Leeroy, lawful male doppelganger Paladin --------- |.....).|##### ------------------------------------------------- |.>...<..,,,,## |...............................................| |......%|###,,# |--------------------.--------..-----#--------- | --------- #,# |.|(.((((|..-...|.|)).))))| #,,### |.|(I((((|..|...|.|)#)).))| ##,,,# . |.|.I.# |..|...|.|)..))))| ###,# --|---.--)-----..-----.|##.[.#.| #,# |----+-----+----......n[@.............-----|--- | #,####|$........#......@..{..%......#.......#.#.#%.#..| #,,,,-----+------ ----......--------|---...........#..| ####,..| |-----.|..........|...-----|---..| #|.| |....-.|..........|...|.....# .| |.| |....|.|..........|...|....#.. | |.| |....|.|..........|...|......# |.--------------------.------------.#.--------- | |.........................................#......| -------------------------------------------------- [Leeroy the Knightly Strider] St8 Dx8 Co15 In9 Wi15 Ch8 PalDopMalLaw Dlvl:5 $98 HP-6(99) Pw12(94) AC8 Xp7/873 Wt457/1640 T2398 Latest messages The housecat misses. You kill the housecat! What do you want to eat? [hiv or ?*,] You resume your meal. You finish eating the baby psychic dragon corpse. "Salutations, Leeroy! Welcome to Jiu's lighting store!" Wait! There's something there you can't see! It gets angry! It hits you! [-10 -> 86] It hits you! [-13 -> 73] You hear a flinging sound. You are hit by a shotgun shell! [-8 -> 65] You are hit by a shotgun shell! [-37 -> 28] You hear a flinging sound. You are hit by a shotgun shell! You die... Your inventory Weapons a - an uncursed +3 long sword (weapon in hand) {16} q - an uncursed +0 bow {12} r - 28 cursed +2 arrows {0} s - an uncursed +0 bow {12} t - an uncursed +1 orcish dagger {4} x - 3 blessed +0 arrows {0} B - 20 cursed +0 arrows {0} E - the blessed -1 two-handed sword named U=HW4G{z,`]"F2 x1 {60} F - 30 uncursed +0 arrows {0} H - 3 uncursed +0 orcish daggers {12} U - an uncursed +0 long sword {16} Armor b - a blessed +0 large shield {40} c - an uncursed +0 helmet {20} d - an uncursed +0 studded leather armor {80} e - an uncursed +0 pair of leather gloves {4} f - a blessed +0 pair of low boots {4} u - an uncursed +1 orcish helm {12} y - an uncursed +0 metal lamellar armor {160} C - a * blessed +0 cloak of matador {4} G - an uncursed +0 enchanted (of hallucination) pair of sweet mocassins {1} Comestibles h - 3 uncursed food rations {0} i - a blessed food ration {0} v - 6 uncursed cream pies {0} Scrolls k - 3 uncursed scrolls of healing {0} l - 4 uncursed scrolls of mana {0} m - 3 uncursed scrolls of phase door {0} n - 2 uncursed scrolls of standard id {0} o - an uncursed scroll of cure {0} P - an uncursed scroll of extra healing {0} Spellbooks g - an uncursed spellbook of magic missile (0:4) {0} Potions I - an uncursed finalized potion of polymorph {0} Q - a cursed potion of object detection called object detection {0} Rings j - an uncursed ring of warning {0} Wands p - an uncursed wand of polymorph (0:1) {0} z - an uncursed wand of undead turning (0:7) {0} A - an uncursed wand of create horde (0:18) {0} L - an uncursed wand of cold (0:3) {0} N - a cursed wand of digging (0:15) {0} Tools w - 4 uncursed wax candle (2000)'s {0} D - a * uncursed mirror {0} J - a cursed 0 candle (2000) {0} R - a * blessed mirror {0} Final attributes You have sinned Your alignment was -5 Your max alignment was 23 You carried 0 sins You could not have this property at all: quad attacks You could not have this property extrinsically: invisibility You could not have this property intrinsically: the Force Scroll identification only worked 100 times out of 159 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 43 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 79% chance Scroll drop chance was reduced to 80% Wand drop chance was reduced to 96% Weapon drop chance was reduced to 90% Armor drop chance was reduced to 72% Tool drop chance was reduced to 61% Food drop chance was reduced to 96% The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: lightsaber The following skill was trained at one fifth the usual rate: two-handed weapons The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: dagger The following skill was limited to expert proficiency: dart The following skill became