Leeroy, lawful male doppelganger Paladin -------- |......| |..d...| |...@:.| -- ----- [Leeroy the Fighter of Law] St3 Dx16 Co7 In6 Wi14 Ch9 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw27(27) AC-5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear factor You could not have this property extrinsically: slow digestion You could not have this property intrinsically: energy regeneration Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 18 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 30% chance Monsters only dropped their equipment with 78% chance Scroll drop chance was reduced to 74% Musable item generation frequency had a negative bias of 37% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 54% Potion drop chance was reduced to 83% Weapon drop chance was reduced to 71% Armor drop chance was reduced to 55% Tool drop chance was reduced to 93% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 76% of the time only The following skill could not be trained at all: body armor The following skill was trained at half the usual rate: searching The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: pick-axe The following skill was limited to skilled proficiency: firearms The following skill was limited to expert proficiency: club The following skill became untrainable if you tried to train it too early: healing spells (turn 63) The following skill became untrainable if you tried to train it too early: polymorphing (turn 1848) The following skill became untrainable after a while: elemental spells (turn 87928) The following skill couldn't be trained before a certain turn number is reached: body spells (turn 47885) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 76380 Monster spawn increase reached its maximum at turn 193625 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1902447 The monster class that cannot be genocided was xan or other mythical/fantastic insect The monster class that was spawned more often: Zouthern animal (freq bonus 2) The monster species that spawned more often: splicticore (freq bonus 10) The monster species that spawned more often: chess master (freq bonus 5) The monster species that spawned more often: chestaur (freq bonus 16) The monster species that spawned more often: carnivorous tree (freq bonus 6) The monster species that spawned more often: police (freq bonus 9) The monster species that spawned more often: walkable behindhand (freq bonus 45) The monster species that spawned more often: nilbog (freq bonus 15) The monster species that spawned more often: outranging omitting (freq bonus 8) The monster species that spawned more often: padre kaboom (freq bonus 4) The monster species that spawned more often: crushing reconnecting (freq bonus 3) The monster species that spawned more often: apparat fluoresced (freq bonus 6) The monster species that spawned more often: bid foxtrot skidding jadishly (freq bonus 16) The monster species that spawned more often: big bear brother (freq bonus 12) The monster species that spawned more often: deceiving stalk (freq bonus 3) The monster species that spawned more often: hollow fungus (freq bonus 8) The monster species that spawned more often: eye tyrant (freq bonus 72) The monster species that spawned more often: deep draconian (freq bonus 4) The monster species that spawned more often: great armorc (freq bonus 12) The monster species that spawned more often: riverside naga (freq bonus 8) The monster species that spawned more often: moldy mushroom (freq bonus 16) The monster trait that was more common: monsters whose attacks increase the sin counter (freq bonus 9) The monster trait that was more common: monsters with djinni dialogue (freq bonus 1) The monster trait that was more common: monsters whose attacks act like cursed unicorn horns (freq bonus 2) The monster trait that was more common: monsters that were generated by jonadab's perlscript (nope, slex is not being taken over by robots) (freq bonus 16) The monster trait that was more common: monsters whose attacks drain your luck (freq bonus 4) The monster trait that was more common: monsters that have engulfing attacks (freq bonus 6) The monster trait that was more common: monsters that permanently mimic objects (freq bonus 2) The monster species that never randomly spawned: amnesia force fungus The monster species that never randomly spawned: oddity The monster species that never randomly spawned: idolan The monster species that never randomly spawned: Deidara of Akatsuki The monster species that never randomly spawned: great psychic dragon The monster species that never randomly spawned: internet dragon The monster species that never randomly spawned: cuttenclip soldier The monster species that never randomly spawned: griffin The monster species that never randomly spawned: wereunfairstiletto The monster species that never randomly spawned: petty chillbug The RNG hath decreed that this item was never generated: elemental minion (propaganda) The RNG hath decreed that this item was never generated: piano ((null)) The RNG hath decreed that this item was never generated: summon undead (shining) The RNG hath decreed that this item was never generated: make invisible (marble) The RNG hath decreed that this item was never generated: practice (insulating) The RNG hath decreed that this item was never generated: clouds (VOLARE) The RNG hath decreed that this item was never generated: water dragon scale shield (water dragonhide shield) The RNG hath decreed that this item was never generated: possession (possessive) The RNG hath decreed that this item was never generated: cloak of starving (purple cloak) The RNG hath decreed that this item was never generated: enchant (legit) The RNG hath decreed that this item was generated more often: light (glass, freq bonus 7) The RNG hath decreed that this item was generated more often: sneakers (turning shoes, freq bonus 26) The RNG hath decreed that this item was generated more often: droven cloak (cobwebbed cloak, freq bonus 21) The RNG hath decreed that this item was generated more often: cloak of displacement (piece of cloth, freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of contamination resistance (gradual, freq bonus 15) The RNG hath decreed that this item was generated more often: topaz (yellowish brown, freq bonus 4) The RNG hath decreed that this item was generated more often: submachine gun ((null), freq bonus 47) The RNG hath decreed that this item was generated more often: corrosion (heavy metal, freq bonus 4) The RNG hath decreed that this item was generated more often: boots of displacement (hugging boots, freq bonus 11) The RNG hath decreed that this item was generated more often: melon ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: high-elven helm (runed helm, freq bonus 7) The RNG hath decreed that this item was generated more often: swimsuit ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: blacky stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: adom cloak (mysterious cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: secretion dagger ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: cone of cold (dog eared, freq bonus 5) The RNG hath decreed that this item was generated more often: binning kit ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: diarrhea (eyefloating, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of conflict (politician cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: fire bolt (flaming, freq bonus 3) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 61) The RNG hath decreed that this item was always generated cursed: amulet of teleport control (transitory) The RNG hath decreed that this item was always generated cursed: magic marker ((null)) The RNG hath decreed that this item was always generated cursed: platinum dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: deformatting stone (gray) The RNG hath decreed that this item was always generated cursed: high boots (jackboots) The RNG hath decreed that this item was always generated cursed: amethyst dragon scale shield (amethyst dragonhide shield) The RNG hath decreed that this item was always generated cursed: drain mana (empty) The RNG hath decreed that this item was always generated cursed: gauntlets of steel (steel gloves) The RNG hath decreed that this item was always generated cursed: crown ((null)) The RNG hath decreed that this item was always generated cursed: large box of digestion (wooden box) The RNG hath decreed that this trap was always invisible: book trap The RNG hath decreed that this trap was generated more often: destroy armor trap (freq bonus 3) Trap randomization happened for 1 in 576 traps Next attribute increase check would have come at turn 265 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having slow digestion (0) You were prevented from having an increased fear factor (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (57) You survived Spells known in the end Name Level Category Fail Memory a - cure sickness 3 healing 0% 200% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (celtic helmet) leather gloves (spiky gloves) low boots (walking shoes) Scrolls scroll of healing (ELF USED TO TELL SECRET TO EN LOSE SIGHT OF WHY COMPETE) scroll of mana (PUBLIC NETHACK SERVER WITH FLEECY COLORS) scroll of phase door (PNLS DTH) scroll of standard id (SULKEMISAIKA) scroll of cure (DINKIER MISDO MONOPOLIZATION WALLEYE) * scroll of extra healing (DAD AND BABY ATTACKING) * scroll of greater mana restoration (TO DO CANCENUS) Spellbooks spellbook of cure sickness (fat) Rings ring of warning (ruby) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.