Leeroy, lawful male doppelganger Paladin --.-- |...| |@x.| |fx.| $xx. |.x.| |...| ----- [Leeroy the Fighter of Law] St3 Dx11 Co9 In7 Wi15 Ch9 PalDopMalLaw Dlvl:1 $4 HP20(20) Pw27(27) AC-2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: warning You could not have this property extrinsically: fear resistance You could not have this property intrinsically: corrosivity Scroll identification only worked 100 times out of 173 Potion identification only worked 3 times out of 38 Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 33 Implant identification only worked 1 times out of 33 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 148 Ring drop chance was reduced to 89% Wand drop chance was reduced to 81% Potion drop chance was reduced to 96% Armor drop chance was reduced to 91% Food drop chance was reduced to 96% The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: javelin The following skill was trained at one fifth the usual rate: spirituality The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: quarterstaff The following skill was limited to expert proficiency: riding The following skill became untrainable if you tried to train it too early: elemental spells (turn 58) The following skill became untrainable if you tried to train it too early: body armor (turn 385) The following skill became untrainable after a while: high heels (turn 8385) The following skill couldn't be trained before a certain turn number is reached: sexy flats (turn 53907) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 39423 Monster spawn increase reached its maximum at turn 101872 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 488075 The monster class that cannot be genocided was dragon The monster class that was spawned more often: unicorn or horse (freq bonus 1) The monster species that spawned more often: eke contractile (freq bonus 6) The monster species that spawned more often: slap-heeled sandal boot (freq bonus 8) The monster species that spawned more often: kidnapee jota (freq bonus 14) The monster species that spawned more often: gong ingratiating leukemoid bairn nonce (freq bonus 12) The monster species that spawned more often: lutheranism challenged (freq bonus 8) The monster species that spawned more often: spider swarm (freq bonus 3) The monster species that spawned more often: radiant deva (freq bonus 8) The monster species that spawned more often: freezing mucus (freq bonus 12) The monster species that spawned more often: frigid mist (freq bonus 18) The monster species that spawned more often: actual vampire bat (freq bonus 6) The monster species that spawned more often: palomino sunspot malty (freq bonus 12) The monster species that spawned more often: undead cockatrice (freq bonus 15) The monster species that spawned more often: hata-hata (freq bonus 10) The monster species that spawned more often: wax bee (freq bonus 8) The monster species that spawned more often: driver bat (freq bonus 9) The monster species that spawned more often: scroll permamimic (freq bonus 24) The monster species that spawned more often: aggressive morlock (freq bonus 16) The monster species that spawned more often: insectoatl (freq bonus 6) The monster species that spawned more often: porter elf (freq bonus 4) The monster species that spawned more often: reprimanding chastising (freq bonus 6) The monster trait that was more common: monsters that are neuter (freq bonus 2) The monster trait that was more common: monsters that count as minion (freq bonus 1) The monster trait that was more common: monsters who can cast any random monster spell (freq bonus 5) The monster trait that was more common: monsters that want the Amulet of Yendor (freq bonus 2) The monster trait that was more common: monsters that are amorphous (freq bonus 2) The monster trait that was more common: monsters that love to collect gold (freq bonus 6) The monster trait that was more common: monsters that neigh (freq bonus 1) The monster trait that was more common: monsters whose attacks corrode your equipment (freq bonus 6) The monster species that never randomly spawned: treasury golem The monster species that never randomly spawned: randomizer The monster species that never randomly spawned: javelin chucker The monster species that never randomly spawned: emp turret The monster species that never randomly spawned: alienism assisi The monster species that never randomly spawned: pink patch The monster species that never randomly spawned: brown patch The monster species that never randomly spawned: refutably derivate The monster species that never randomly spawned: spherical star The monster species that never randomly spawned: SS trooper The monster class that always generated with extra speed: trapper or lurker above The RNG hath decreed that this item was never generated: rocket launcher ((null)) The RNG hath decreed that this item was never generated: food ration ((null)) The RNG hath decreed that this item was never generated: glaive (single-edged polearm) The RNG hath decreed that this item was never generated: iron bar ((null)) The RNG hath decreed that this item was never generated: difficult shield ((null)) The RNG hath decreed that this item was never generated: weight stone (gray) The RNG hath decreed that this item was never generated: gauntlets of misfiring (clumsy gloves) The RNG hath decreed that this item was never generated: poisonous cloak (dirty rag) The RNG hath decreed that this item was never generated: egoism (ITS ALL MINE) The RNG hath decreed that this item was never generated: cloak of insulation (long overcoat) The RNG hath decreed that this item was generated more often: implant of blizzard (bloody, freq bonus 17) The RNG hath decreed that this item was generated more often: baked sweet potato ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: impossibly heavy nuclear ball ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: charging (HACKEM MUCHE, freq bonus 74) The RNG hath decreed that this item was generated more often: stethoscope ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: water dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: detect monsters (exploding, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of traveling (argent, freq bonus 11) The RNG hath decreed that this item was generated more often: orthoclase (yellow, freq bonus 6) The RNG hath decreed that this item was generated more often: ribbed plate mail ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: selfdestruct (silly, freq bonus 9) The RNG hath decreed that this item was generated more often: gauntlets of slowing (ice-cold gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: fixing (complete, freq bonus 10) The RNG hath decreed that this item was generated more often: mirror (looking glass, freq bonus 3) The RNG hath decreed that this item was generated more often: geolysis (GICCC, freq bonus 2) The RNG hath decreed that this item was generated more often: silver arrow ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: asbestos javelin ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: clockloak (reliance cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: arcane rapier ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: stasis (moaning, freq bonus 2) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 78) The RNG hath decreed that this item was always generated cursed: two-handed flail ((null)) The RNG hath decreed that this item was always generated cursed: dwarvish roundshield (large round shield) The RNG hath decreed that this item was always generated cursed: hunting rifle ((null)) The RNG hath decreed that this item was always generated cursed: heavy shield ((null)) The RNG hath decreed that this item was always generated cursed: cloak of matador (gaberdine) The RNG hath decreed that this item was always generated cursed: immobility (motile) The RNG hath decreed that this item was always generated cursed: fire (natural) The RNG hath decreed that this item was always generated cursed: mass healing (vermilion) The RNG hath decreed that this item was always generated cursed: enthronization (LUXUS MODA) The RNG hath decreed that this item was always generated cursed: dwarvish battle-axe (beaked axe) The RNG hath decreed that this trap was always invisible: petrification trap The RNG hath decreed that this trap was generated more often: trembling trap (freq bonus 4) Trap randomization happened for 1 in 177 traps Next attribute increase check would have come at turn 1384 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having fear resistance (0) You were prevented from having warning (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (390) You survived Spells known in the end Name Level Category Fail Memory a - turn undead 6 protect 98% 500% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (padded helmet) leather gloves (awesome gloves) low boots (walking shoes) Scrolls scroll of healing (MAYBE GIVE FELLOW THE PROP) scroll of mana (KAPOW) scroll of phase door (BLIZZARD BUGFIX IS AN OXYMORON) scroll of standard id (MERKELDAEMMERUNG) scroll of cure (ABDA) * scroll of extra healing (LOGUNO JIVYA EVILYVON) * scroll of greater mana restoration (A EE EEE III OOOOO YYYYYY OOOOOOO) Spellbooks spellbook of turn undead (chaotic) Rings ring of warning (cobalt) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 4 points, Since you escaped early, the score list will not be checked.