untrainable if you tried to train it too early: attack spells (turn 18) The following skill became untrainable if you tried to train it too early: divination spells (turn 396) The following skill became untrainable after a while: polearms (turn 25715) The following skill couldn't be trained before a certain turn number is reached: elemental spells (turn 43593) Number of artifacts generated was 2 Number of fake artifacts generated was 5 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 31013 Monster spawn increase reached its maximum at turn 94463 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 343635 The monster class that cannot be genocided was imp or minor demon Today, this monster class was always generated invisible: mimic The monster class that was spawned more often: (null) (freq bonus 2) The monster species that spawned more often: ojyama puyo (freq bonus 12) The monster species that spawned more often: little spider (freq bonus 8) The monster species that spawned more often: air grue (freq bonus 9) The monster species that spawned more often: integral mold (freq bonus 3) The monster species that spawned more often: tinker gnome (freq bonus 4) The monster species that spawned more often: ice jelly (freq bonus 15) The monster species that spawned more often: pustulent force patch (freq bonus 4) The monster species that spawned more often: preaching rootlet sub (freq bonus 20) The monster species that spawned more often: Detective Kommissioner (freq bonus 16) The monster species that spawned more often: gigantic blob (freq bonus 4) The monster species that spawned more often: thieving girl (freq bonus 8) The monster species that spawned more often: dwarf lord stonebreaker (freq bonus 56) The monster species that spawned more often: rubying swansdown (freq bonus 18) The monster species that spawned more often: morale animadverting alchemist dither (freq bonus 8) The monster species that spawned more often: blight queen (freq bonus 12) The monster species that spawned more often: windrow tucket (freq bonus 15) The monster species that spawned more often: stone warp fungus (freq bonus 6) The monster species that spawned more often: theme ox (freq bonus 5) The monster species that spawned more often: czech wench (freq bonus 5) The monster species that spawned more often: lost soul (freq bonus 8) The monster trait that was more common: monsters whose attacks dim you (freq bonus 2) The monster trait that was more common: monsters that want the Candelabrum of Invocation (freq bonus 8) The monster trait that was more common: monsters that mew (freq bonus 5) The monster species that never randomly spawned: sludge fungus The monster species that never randomly spawned: moon vampire The monster species that never randomly spawned: xorn jelly The monster species that never randomly spawned: petty killer tomato The monster species that never randomly spawned: ruby warp patch The monster species that never randomly spawned: grid bug The monster species that never randomly spawned: barracuda The monster species that never randomly spawned: pit ufo The monster species that never randomly spawned: freight gaucherie The monster species that never randomly spawned: death brawler The RNG hath decreed that this item was never generated: dwarvish mattock (broad pick) The RNG hath decreed that this item was never generated: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES) The RNG hath decreed that this item was never generated: heavy attack (grindstone) The RNG hath decreed that this item was never generated: anti disintegration (doorstopping) The RNG hath decreed that this item was never generated: sapphire dragon scale shield (sapphire dragonhide shield) The RNG hath decreed that this item was never generated: water (clear) The RNG hath decreed that this item was never generated: elven helm (runed helm) The RNG hath decreed that this item was never generated: wind (blowing) The RNG hath decreed that this item was never generated: fruit juice (dark) The RNG hath decreed that this item was never generated: ruffled shirt ((null)) The RNG hath decreed that this item was generated more often: full healing (hawthorn, freq bonus 5) The RNG hath decreed that this item was generated