOSTS) scroll of phase door (EKETHAMASTRA PHATIRI TAOCH IALTHEMEACHE) scroll of standard id (WE ZULLEN WINNEN OMDAT WE ZIJN DE KONINGEN) scroll of cure (TU SCRONIUM ES) * scroll of extra healing (TUOE DISNI) * scroll of greater mana restoration (PNLS DTH) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Grand Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Legendary) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Expert) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Sayonara Leeroy the Samurai... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.