Leeroy, lawful male albae Elph ------- |.....| |d@...| +...$.| |.....| ---+--- [Leeroy the Edhel] St15 Dx11 Co16 In8 Wi6 Ch8 ElpAlbMalLaw Dlvl:1 $0 HP26(26) Pw16(16) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Elph. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. # (3x) You don't know any spells right now. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: jumping You could not have this property extrinsically: clairvoyance You could not have this property intrinsically: psi resistance Scroll identification only worked 100 times out of 146 Potion identification only worked 3 times out of 21 Ring identification only worked 4 times out of 35 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 183 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 49% chance Monsters only dropped their equipment with 93% chance Book drop chance was reduced to 98% Scroll drop chance was reduced to 90% Ring drop chance was reduced to 95% Wand drop chance was reduced to 90% Armor drop chance was reduced to 94% Tool drop chance was reduced to 64% Food drop chance was reduced to 90% Monster death drops spawned with only 94% chance The following skill could not be trained at all: polymorphing The following skill was trained at half the usual rate: high heels The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: implants The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 1) The following skill became untrainable if you tried to train it too early: attack spells (turn 50) The following skill became untrainable after a while: body spells (turn 65677) The following skill couldn't be trained before a certain turn number is reached: body armor (turn 38543) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 41703 Monster spawn increase reached its maximum at turn 160917 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 570720 The monster class that cannot be genocided was long worm tail The monster class that was spawned more often: archfiend (freq bonus 5) The monster species that spawned more often: hole growth (freq bonus 14) The monster species that spawned more often: meme warp patch (freq bonus 7) The monster species that spawned more often: goofiest landslip (freq bonus 54) The monster species that spawned more often: freezolisk (freq bonus 27) The monster species that spawned more often: aklash (freq bonus 66) The monster species that spawned more often: adult draken (freq bonus 24) The monster species that spawned more often: vile sewer pygmy (freq bonus 14) The monster species that spawned more often: wifebeater asshole (freq bonus 54) The monster species that spawned more often: sand hunter (freq bonus 12) The monster species that spawned more often: irresistible stalk (freq bonus 32) The monster species that spawned more often: kamikaze tribble (freq bonus 48) The monster species that spawned more often: 4chan pony (freq bonus 36) The monster species that spawned more often: ether stalker (freq bonus 28) The monster species that spawned more often: abyss ripper (freq bonus 32) The monster species that spawned more often: slingshooter (freq bonus 42) The monster species that spawned more often: werepanther (freq bonus 72) The monster species that spawned more often: deterrent seethed postelection (freq bonus 12) The monster species that spawned more often: glamorizing engr (freq bonus 18) The monster species that spawned more often: novel force patch (freq bonus 21) The monster species that spawned more often: two of diamonds (freq bonus 28) The monster trait that was more common: monsters that regenerate health (freq bonus 1) The monster trait that was more common: monsters that revive after death (freq bonus 1) The monster trait that was more common: monsters that count as undead (freq bonus 2) The monster species that never randomly spawned: black slime The monster species that never randomly spawned: psi ray The monster species that never randomly spawned: undead ringseeker The monster species that never randomly spawned: frogman chieftain The monster species that never randomly spawned: skillor The monster species that never randomly spawned: hematologist imprest The monster species that never randomly spawned: rock smasher The monster species that never randomly spawned: wolf cub The monster species that never randomly spawned: rabid goblin The monster species that never randomly spawned: bluntfish The RNG hath decreed that this item was never generated: starvation (underestimated) The RNG hath decreed that this item was never generated: iron chain ((null)) The RNG hath decreed that this item was never generated: bishop stone (gray) The RNG hath decreed that this item was never generated: nasty cloak (chilling cloak) The RNG hath decreed that this item was never generated: amulet of life saving (spherical) The RNG hath decreed that this item was never generated: gauntlets of dexterity (fencing gloves) The RNG hath decreed that this item was never generated: straitjacket (long-sleeved jacket) The RNG hath decreed that this