Leeroy, lawful male albae Death Eater #-# #@$ ### [Leeroy the Filthy Worm] St8 Dx16 Co15 In16 Wi4 Ch8 DeaAlbMalLaw Dlvl:1 $0 HP25(25) Pw26(26) AC4 Exp1 T4 Latest messages Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Death Eater. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. # quarterstaff - This is a weapon. Color: brown. Material: wooden. Appearance: staff. You can wield it to attack enemies. Some weapons are also suitable for throwing. The basic quarterstaff is a two-handed weapon that does pitiful damage compared to other two-handers. shotgun - This is a weapon. Color: cyan. Material: iron. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. A short-range firearm that fires highly damaging (and accurate) shotgun shells. # A very powerful technique that will instakill all non-unique monsters on the current dungeon level whose monster level is lower than the technique's level. Sometimes it will also kill higher-level monsters. Use this technique? [yn] (n) You scream "EYGOORTS-TOGAAL, JEZEHH!" Eliminated 1 monster. Pick an object. $ a pile of coins (gold pieces embedded in stone) # spellbook of finger of death - This is a spellbook. Color: cyan. Material: paper. Appearance: multiple. Spell level: 7. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. This spell shoots death rays that can instantly kill enemies. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear factor You could not have this property extrinsically: stealth You could not have this property intrinsically: warning Scroll identification only worked 100 times out of 254 Potion identification only worked 3 times out of 6 Implant identification only worked 1 times out of 37 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 174 Tool identification only worked 5 times out of 19 Monsters only dropped their musable items with 82% chance Scroll drop chance was reduced to 86% Musable item generation frequency had a negative bias of 43% Ring drop chance was reduced to 64% Wand drop chance was reduced to 93% Potion drop chance was reduced to 95% Weapon drop chance was reduced to 74% Armor drop chance was reduced to 63% Concealing monsters were spawned underneath items 80% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: lightsaber The following skill was trained at half the usual rate: lance The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: petkeeping The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 42) The following skill became untrainable if you tried to train it too early: mace (turn 429) The following skill became untrainable after a while: implants (turn 25149) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 19922) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 30879 Monster spawn increase reached its maximum at turn 82477 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 892255 The monster class that cannot be genocided was vampire The monster class that was spawned more often: troll (freq bonus 2) The monster species that spawned more often: stone trove (freq bonus 20) The monster species that spawned more often: mega cockroach (freq bonus 18) The monster species that spawned more often: shard patch (freq bonus 10) The monster species that spawned more often: skidooed ribboning (freq bonus 5) The monster species that spawned more often: false accretion (freq bonus 16) The monster species that spawned more often: petty volcanic cattle (freq bonus 18) The monster species that spawned more often: tinseled trouble since quantum lube (freq bonus 6) The monster species that spawned more often: villithid (freq bonus 3) The monster species that spawned more often: Hai Riyo, the dragon bird (freq bonus 28) The monster species that spawned more often: resurfacing allegiance (freq bonus 16) The monster species that spawned more often: hole force fungus (freq bonus 14) The monster species that spawned more often: ensnare recitation (freq bonus 8) The monster species that spawned more often: anachronounbinder (freq bonus 48) The monster species that spawned more often: air eye (freq bonus 24) The monster species that spawned more often: bugbear smacker (freq bonus 14) The monster species that spawned more often: incorrect potato (freq bonus 3) The monster species that spawned more often: pixie (freq bonus 60) The monster species that spawned more often: petty water weird (freq bonus 32) The monster species that spawned more often: tender girl (freq bonus 32) The monster species that spawned more often: Kary, the Fiend of Fire (freq bonus 24) The monster trait that was more common: monsters that howl at the moon (freq bonus 2) The monster trait that was more common: monsters that are telepathic (freq bonus 1) The monster trait that was more common: monsters with acid resistance (freq bonus 3) The monster trait that was more common: monsters that count as lord (freq bonus 4) The monster trait that was more common: monsters whose attacks allow it to steal gold (freq bonus 1) The monster species that never randomly spawned: mantichris The monster species that never randomly spawned: disenchanter force fungus The monster species that never randomly spawned: skater woman The monster species that never randomly spawned: gnome The monster species that never randomly spawned: underground bird The monster species that never randomly spawned: embar whining The monster species that never randomly spawned: Deckschmae The monster species that never randomly spawned: morning wood nymphomaniac The monster