Leeroy, lawful male doppelganger Paladin -------------- |.........(..| |............| |.......$....| +......@d..... ---- ---#----- [Leeroy the Fighter of Law] St4 Dx6 Co11 In6 Wi12 Ch6 PalDopMalLaw Dlvl:1 $1 HP20(20) Pw27(27) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: burnopathy You could not have this property extrinsically: sleep resistance You could not have this property intrinsically: stun resistance Scroll identification only worked 100 times out of 103 Ring identification only worked 4 times out of 7 Implant identification only worked 1 times out of 48 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 158 Spellbook identification only worked 2 times out of 8 Monsters only dropped their musable items with 81% chance Scroll drop chance was reduced to 81% Wand drop chance was reduced to 56% Potion drop chance was reduced to 90% Weapon drop chance was reduced to 75% Armor drop chance was reduced to 72% Tool drop chance was reduced to 45% The following skill could not be trained at all: body armor The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: sexy flats The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: spear The following skill was limited to expert proficiency: polymorphing The following skill became untrainable if you tried to train it too early: attack spells (turn 3) The following skill became untrainable if you tried to train it too early: healing spells (turn 2415) The following skill became untrainable after a while: chaos spells (turn 35934) The following skill couldn't be trained before a certain turn number is reached: form VII (Juyo) (turn 57827) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 79360 Monster spawn increase reached its maximum at turn 137695 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3935284 The monster class that cannot be genocided was gremlin The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 7) The monster species that spawned more often: oxidizer (freq bonus 18) The monster species that spawned more often: glare stalk (freq bonus 32) The monster species that spawned more often: giant anteater (freq bonus 20) The monster species that spawned more often: clamping trove (freq bonus 108) The monster species that spawned more often: Jane's hugging boot (freq bonus 30) The monster species that spawned more often: dwarf zombie (freq bonus 22) The monster species that spawned more often: steamball lightning (freq bonus 48) The monster species that spawned more often: giant chieftain (freq bonus 16) The monster species that spawned more often: Minator Keelhauler (freq bonus 24) The monster species that spawned more often: antimatter stalk (freq bonus 66) The monster species that spawned more often: proliferating spear stank hebraizing lorn (freq bonus 20) The monster species that spawned more often: mississippi furzy (freq bonus 54) The monster species that spawned more often: Judge Death (freq bonus 11) The monster species that spawned more often: sweet coquette (freq bonus 54) The monster species that spawned more often: orange hulk (freq bonus 30) The monster species that spawned more often: returned mage (freq bonus 33) The monster species that spawned more often: aloe gel (freq bonus 16) The monster species that spawned more often: silver toad (freq bonus 36) The monster species that spawned more often: warper (freq bonus 120) The monster species that spawned more often: novel growth (freq bonus 10) The monster trait that was more common: monsters whose attacks do shock damage (freq bonus 2) The monster trait that was more common: monsters whose stats are randomized per playthrough (freq bonus 1) The monster trait that was more common: monsters whose corpses don't decay (freq bonus 1) The monster trait that was more common: monsters that laugh (freq bonus 6) The monster trait that was more common: monsters that have touch attacks (freq bonus 1) The monster trait that was more common: monsters that count as undead (freq bonus 2) The monster trait that was more common: monsters that explode when killed (freq bonus 2) The monster trait that was more common: monsters whose attacks rot your equipment (freq bonus 2) The monster trait that was more common: monsters with shock resistance (freq bonus 1) The monster trait that was more common: monsters with seduction dialogue (freq bonus 1) The monster species that never randomly spawned: blat The monster species that never randomly spawned: torchblaze The monster species that never randomly spawned: Officer Julia The monster species that never randomly spawned: orc warchief The monster species that never randomly spawned: black horse The monster species that never randomly spawned: ill force patch The monster species that never randomly spawned: Zaphod Breeblebrox The monster species that never randomly spawned: lucky transfixt The monster species that never randomly spawned: thorn warp fungus The monster