Leeroy, lawful male albae Flame Mage ------ |....| ..d@.+ |....| |..... |....| |....| ------ [Leeroy the Spark] St7 Dx8 Co10 In18 Wi8 Ch5 FlaAlbMalLaw Dlvl:1 $2 HP23(23) Pw6(26) AC7 Exp1 T7 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Flame Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. # You don't have enough energy to cast that spell. The required amount was 32. You sense the presence of monsters. There is a wall in the way! Beware, there will be no return! Still climb? [yn] (n) (2x) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: half physical damage You could not have this property extrinsically: quad attacks You could not have this property intrinsically: speed Scroll identification only worked 100 times out of 130 Potion identification only worked 3 times out of 6 Implant identification only worked 1 times out of 24 Armor identification only worked 15 times out of 96 Spellbook identification only worked 2 times out of 3 Monsters only dropped their musable items with 68% chance Monsters only dropped their equipment with 87% chance Scroll drop chance was reduced to 70% Ring drop chance was reduced to 64% Wand drop chance was reduced to 53% Weapon drop chance was reduced to 76% Armor drop chance was reduced to 94% Food drop chance was reduced to 84% The following skill could not be trained at all: martial arts The following skill was trained at half the usual rate: bare-handed combat The following skill was trained at one fifth the usual rate: spear The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: firearms The following skill was limited to expert proficiency: lance The following skill became untrainable if you tried to train it too early: morning star (turn 4) The following skill became untrainable if you tried to train it too early: body spells (turn 200) The following skill became untrainable after a while: morning star (turn 29261) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 35659) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 44930 Monster spawn increase reached its maximum at turn 188390 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 690780 The monster class that cannot be genocided was gnome The monster class that was spawned more often: quadruped (freq bonus 4) The monster species that spawned more often: eel golem (freq bonus 10) The monster species that spawned more often: scarlet fungus (freq bonus 6) The monster species that spawned more often: way pusher (freq bonus 12) The monster species that spawned more often: gelatinous thief (freq bonus 72) The monster species that spawned more often: navy force fungus (freq bonus 18) The monster species that spawned more often: ice mimic (freq bonus 10) The monster species that spawned more often: stalking master lichen (freq bonus 24) The monster species that spawned more often: ultra wight (freq bonus 72) The monster species that spawned more often: blank patch (freq bonus 16) The monster species that spawned more often: toadyish sounded volatilization aftermost (freq bonus 12) The monster species that spawned more often: hepatize stowaway (freq bonus 10) The monster species that spawned more often: Baphomet (freq bonus 48) The monster species that spawned more often: sympathize unseduced refute (freq bonus 12) The monster species that spawned more often: onanocter 7g (freq bonus 14) The monster species that spawned more often: incrust err (freq bonus 20) The monster species that spawned more often: checker grue (freq bonus 5) The monster species that spawned more often: division thief (freq bonus 7) The monster species that spawned more often: Watcher in the Water (freq bonus 5) The monster species that spawned more often: albino growth (freq bonus 28) The monster species that spawned more often: Warder Kaptain (freq bonus 5) The monster trait that was more common: monsters that are breathless (freq bonus 2) The monster trait that was more common: monsters with sleep resistance (freq bonus 6) The monster species that never randomly spawned: cook islander The monster species that never randomly spawned: unscramble followup The monster species that never randomly spawned: wererabbit The monster species that never randomly spawned: quantum force patch The monster species that never randomly spawned: poison slime The monster species that never randomly spawned: unsympathetically permutation The monster species that never randomly spawned: toxic xorn The monster species that never randomly spawned: maia The monster species that never randomly spawned: forgotten troll The monster species that never randomly spawned: moldy force patch The RNG hath decreed that this item was never generated: implant of vines (arcadian) The RNG hath decreed that this item was never generated: elven short sword (runed short sword) The RNG hath decreed that this item was never generated: sin (old-testamentarian) The RNG hath decreed that this