Leeroy, lawful male doppelganger Paladin ------ |@...| |d...| |..k.| |....+ ---+-- [Leeroy the Fighter of Law] St3 Dx6 Co15 In7 Wi16 Ch12 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw27(27) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: wallwalking You could not have this property extrinsically: discount action You could not have this property intrinsically: infravision Scroll identification only worked 100 times out of 344 Ring identification only worked 4 times out of 8 Implant identification only worked 1 times out of 107 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 63 Tool identification only worked 5 times out of 6 Monsters only dropped their equipment with 91% chance Scroll drop chance was reduced to 82% Musable item generation frequency had a negative bias of 32% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 93% Implant drop chance was reduced to 83% Potion drop chance was reduced to 88% Weapon drop chance was reduced to 81% Armor drop chance was reduced to 92% Tool drop chance was reduced to 90% Food drop chance was reduced to 98% The following skill could not be trained at all: mace The following skill was trained at half the usual rate: short sword The following skill was trained at one fifth the usual rate: implants The following skill was limited to basic proficiency: trident The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: form VIII (Wedi) The following skill became untrainable if you tried to train it too early: devices (turn 20) The following skill became untrainable if you tried to train it too early: martial arts (turn 304) The following skill became untrainable after a while: chaos spells (turn 45527) The following skill couldn't be trained before a certain turn number is reached: pick-axe (turn 16060) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 11684 Monster spawn increase reached its maximum at turn 85371 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 1394900 The monster class that cannot be genocided was cat or other feline Today, this monster class was always generated invisible: wall monster The monster class that was spawned more often: mimic (freq bonus 9) The monster species that spawned more often: purple force worm (freq bonus 22) The monster species that spawned more often: navy patch (freq bonus 24) The monster species that spawned more often: rothe leader (freq bonus 60) The monster species that spawned more often: scandaled yawling (freq bonus 11) The monster species that spawned more often: really dangerous spore (freq bonus 44) The monster species that spawned more often: gas vortex (freq bonus 36) The monster species that spawned more often: wild rabbit (freq bonus 22) The monster species that spawned more often: trash wolf (freq bonus 26) The monster species that spawned more often: wet trout (freq bonus 12) The monster species that spawned more often: mummified guard (freq bonus 20) The monster species that spawned more often: big spellbook trove (freq bonus 24) The monster species that spawned more often: devilish potato (freq bonus 136) The monster species that spawned more often: snowbank beware (freq bonus 144) The monster species that spawned more often: jaguar (freq bonus 30) The monster species that spawned more often: The Smith (freq bonus 64) The monster species that spawned more often: horrible ghost (freq bonus 99) The monster species that spawned more often: necromorb (freq bonus 42) The monster species that spawned more often: damaged arcadian avenger (freq bonus 66) The monster species that spawned more often: ironclad turret (freq bonus 10) The monster species that spawned more often: nexus naga (freq bonus 30) The monster trait that was more common: monsters who can cast any random monster spell (freq bonus 4) The monster trait that was more common: monsters that wait for you to come (freq bonus 1) The monster trait that was more common: monsters whose attacks allow it to steal gold (freq bonus 1) The monster species that never randomly spawned: anti-fun squad The monster species that never randomly spawned: every nymph The monster species that never randomly spawned: elite ineducable The monster species that never randomly spawned: crunchy warp patch The monster species that never randomly spawned: suxxor mimic The monster species that never randomly spawned: canker intolerable subdividable The monster species that never randomly spawned: daffier exuded The monster species that never randomly spawned: claque unnoticeably The monster species that never randomly spawned: edgy force fungus The monster species that never randomly spawned: insecurity swang uncaring The RNG hath decreed that this item was never generated: Uruk-hai shield (white-handed shield) The RNG hath decreed that this item was never generated: gain level (overpowered) The RNG hath decreed that this item was never generated: mill pail ((null)) The RNG hath decreed that this item was never generated: disenchantment stone (gray) The RNG hath decreed that this item was never generated: green dragon scale shield (green dragonhide shield) The RNG hath decreed that this item was never generated: fire golem (jetting) The RNG hath decreed that this item was never generated: kibi dango ((null)) The RNG hath decreed that this item was never generated: leather shoes ((null)) The RNG hath decreed that this item was never generated: sentient high-heeled shoes (irregular boots) The RNG hath decreed that this item was never generated: red double lightsaber (double lightsaber) The RNG hath decreed that this item was generated more often: soft lady shoe ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: time spending (clocked, freq bonus 19) The RNG hath decreed that this item was generated more often: amnesia stone (gray, freq bonus 69) The RNG hath decreed that this item was generated more often: random speed (impenetrable, freq bonus 11) The RNG hath decreed that this item was generated more often: cyan dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: displacer beast hide ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: enthronization (LUXUS MODA, freq bonus 9) The RNG hath decreed that this item was generated more often: immobility (motile, freq bonus 39) The RNG hath decreed that this item was generated more often: horn of plenty (horn, freq bonus 6) The RNG hath decreed that this item was generated more often: white dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: fire helmet (red helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of brilliance (etched helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: polymorph (golden, freq bonus 4) The RNG hath decreed that this item was generated more often: shit stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: lump of royal jelly ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: paper sword ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: remove resistance (cyclic, freq bonus 8) The RNG hath decreed that this item was generated more often: lance ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: mecha-irazu ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: nunchiaku ((null), freq bonus 6) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 22) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 83) The RNG hath decreed that this item was always generated cursed: soft lady shoe ((null)) The RNG hath decreed that this item was always generated cursed: survival knife ((null)) The RNG hath decreed that this item was always generated cursed: superscroller stone (gray) The RNG hath decreed that this item was always generated cursed: rhodochrosite (red) The RNG hath decreed that this item was always generated cursed: cloak of practice (boxing gown) The RNG hath decreed that this item was always generated cursed: unwanted helmet (bug-tracking helmet) The RNG hath decreed that this item was always generated cursed: too heavy stone (gray) The RNG hath decreed that this item was always generated cursed: rubber hose ((null)) The RNG hath decreed that this item was always generated cursed: boots of freedom (fleecy boots) The RNG hath decreed that this item was always generated cursed: paper sword ((null)) The RNG hath decreed that this trap was always invisible: nurse trap The RNG hath decreed that this trap was generated more often: unskilled trap (freq bonus 6) Trap randomization happened for 1 in 555 traps Next attribute increase check would have come at turn 1447 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having phasing (0) You were prevented from having discount action (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (277) You survived Spells known in the end Name Level Category Fail Memory a - cure hallucination 3 healing 0% 200% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (metal disk) leather gloves (nondescript gloves) low boots (walking shoes) Scrolls scroll of healing (CHOP CHOP MASTA ONION) scroll of mana (THROW BODY MAKED LIGHTLY SHARP SPEE WORK) scroll of phase door (INEMPTIO) scroll of standard id (890 C PROPERTY) scroll of cure (MASKELLI EREKISIPHTHE IABEZEBYTH) * scroll of extra healing (KASTOR THAB THAB) * scroll of greater mana restoration (LEGALIZE PEPPED WORMING ENHANCEMENT) Spellbooks spellbook of cure hallucination (switching) Rings ring of warning (well-built) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.