species that never randomly spawned: rot walker The RNG hath decreed that this item was never generated: freeze sphere (hardcover) The RNG hath decreed that this item was never generated: impossibly heavy elysium ball ((null)) The RNG hath decreed that this item was never generated: disintegration beam (bursting) The RNG hath decreed that this item was never generated: cloak of cancellation (tone cloak) The RNG hath decreed that this item was never generated: fourdent ((null)) The RNG hath decreed that this item was never generated: volt rock (mistranslated) The RNG hath decreed that this item was never generated: full plate mail ((null)) The RNG hath decreed that this item was never generated: studded leather armor ((null)) The RNG hath decreed that this item was never generated: psionic cloak (eldritch cloak) The RNG hath decreed that this item was never generated: onion ((null)) The RNG hath decreed that this item was generated more often: passwall (ochre, freq bonus 6) The RNG hath decreed that this item was generated more often: men's underwear ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: helm of opposite alignment (crested helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: Ayanami wrapping ((null), freq bonus 48) The RNG hath decreed that this item was generated more often: cold (short, freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of change (square, freq bonus 15) The RNG hath decreed that this item was generated more often: amulet of danger (doomed, freq bonus 25) The RNG hath decreed that this item was generated more often: stinking cloud (vaporized, freq bonus 60) The RNG hath decreed that this item was generated more often: fear resistance (branching, freq bonus 42) The RNG hath decreed that this item was generated more often: menu nose gloves (moth-bitten gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: battery cloak (spellsucking cloak, freq bonus 94) The RNG hath decreed that this item was generated more often: implant of redemption (shrewd, freq bonus 10) The RNG hath decreed that this item was generated more often: magic banana ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: iron chain ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: magic shield (pure, freq bonus 7) The RNG hath decreed that this item was generated more often: boomerang ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: book stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: green dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: charging (buzzing, freq bonus 68) The RNG hath decreed that this item was generated more often: cloak of physical resistance (pastel cloak, freq bonus 3) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 60) The RNG hath decreed that this item was always generated cursed: green tea (forget-me-not) The RNG hath decreed that this item was always generated cursed: sprig of wolfsbane ((null)) The RNG hath decreed that this item was always generated cursed: dark elven dagger (black runed dagger) The RNG hath decreed that this item was always generated cursed: geolysis (GICCC) The RNG hath decreed that this item was always generated cursed: necklace (conical) The RNG hath decreed that this item was always generated cursed: helm of sensory deprivation (tight helmet) The RNG hath decreed that this item was always generated cursed: stun self (trembling) The RNG hath decreed that this item was always generated cursed: radioactive undergarment ((null)) The RNG hath decreed that this item was always generated cursed: yellow dragon scale shield (yellow dragonhide shield) The RNG hath decreed that this item was always generated cursed: cloak of confusion (ripped cloak) The RNG hath decreed that this trap was always invisible: glyph of animation The RNG hath decreed that this trap was generated more often: spear trap (freq bonus 2) Trap randomization happened for 1 in 497 traps Next attribute increase check would have come at turn 1395 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having sleep resistance (0) You were prevented from having burnopathy (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (367) You survived Spells known in the end Name Level Category Fail Memory a - cure stun 3 healing 0% 200% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (yellow helmet) leather gloves (fatal gloves) low boots (walking shoes) Scrolls scroll of healing (CHOP CAN BREAKED THE BARRIER) scroll of mana (YASD GUARANTEED OR YOUR MONEY BACK) scroll of phase door (GNAY GNIY) scroll of standard id (THROW ANNOYING SEED TO MAKE WIRED) scroll of cure (IAKYMBIAI IAO IOERBETH IOBOLGHOSETH BASELE) * scroll of extra healing (SHIELD IS ON) * scroll of greater mana restoration (TOIL AND TROUBLE) Spellbooks spellbook of cure stun (red) Rings ring of warning (germanium) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 1 point, Since you escaped early, the score list will not be checked.