species that never randomly spawned: zaptrooper The monster species that never randomly spawned: payable fluttery The RNG hath decreed that this item was never generated: summon undead (shining) The RNG hath decreed that this item was never generated: horn of plenty (horn) The RNG hath decreed that this item was never generated: silver khakkhara (silver monk's staff) The RNG hath decreed that this item was never generated: implant of pain (scintillating) The RNG hath decreed that this item was never generated: full healing (heretical) The RNG hath decreed that this item was never generated: good night (nightly) The RNG hath decreed that this item was never generated: random intrinsic (finicky) The RNG hath decreed that this item was never generated: inka sling ((null)) The RNG hath decreed that this item was never generated: levitation (floating) The RNG hath decreed that this item was never generated: oil candle (candle) The RNG hath decreed that this item was generated more often: sledge hammer ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: kelp frond ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: nasty stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of blindness (radiant, freq bonus 10) The RNG hath decreed that this item was generated more often: elven mace ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: parfait ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: bamboo spear ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: jade (green, freq bonus 6) The RNG hath decreed that this item was generated more often: wind (blowing, freq bonus 6) The RNG hath decreed that this item was generated more often: passwall (ochre, freq bonus 15) The RNG hath decreed that this item was generated more often: cloak of magical drainage (deep cloak, freq bonus 81) The RNG hath decreed that this item was generated more often: red lightsaber (lightsaber, freq bonus 3) The RNG hath decreed that this item was generated more often: worthless piece of teal glass (teal, freq bonus 8) The RNG hath decreed that this item was generated more often: freezing boots (side zip boots, freq bonus 11) The RNG hath decreed that this item was generated more often: carrying boots (side gore boots, freq bonus 14) The RNG hath decreed that this item was generated more often: traffic light ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: helm of starvation (guzzle helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: gauntlets of misfiring (clumsy gloves, freq bonus 104) The RNG hath decreed that this item was generated more often: sheaf of straw ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: helm of starvation (guzzle helmet, freq bonus 18) The RNG hath decreed that this item was always generated cursed: create victim (KESALAN PATHARAN) The RNG hath decreed that this item was always generated cursed: men's underwear ((null)) The RNG hath decreed that this item was always generated cursed: implant of puncturing (fortified) The RNG hath decreed that this item was always generated cursed: totem summoning (garbage) The RNG hath decreed that this item was always generated cursed: cloak of discount action (eternal cloak) The RNG hath decreed that this item was always generated cursed: gauntlets of no-fliction (boxing gloves) The RNG hath decreed that this item was always generated cursed: diamond (white) The RNG hath decreed that this item was always generated cursed: grappling hook (iron hook) The RNG hath decreed that this item was always generated cursed: spirit axe ((null)) The RNG hath decreed that this item was always generated cursed: naylight cloak (hearing cloak) The RNG hath decreed that this trap was always invisible: fountain trap The RNG hath decreed that this trap was generated more often: level beamer (freq bonus 6) Trap randomization happened for 1 in 25 traps Next attribute increase check would have come at turn 426 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having stealth (0) You were prevented from having an increased fear factor (0) You had 1491 points of nutrition remaining You aggravated monsters You had reflection Your life would have been saved You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Merlin, Salazar Slytherin and Lord Voldemort Your deity was Merlin The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could have safely prayed (161) You survived Spells known in the end Name Level Category Fail Memory a - finger of death 7 attack 99% 600% b - charm monster 4 enchant 27% 300% c - acid stream 4 matter 27% 300% Techniques known in the end Name Level Status world fall 1X Huge timeout(68782) recharge 1X Prepared(0) blood ritual 1XR Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of life saving (obelisk) Weapons quarterstaff (staff) Armor cloak of reflection (avenger cloak) Scrolls scroll of healing (VET POTE TONBE) scroll of mana (SLASHFIQSPORKSPLACK) scroll of phase door (TLASFO SENIL) scroll of standard id (THE VOID IS CRAMMED WITH OUT OF DEPTH GHOSTS) scroll of cure (WIDE ARM ENEMYAND IT CANNT ESCAPE) * scroll of extra healing (XREVB YBIRF GB CYNL FYNFU RZ RKGRAQRQ) * scroll of greater mana restoration (LV FTS) Spellbooks spellbook of finger of death (multiple) spellbook of charm monster (octarine) spellbook of acid stream (gambling) Wands wand of death (secret) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Leeroy the Death Eater... Youescaped from the dungeon with 150 points, Since you escaped early, the score list will not be checked.