Leeroy, lawful male albae Acid Mage ---------------- |..............| |.c...(........| |..........d...| |.........@....| ---------------- [Leeroy the Oozer] St6 Dx5 Co8 In14 Wi7 Ch6 AciAlbMalLaw Dlvl:1 $2 HP23(23) Pw26(26) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Acid Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: quad attacks You could not have this property extrinsically: telepathy You could not have this property intrinsically: wallwalking Potion identification only worked 3 times out of 6 Implant identification only worked 1 times out of 26 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 113 Monsters only dropped their musable items with 24% chance Monsters only dropped their equipment with 75% chance Scroll drop chance was reduced to 80% Ring drop chance was reduced to 88% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 59% Implant drop chance was reduced to 97% Potion drop chance was reduced to 75% Weapon drop chance was reduced to 94% Tool drop chance was reduced to 47% Monster death drops spawned with only 97% chance The following skill could not be trained at all: two-handed weapons The following skill was trained at half the usual rate: quarterstaff The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: dart The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: body armor The following skill became untrainable if you tried to train it too early: polymorphing (turn 12) The following skill became untrainable if you tried to train it too early: sling (turn 1190) The following skill became untrainable after a while: healing spells (turn 25113) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 8984) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 56878 Monster spawn increase reached its maximum at turn 137627 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 368098 The monster class that cannot be genocided was mummy The monster class that was spawned more often: eye or sphere (freq bonus 2) The monster species that spawned more often: hide decidual (freq bonus 4) The monster species that spawned more often: diamond golem (freq bonus 8) The monster species that spawned more often: celestial summoner (freq bonus 4) The monster species that spawned more often: floating merman (freq bonus 16) The monster species that spawned more often: loud mushroom (freq bonus 5) The monster species that spawned more often: undead medium (freq bonus 8) The monster species that spawned more often: berthmartar (freq bonus 4) The monster species that spawned more often: high spore (freq bonus 9) The monster species that spawned more often: southern chaparral (freq bonus 8) The monster species that spawned more often: flying bug (freq bonus 32) The monster species that spawned more often: boar aggravated (freq bonus 8) The monster species that spawned more often: whippersnapper coopered (freq bonus 20) The monster species that spawned more often: The Mason (freq bonus 4) The monster species that spawned more often: voracious bug (freq bonus 24) The monster species that spawned more often: airplane (freq bonus 8) The monster species that spawned more often: tall white alien (freq bonus 12) The monster species that spawned more often: pumping star (freq bonus 21) The monster species that spawned more often: exorcize serb (freq bonus 5) The monster species that spawned more often: porter ghetto fungus (freq bonus 7) The monster species that spawned more often: contamination warp fungus (freq bonus 24) The monster trait that was more common: monsters that have no head (freq bonus 1) The monster trait that was more common: monsters that have infravision (freq bonus 4) The monster trait that was more common: monsters that boast (freq bonus 5) The monster trait that was more common: monsters whose attacks calm you (freq bonus 2) The monster trait that was more common: monsters whose attacks cause darkness (freq bonus 2) The monster species that never randomly spawned: wind growth The monster species that never randomly spawned: coven camaraderie The monster species that never randomly spawned: summation someplace The monster species that never randomly spawned: black bear The monster species that never randomly spawned: firework loosen The monster species that never randomly spawned: unreflecting shake The monster species that never randomly spawned: frozen tiger The monster species that never randomly spawned: food trove The monster species that never randomly spawned: stygian fetish The monster species that never randomly spawned: gazer The monster class that always generated with extra speed: gremlin The RNG hath decreed that this item was never generated: standard id (WHAT THE FUCK IS THIS) The RNG hath decreed that this item was never generated: mare trident ((null)) The RNG hath decreed that this item was never generated: evencore cloak (odd hull cloak) The RNG hath decreed that this item was never generated: school uniform ((null)) The RNG hath decreed that this item was never generated: figurine ((null)) The RNG hath decreed that this item was never generated: droven cloak (cobwebbed cloak) The RNG hath decreed that this item was never generated: victorian underwear ((null)) The RNG hath decreed that this item was never generated: unfindable stone (gray) The RNG hath decreed that this item was never generated: entrapping (scintillating) The RNG hath decreed that this item was never generated: gauntlets of fast casting (covered pair of gloves) The RNG hath decreed that this item was generated more often: candy bar ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: white dragon scale shield (white dragonhide shield, freq bonus 67) The RNG hath decreed that this item was generated more often: amulet of map amnesia (forgettable, freq bonus 19) The RNG hath decreed that this item was generated more often: soft mattock ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: hippie heels (red overknees, freq bonus 9) The RNG hath decreed that this item was generated more often: katana (samurai sword, freq bonus 2) The RNG hath decreed that this item was generated more often: difficult boots (winter boots, freq bonus 10) The RNG hath decreed that this item was generated more often: throne gamble (historic, freq bonus 6) The RNG hath decreed that this item was generated more often: homing torpedo ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: inertia control (crashy, freq bonus 20) The RNG hath decreed that this item was generated more often: see invisible (magenta, freq bonus 6) The RNG hath decreed that this item was generated more often: purple dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: flack helmet (green bowel, freq bonus 2) The RNG hath decreed that this item was generated more often: dry up fountain (defiled, freq bonus 4) The RNG hath decreed that this item was generated more often: flogger ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: gnomish suit (little blue vest, freq bonus 8) The RNG hath decreed that this item was generated more often: boss visor ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: horrify (horrible, freq bonus 6) The RNG hath decreed that this item was generated more often: plow ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: blood dragon scales ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 22) The RNG hath decreed that this item was always generated cursed: trap detection (HOYO HOYO) The RNG hath decreed that this item was always generated cursed: oldest staff ((null)) The RNG hath decreed that this item was always generated cursed: elemental minion (propaganda) The RNG hath decreed that this item was always generated cursed: memory loss stone (gray) The RNG hath decreed that this item was always generated cursed: undroppable gloves (concrete gloves) The RNG hath decreed that this item was always generated cursed: amulet of prism (prismatic) The RNG hath decreed that this item was always generated cursed: induce vomiting (rank) The RNG hath decreed that this item was always generated cursed: demonology (IA CTHULHU) The RNG hath decreed that this item was always generated cursed: cloak of insulation (long overcoat) The RNG hath decreed that this item was always generated cursed: drum of earthquake (drum) The RNG hath decreed that this trap was always invisible: item teleporter The RNG hath decreed that this trap was generated more often: sandra trap (freq bonus 30) Trap randomization happened for 1 in 59 traps Next attribute increase check would have come at turn 1180 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You were acid resistant You had not decided on your sexuality yet You were prevented from having telepathy (0) You were prevented from having quad attacks (0) You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was The Lord of the Pit The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (483) You survived Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 100% b - acid stream 4 matter 52% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of root password detection (AMERICA FIRST NETHACK SECOND) scroll of healing (AFTER THE QUEST YOU HAVE TO TRAVERSE THE SUBQUEST TOO) scroll of mana (SO QUE SWING) scroll of phase door (MUMAK R34) scroll of standard id (JUSTIN BAILEY) scroll of cure (VO FACIAM) * scroll of extra healing (YASDORIAN COLLECTS ALL THE TROPHIES) * scroll of greater mana restoration (SLIPPAGE 2DOT0) Spellbooks spellbook of acid sphere (reversed) spellbook of acid stream (fading) Potions potion of water (clear) Rings ring of slow digestion (rubber) Wands wand of acid (subsurface) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) spirituality [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Leeroy the Acid Mage... You and the acid hound pup escaped from the dungeon with 44 points, Since you escaped early, the score list will not be checked.