Leeroy, lawful male doppelganger Paladin ---------------- |.......$......| |...........@..| |............d.| ...............| --------|-.----- [Leeroy the Fighter of Law] St6 Dx9 Co17 In11 Wi10 Ch12 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw26(26) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: manaleech You could not have this property extrinsically: warning You could not have this property intrinsically: stealth Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 12 Amulet identification only worked 15 times out of 24 Implant identification only worked 1 times out of 43 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 9 Monsters only dropped their musable items with 48% chance Monsters only dropped their equipment with 99% chance Scroll drop chance was reduced to 85% Musable item generation frequency had a negative bias of 38% Wand drop chance was reduced to 53% Amulet drop chance was reduced to 80% Potion drop chance was reduced to 86% Weapon drop chance was reduced to 81% Armor drop chance was reduced to 85% Tool drop chance was reduced to 94% Food drop chance was reduced to 86% The following skill could not be trained at all: dart The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: devices The following skill was limited to basic proficiency: club The following skill was limited to skilled proficiency: riding The following skill was limited to expert proficiency: shuriken The following skill became untrainable if you tried to train it too early: attack spells (turn 2) The following skill became untrainable if you tried to train it too early: implants (turn 264) The following skill became untrainable after a while: healing spells (turn 69753) The following skill couldn't be trained before a certain turn number is reached: paddle (turn 57830) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 51211 Monster spawn increase reached its maximum at turn 174391 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 334180 The monster class that cannot be genocided was quadruped The monster class that was spawned more often: kobold (freq bonus 1) The monster color that was spawned more often: cyan (freq bonus 1) The monster species that spawned more often: badger mushroom bat (freq bonus 6) The monster species that spawned more often: Albert (freq bonus 12) The monster species that spawned more often: glibbery slime (freq bonus 12) The monster species that spawned more often: misdemeanant futurity (freq bonus 20) The monster species that spawned more often: soft fungus (freq bonus 84) The monster species that spawned more often: porter deactivator vortex (freq bonus 8) The monster species that spawned more often: ether stalker (freq bonus 6) The monster species that spawned more often: ten-headed hydra (freq bonus 8) The monster species that spawned more often: envy steeliest (freq bonus 24) The monster species that spawned more often: octarine spore (freq bonus 6) The monster species that spawned more often: teethfish (freq bonus 14) The monster species that spawned more often: boweled slier (freq bonus 9) The monster species that spawned more often: hairy warp patch (freq bonus 36) The monster species that spawned more often: undead gladiator (freq bonus 63) The monster species that spawned more often: javold (freq bonus 2) The monster species that spawned more often: siege ogre (freq bonus 72) The monster species that spawned more often: preaching rootlet sub (freq bonus 40) The monster species that spawned more often: slithy snake (freq bonus 9) The monster species that spawned more often: high mushroom (freq bonus 30) The monster species that spawned more often: mountain kobold (freq bonus 6) The monster trait that was more common: monsters whose attacks burn you (freq bonus 4) The monster trait that was more common: monsters that are immune to non-silver weapons (freq bonus 2) The monster species that never randomly spawned: cave troll The monster species that never randomly spawned: Cait the cat The monster species that never randomly spawned: ambassador gappier The monster species that never randomly spawned: disenchanter mold The monster species that never randomly spawned: algeria ophthalmologic The monster species that never randomly spawned: Dislexiapater The monster species that never randomly spawned: animated silver statue The monster species that never randomly spawned: werefloatingeye The monster species that never randomly spawned: Axus The monster species that never randomly spawned: red-hot draconian The RNG hath decreed that this item was never generated: meatball ((null)) The RNG hath decreed that this item was never generated: trap disarming (listening) The RNG hath decreed that this item was never generated: create facility (HARATTAMA KIYOTTAMA) The RNG hath decreed that this item was never generated: phase door (ethereal) The RNG hath decreed that this item was never generated: tarrier ((null)) The RNG hath decreed that this item was never generated: wrapover stone (gray) The RNG hath decreed that this item was never generated: plain dragon scale shield (plain dragonhide shield) The RNG hath decreed that this item was never generated: levitation (floating) The RNG hath decreed that this item was never generated: dunce cap (conical hat) The RNG hath decreed that this item was never generated: gauntlets of bad casting (uncanny gloves) The RNG hath decreed that this item was generated more often: passwall (ochre, freq bonus 6) The RNG hath decreed that this item was generated more often: standard id (WHAT THE FUCK IS THIS, freq bonus 8) The RNG hath decreed that this item was generated more often: extra healing (bronze, freq bonus 9) The RNG hath decreed that this item was generated more often: time (momentary, freq bonus 21) The RNG hath decreed that this item was generated more often: epidote (green, freq bonus 37) The RNG hath decreed that this item was generated more often: troll hide (disgusting cloak, freq bonus 57) The RNG hath decreed that this item was generated more often: water flame (complementary, freq bonus 18) The RNG hath decreed that this item was generated more often: teleportation (iridium, freq bonus 9) The RNG hath decreed that this item was generated more often: high-heeled skiers (buffalo boots, freq bonus 213) The RNG hath decreed that this item was generated more often: scimitar (curved sword, freq bonus 12) The RNG hath decreed that this item was generated more often: troll shield ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: horror stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: orcish ring mail (crude ring mail, freq bonus 6) The RNG hath decreed that this item was generated more often: fast forward stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: sodalith (blue, freq bonus 64) The RNG hath decreed that this item was generated more often: vault cloak (geek cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: sleepstone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: silver dragon scale shield (silver dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: entrapping (blasted, freq bonus 3) The RNG hath decreed that this item was generated more often: bad effect (numbing, freq bonus 9) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 63) The RNG hath decreed that this item was always generated cursed: amulet of teleport control (transitory) The RNG hath decreed that this item was always generated cursed: gentlewoman's dress (expensive dress) The RNG hath decreed that this item was always generated cursed: elven bow (runed bow) The RNG hath decreed that this item was always generated cursed: russian roulette (gun-shaped) The RNG hath decreed that this item was always generated cursed: true sight (adamantium) The RNG hath decreed that this item was always generated cursed: anger helm (tribal helmet) The RNG hath decreed that this item was always generated cursed: enthronization (LUXUS MODA) The RNG hath decreed that this item was always generated cursed: salt chunk (gray) The RNG hath decreed that this item was always generated cursed: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY) The RNG hath decreed that this item was always generated cursed: heavy status cloak (phantom cloak) The RNG hath decreed that this trap was always invisible: boon trap The RNG hath decreed that this trap was generated more often: monsterfingers trap (freq bonus 10) Trap randomization happened for 1 in 247 traps Next attribute increase check would have come at turn 1123 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having manaleech (0) You were prevented from having warning (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (109) You survived Spells known in the end Name Level Category Fail Memory a - jumping 1 body 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (golden helmet) leather gloves (fingerless gloves) low boots (walking shoes) Scrolls scroll of healing (EY REFLECT EFF INT) scroll of mana (KATNISS SHOT PEETA IN THE HEAD) scroll of phase door (DER AFFE MACHT 4 SCHADEN) scroll of standard id (HEALHEALHEALHEAL) scroll of cure (EFFECT MORE APPEARING) * scroll of extra healing (MINEHACK NOW FOR PS4) * scroll of greater mana restoration (STRENGHT ATTACK HEAVERYDUTY ENEMY NO WORRY 25) Spellbooks spellbook of jumping (sparking) Rings ring of warning (rhodonite) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.