item was never generated: stone of magic resistance (gray) The RNG hath decreed that this item was never generated: heavy status cloak (phantom cloak) The RNG hath decreed that this item was never generated: men's underwear ((null)) The RNG hath decreed that this item was never generated: food ration ((null)) The RNG hath decreed that this item was never generated: black dress ((null)) The RNG hath decreed that this item was never generated: immobility (YOU AINT GETTING OUT OF HERE ALIVE) The RNG hath decreed that this item was never generated: steel shield ((null)) The RNG hath decreed that this item was generated more often: amulet of danger (doomed, freq bonus 96) The RNG hath decreed that this item was generated more often: secret whip ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: iron bar ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: heavy mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: tempest horn (horn, freq bonus 9) The RNG hath decreed that this item was generated more often: tortilla ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: mop ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: curse items (accursed, freq bonus 36) The RNG hath decreed that this item was generated more often: checkerboard stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: school cap ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: create create scroll (PLUS 100 MAGIC MARKER, freq bonus 4) The RNG hath decreed that this item was generated more often: forbidden arrow ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: gain intelligence (plain, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of displacement (piece of cloth, freq bonus 4) The RNG hath decreed that this item was generated more often: elysium hostage chain ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of data storage (icosaedrical, freq bonus 5) The RNG hath decreed that this item was generated more often: special leather armor ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: message (ONA DYSHIT BOLSHE VY UMERET, freq bonus 12) The RNG hath decreed that this item was generated more often: fleece bolt ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: earthquake (battered, freq bonus 10) The RNG hath decreed that this item was always generated cursed: implant of cremation (tireless) The RNG hath decreed that this item was always generated cursed: berserk (immortal) The RNG hath decreed that this item was always generated cursed: robe (red robe) The RNG hath decreed that this item was always generated cursed: interruption stone (gray) The RNG hath decreed that this item was always generated cursed: shotgun shell ((null)) The RNG hath decreed that this item was always generated cursed: lightning shield (dull yellow shield) The RNG hath decreed that this item was always generated cursed: bugle ((null)) The RNG hath decreed that this item was always generated cursed: golden dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: out of memory helmet (masked helmet) The RNG hath decreed that this item was always generated cursed: sleeping (wedding) The RNG hath decreed that this trap was always invisible: undressing trap The RNG hath decreed that this trap was generated more often: blindness trap (freq bonus 2) Trap randomization happened for 1 in 921 traps Trap difficulty was increased by 1 Next attribute increase check would have come at turn 439 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were fire resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having half physical damage (0) You were prevented from having quad attacks (0) You had 1470 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Earth, Fire and Ash Your deity was Earth The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (79) You survived Spells known in the end Name Level Category Fail Memory a - flame sphere 1 matter 0% 100% b - fireball 4 matter 0% 300% c - detect monsters 4 divine 0% 310% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of enchant armor (DESU SENPAI FAMY) scroll of healing (POTASH EM EXTENDED FERTILIZER) scroll of mana (RIFF8M WAVEFMT) scroll of phase door (OM GITATHNAGS APSOPS O EL T) scroll of standard id (FUCKTHISGAME) scroll of cure (YPHEBARMO ENOR SEKEMI KRIOUDASEPHE TRIBEPSI) * scroll of extra healing (ES LAGGT ECHT GANZ GROTTENERBAERMLICH GIGA) * scroll of greater mana restoration (A SAMURAI GENOED ME WHEN I CONFUSED HIM RODNEYS TOWER IS WORSTHACK) Spellbooks spellbook of flame sphere (canvas) spellbook of fireball (vellum) spellbook of detect monsters (colorglad) Potions potion of sickness (blueberry) Rings ring of aggravate monster (opal) Wands wand of fire (bound) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (28 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Leeroy the Flame Mage... Youescaped from the dungeon with 2 points, Since you escaped early, the score list will not be checked.