item was never generated: hydra bow ((null)) The RNG hath decreed that this item was never generated: implant of sustenance (cunning) The RNG hath decreed that this item was never generated: cloak of quenching (asbestos cloak) The RNG hath decreed that this item was generated more often: symmetry (SENIL LELLARAP, freq bonus 7) The RNG hath decreed that this item was generated more often: nastiness (GO TEAM NASTYTRAP, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of lose identification (conical hat, freq bonus 19) The RNG hath decreed that this item was generated more often: medical kit (leather bag, freq bonus 9) The RNG hath decreed that this item was generated more often: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS, freq bonus 14) The RNG hath decreed that this item was generated more often: resist random element (hot-cold, freq bonus 13) The RNG hath decreed that this item was generated more often: amethyst (violet, freq bonus 44) The RNG hath decreed that this item was generated more often: lightning (rainbow, freq bonus 18) The RNG hath decreed that this item was generated more often: special mop ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: shield of peace ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: confusion stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: sinking (SPORKHACK ASCENSION, freq bonus 5) The RNG hath decreed that this item was generated more often: command demon (gehenna, freq bonus 3) The RNG hath decreed that this item was generated more often: wonder (elven-lettered, freq bonus 2) The RNG hath decreed that this item was generated more often: gauntlets (odd pair of gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of explosion (nuclear, freq bonus 6) The RNG hath decreed that this item was generated more often: dustbin stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: flying boots (battle boots, freq bonus 11) The RNG hath decreed that this item was generated more often: bigscript stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of daring (felicitous, freq bonus 9) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 96) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 53) The RNG hath decreed that this item was always generated cursed: black halberd (black polearm) The RNG hath decreed that this item was always generated cursed: clockwise stone (gray) The RNG hath decreed that this item was always generated cursed: lootcut stone (gray) The RNG hath decreed that this item was always generated cursed: gimp cloak (pitch cloak) The RNG hath decreed that this item was always generated cursed: stormy cloak (storm coat) The RNG hath decreed that this item was always generated cursed: brass dragon scale shield (brass dragonhide shield) The RNG hath decreed that this item was always generated cursed: marble (white) The RNG hath decreed that this item was always generated cursed: ebb tide (SUKI TOKIMEKI TO KISS) The RNG hath decreed that this item was always generated cursed: light (cloth) The RNG hath decreed that this item was always generated cursed: food ration ((null)) The RNG hath decreed that this trap was always invisible: unskilled trap The RNG hath decreed that this trap was generated more often: heel trap (freq bonus 1) Trap randomization happened for 1 in 815 traps Next attribute increase check would have come at turn 1108 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were sleep resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having clairvoyance (0) You were prevented from having jumping (0) You saw invisible You had automatic searching You had infravision You had 1500 points of nutrition remaining You were displaced You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Solonor Thelandira, Aerdrie Faenya and Erevan Ilesere Your deity was Solonor Thelandira The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (515) You survived You didn't know any spells. Techniques known in the end Name Level Status missile flurry 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * elven bow (runed bow) * elven arrow (runed arrow) * elven short sword (runed short sword) * elven spear (runed spear) * elven dagger (runed dagger) * elven broadsword (runed broadsword) Armor cloak of displacement (tattered cape) * elven leather helm (leather hat) * elven shield (blue and green shield) * elven boots (femmy boots) * elven cloak (faded pall) Scrolls scroll of healing (KILOBAT GIGABAT TERABAT) scroll of mana (POKEMONGO GOTTA CHEAT EM ALL) scroll of phase door (GODFATHER OF ALL ROGUELIKES) scroll of standard id (VITIO SUS) scroll of cure (THE BEST WAY TO DEAL WITH CATS IS TO STRANGULATE THEM) * scroll of extra healing (MAKE LAND EXPLODE MAY LOWED DEFEND) * scroll of greater mana restoration (ATTACK WITH NUGGEL DEFENCE FALL) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Legendary) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Elph... You and the little dog escaped from the dungeon with 4 points, Since you escaped early, the score list will not be checked.