Leeroy, lawful male doppelganger Paladin -------- |$...... ------ |.......... ..... .......... |....| .... |.d..| .@.{.| ------ [Leeroy the Fighter of Law] St4 Dx6 Co13 In7 Wi8 Ch4 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw27(27) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: warning You could not have this property extrinsically: keen memory You could not have this property intrinsically: sleep resistance Scroll identification only worked 100 times out of 224 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 6 Implant identification only worked 1 times out of 50 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 6 Monsters only dropped their musable items with 96% chance Scroll drop chance was reduced to 79% Ring drop chance was reduced to 88% Potion drop chance was reduced to 87% Tool drop chance was reduced to 88% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 46% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: long sword The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: javelin The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: mace The following skill became untrainable if you tried to train it too early: long sword (turn 9) The following skill became untrainable if you tried to train it too early: spear (turn 999) The following skill became untrainable after a while: lance (turn 34250) The following skill couldn't be trained before a certain turn number is reached: whip (turn 25231) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 11357 Monster spawn increase reached its maximum at turn 204587 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2710650 The monster class that cannot be genocided was giant humanoid The monster class that was spawned more often: jabberwock (freq bonus 6) The monster species that spawned more often: bramble force patch (freq bonus 20) The monster species that spawned more often: spiny (freq bonus 48) The monster species that spawned more often: satanic door (freq bonus 7) The monster species that spawned more often: mineralogist devoid (freq bonus 24) The monster species that spawned more often: germicide driver (freq bonus 30) The monster species that spawned more often: non-mad beam (freq bonus 132) The monster species that spawned more often: three-headed snake (freq bonus 8) The monster species that spawned more often: catfish (freq bonus 48) The monster species that spawned more often: real nether lich (freq bonus 56) The monster species that spawned more often: shock wall (freq bonus 16) The monster species that spawned more often: irresistible warp patch (freq bonus 9) The monster species that spawned more often: K2< "t}dBzMi*lN3$u2eM8 (freq bonus 24) The monster species that spawned more often: minor fog cloud (freq bonus 40) The monster species that spawned more often: icy star (freq bonus 10) The monster species that spawned more often: infection spreadmaster (freq bonus 14) The monster species that spawned more often: great blood dragon (freq bonus 54) The monster species that spawned more often: cave ogre (freq bonus 7) The monster species that spawned more often: dark naga hatchling (freq bonus 28) The monster species that spawned more often: guardrail permeate (freq bonus 84) The monster species that spawned more often: gorebelly (freq bonus 18) The monster trait that was more common: monsters that walk through walls (freq bonus 1) The monster trait that was more common: monsters of gigantic size (freq bonus 5) The monster trait that was more common: monsters whose attacks contaminate you (freq bonus 8) The monster trait that was more common: monsters whose attacks aggravate monsters (freq bonus 2) The monster trait that was more common: monsters whose attacks cancel you (freq bonus 2) The monster trait that was more common: monsters that count as dwarf (freq bonus 6) The monster trait that was more common: monsters that count as animals (freq bonus 1) The monster species that never randomly spawned: chucktaur The monster species that never randomly spawned: speed trove The monster species that never randomly spawned: spinner mushroom The monster species that never randomly spawned: smart smasher The monster species that never randomly spawned: blink spore The monster species that never randomly spawned: cheeky pupil biter The monster species that never randomly spawned: freezolisk The monster species that never randomly spawned: martial master The monster species that never randomly spawned: young white dragon The monster species that never randomly spawned: illimitably intravenously balsam The RNG hath decreed that this item was never generated: worthless piece of pink glass (pink) The RNG hath decreed that this item was never generated: special mop ((null)) The RNG hath decreed that this item was never generated: platinum fire hook (beaked staff) The RNG hath decreed that this item was never generated: crystal shield (glass shield) The RNG hath decreed that this item was never generated: trap creation (endangered) The RNG hath decreed that this item was never generated: sleep (I AM SO FUCKING TIRED) The RNG hath decreed that this item was never generated: runesword (runic broadsword) The RNG hath decreed that this item was never generated: color cone (conical hat) The RNG hath decreed that this item was never generated: geolysis (geological) The RNG hath decreed that this item was never generated: power failure (perverted) The RNG hath decreed that this item was generated more often: make visible (interplanar, freq bonus 20) The RNG hath decreed that this item was generated more often: gentlewoman's dress (expensive dress, freq bonus 15) The RNG hath decreed that this item was generated more often: wonder helmet (weeping helmet, freq bonus 21) The RNG hath decreed that this item was generated more often: peanut bag ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: acquirement (important, freq bonus 36) The RNG hath decreed that this item was generated more often: cloak of transformation (black cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: heretic cloak (godless cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: crystal plate mail ((null), freq bonus 205) The RNG hath decreed that this item was generated more often: searching (tiger eye, freq bonus 35) The RNG hath decreed that this item was generated more often: venom scattering (hooked, freq bonus 10) The RNG hath decreed that this item was generated more often: golden dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: white dragon scale shield (white dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: bill-guisarme (hooked polearm, freq bonus 2) The RNG hath decreed that this item was generated more often: invisibility (wire, freq bonus 5) The RNG hath decreed that this item was generated more often: fedora ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of polymorph control (transformer, freq bonus 6) The RNG hath decreed that this item was generated more often: dwarvish roundshield (large round shield, freq bonus 5) The RNG hath decreed that this item was generated more often: worthless piece of yellow glass (yellow, freq bonus 2) The RNG hath decreed that this item was generated more often: code editing (sourcecode, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of weak magic (weaksauce, freq bonus 9) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 100) The RNG hath decreed that this item was always generated cursed: cloak of nakedness (wafer-thin cloak) The RNG hath decreed that this item was always generated cursed: blood dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: pointed helmet (narrow helmet) The RNG hath decreed that this item was always generated cursed: adornment (wooden) The RNG hath decreed that this item was always generated cursed: tin ((null)) The RNG hath decreed that this item was always generated cursed: water dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: hallucination (sky blue) The RNG hath decreed that this item was always generated cursed: bell ((null)) The RNG hath decreed that this item was always generated cursed: enlightenment (crystal) The RNG hath decreed that this item was always generated cursed: dilithium crystal (white) The RNG hath decreed that this trap was always invisible: cyan spell trap The RNG hath decreed that this trap was generated more often: rmb loss trap (freq bonus 1) Trap randomization happened for 1 in 523 traps Next attribute increase check would have come at turn 176 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having warning (0) You were prevented from having keen memory (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (336) You survived Spells known in the end Name Level Category Fail Memory a - clouds 4 elemental 90% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (resounding helmet) leather gloves (moth-bitten gloves) low boots (walking shoes) Scrolls scroll of healing (TRAETOR HORIGO) scroll of mana (GRAB EM BY THE PUSSY) scroll of phase door (DNHSLEX IS DNETHACK WITH SHOOOOOOOES) scroll of standard id (CORONATION CULMINATION) scroll of cure (OTDR CRASHES AND ERASES YOUR SAVEGAME) * scroll of extra healing (1UP EXTRA LIFE GET) * scroll of greater mana restoration (INTERNATIONAL SHOE SIZE CONVERSION TABLE) Spellbooks spellbook of clouds (locked) Rings ring of warning (stibotantalite) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.