more often: hostage chain ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: stinking cloud (distorted, freq bonus 44) The RNG hath decreed that this item was generated more often: cure monster (adorable, freq bonus 18) The RNG hath decreed that this item was generated more often: cotton ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: charger ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: cloak of premature death (evil cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: greyout stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: respawn stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of mental stability (slexy, freq bonus 4) The RNG hath decreed that this item was generated more often: tin opener ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: war hat (wide metal helm, freq bonus 5) The RNG hath decreed that this item was generated more often: zipper boots (persian boots, freq bonus 6) The RNG hath decreed that this item was generated more often: mushroom ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of health (white cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: restore ability (light brown, freq bonus 3) The RNG hath decreed that this item was generated more often: destruction stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: missing cloak (shrouded cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: mop ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: water walking boots (jungle boots, freq bonus 8) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 30) The RNG hath decreed that this item was always generated cursed: gauntlets of reflection (mirrored gloves) The RNG hath decreed that this item was always generated cursed: chain and sickle ((null)) The RNG hath decreed that this item was always generated cursed: black spell gauntlets (occultism gloves) The RNG hath decreed that this item was always generated cursed: beartrap ((null)) The RNG hath decreed that this item was always generated cursed: trap creation (weird) The RNG hath decreed that this item was always generated cursed: create monster (turquoise) The RNG hath decreed that this item was always generated cursed: sin (TU HAI DEVIATO DAL PERCORSO MORTALE) The RNG hath decreed that this item was always generated cursed: platinum dragon scale shield (platinum dragonhide shield) The RNG hath decreed that this item was always generated cursed: fly swatter ((null)) The RNG hath decreed that this item was always generated cursed: lootcut (cleaved) The RNG hath decreed that this trap was always invisible: uninformation trap The RNG hath decreed that this trap was generated more often: blesscurse trap (freq bonus 6) Trap randomization happened for 1 in 803 traps Next attribute increase check would have come at turn 3802 Strength training was 46 Dexterity training was 40 Wisdom training was 6 Constitution training was 26 You were poison resistant You had not decided on your sexuality yet You were prevented from having invisibility (0) You were prevented from having quad attacks (0) You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 694 points of nutrition remaining You were fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - magic missile 3 attack 0% 257% Techniques known in the end Name Level Status turn undead 7X LIMIT(0) healing hands 7X LIMIT(0) shield bash 7X LIMIT(0) spirituality check 7X LIMIT(0) liquid leap 7 R LIMIT(0) appraisal 7 R LIMIT(0) panic digging 7 R LIMIT(3823) phase door 7 R LIMIT(0) invoke deity 7 R LIMIT(0) Discoveries Weapons lucern hammer (pronged polearm) orcish dagger (crude dagger) Armor helmet (wok-shaped helmet) leather gloves (camouflage patterned gloves) low boots (walking shoes) orcish helm (iron skull cap) cloak of matador (glass cloak) sweet mocassins (womens footwear) Scrolls scroll of healing (PUBLIC NETHACK SERVER WITH FLEECY COLORS) scroll of mana (STOP IN THE RACE SLIDE) scroll of phase door (ONE RESULT IS MORE POWER) scroll of standard id (SEED SHOTED AS GUN 25 TIME) scroll of cure (I LONG TO SEE LYNN AND EMILY PLAY THIS GAME AGAIN) * scroll of extra healing (FUCKTHISGAME) * scroll of greater mana restoration (THAZI N EPIBATHA CHEOUCH CHA) scroll of growth (VITIO PUS RO) scroll of enthronization (DESREVER TSEPMET) Spellbooks spellbook of magic missile (perceptive) Potions potion called sickness (silver) potion of object detection called object detection (gaseous) potion of polymorph (herbal) Rings ring of warning (transparent) Wands wand of gain level (untouchable) wand of cold (electronic) wand of draining (subsurface) wand of polymorph (beaded) wand of undead turning (plasma) wand of create horde (jute) wand of digging (important) Tools wax candle (candle) mirror (looking glass) 0 candle (candle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 5 Level 5: <- You are here Vanquished creatures a normal ant 3 soldier ants 0 giant clear ants (1 created) a turkey chick a little dog 0 floating eyes (1 created) 0 kittens (1 created) an armed panther a housecat a gobhoblin 0 army dwarves (1 created) 0 blue jellies (1 created) a pleasure 2 mynocks 0 mini mimics (1 created) 0 novice quicklings (1 created) 0 mountain nymphs (1 created) a tree nymph a wood nymph 2 marine goblins a goblin cop 0 gas clouds (1 created) 2 hill orcs 0 goblin shamans (1 created) 2 sewer rats 8 drains rats a visor sewer rat a black rat a quill bear a larva an evasive maggot a natural bug 0 foul crows (1 created) a baby psychic dragon a porter lichen a spore lichen 0 orange growths (1 created) 4 golden growths (2 created) 0 slow growths (1 created) 0 stalking shriekers (1 created) a little grey alien an intermediate gnome a kestrel 4 Keystone Kops 0 dcss mummies (1 created) 0 low oozes (1 created) a roomba 0 monkeys (1 created) an ice bear cub 0 blubbering idiots (1 created) 0 boil-covered wretches (1 created) a singing happy drunk 0 furries (1 created) a nord a curser an incantifier 2 dark rangers 0 vile lancers (1 created) a bad lance carrier (2 created) an estrella girl 0 novice nurses (1 created) 0 shopkeepers (4 created) 0 watchmen (4 created) 0 watch captains (2 created) 2 baby boos 0 tortoises (1 created) 0 hovering fish (1 created) 0 giant crayfish (1 created) 0 eel-lizards (1 created) 0 newts (1 created) a twen a deminewt a demitwen an iguana 0 glacier fern spores (1 created) 0 bloody killer tomatoes (3 created) 0 mini rub monsters (1 created) a small turret 107 creatures born. 66 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 6 times You eaten food with animal by-products 6 times You eaten meat 6 times You were an atheist You never prayed to the gods You hit with a wielded weapon 113 times You killed 61 monsters You read items or engraved 17 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (12 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (16 of 20) general combat [Unskilled] (max Expert) (12 of 20) shield [Basic] (max Grand Master) (23 of 160) body armor [Basic] (max Expert) (26 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (28 of 160) searching [Unskilled] (max Expert) (3 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (133 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (77 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... You died in The Dungeons of Doom on dungeon level 5 with 4703 points, and 98 pieces of gold, after 2398 moves. Killer: a shotgun shell You were level 7 with a maximum of 99 hit points when you died. You reached the 45th place on the top 10000 list. No Points Name Hp [max] 1 359611 Leeroy-Pal-Dop-Mal-Law died in The Dungeons of Doom on level 12 [max 13]. Killed by a monster (winged black unicorn), while flinching. - [149] 2 249115 Leeroy-Tha-Dop-Fem-Law died in The Dungeons of Doom on level 13 [max 14]. Killed by a monster (thick farting girl). - [121] 3 187585 Leeroy-Tha-Dop-Mal-Law died in The Dungeons of Doom on level 9 [max 13]. Killed by a monster (soldier ant) Go Team Ant!. - [137] 43 5605 Andy-Sam-Pol-Fem-Cha died in The Gnomish Mines on level 5 [max 6]. Killed by a cowardly attack on her breasts. - [84] 44 5128 Leeroy-Tha-Dop-Mal-Law turned to stone in The Dungeons of Doom on level 2. Petrified by a thrown petrifying egg. 62 [62] *45 4703 Leeroy-Pal-Dop-Mal-Law died in The Dungeons of Doom on level 5. Killed by a shotgun shell. - [99] 46 3687 Leeroy-Pal-Dop-Mal-Law died in The Gnomish Mines on level 4. Killed by a monster (ettin mummy). - [62] 47 3612 Leeroy-Pal-Dop-Mal-Law quit in The Dungeons of Doom on level 3. 81 [81]