Leeroy, lawful male doppelganger Paladin ----- -- |$... .| |.... ..| ....#..| |#......| |....f..| |...@...- --------- [Leeroy the Fighter of Law] St10 Dx12 Co16 In8 Wi11 Ch9 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw27(27) AC-2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: improved vision You could not have this property extrinsically: see invisible You could not have this property intrinsically: manaleech Potion identification only worked 3 times out of 5 Implant identification only worked 1 times out of 16 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 12 Monsters only dropped their equipment with 60% chance Scroll drop chance was reduced to 88% Musable item generation frequency had a negative bias of 39% Ring drop chance was reduced to 78% Wand drop chance was reduced to 90% Potion drop chance was reduced to 93% Weapon drop chance was reduced to 85% Armor drop chance was reduced to 92% Food drop chance was reduced to 95% Monster death drops spawned with only 94% chance The following skill could not be trained at all: dagger The following skill was trained at half the usual rate: body armor The following skill was trained at one fifth the usual rate: body armor The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: form IV (Ataru) The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: petkeeping (turn 6) The following skill became untrainable if you tried to train it too early: pick-axe (turn 168) The following skill became untrainable after a while: elemental spells (turn 33155) The following skill couldn't be trained before a certain turn number is reached: bow (turn 19967) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 70932 Monster spawn increase reached its maximum at turn 290232 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 1316040 The monster class that cannot be genocided was ogre The monster class that was spawned more often: xorn (freq bonus 1) The monster color that was spawned more often: green (freq bonus 1) The monster species that spawned more often: barb warp fungus (freq bonus 8) The monster species that spawned more often: quickling queen (freq bonus 6) The monster species that spawned more often: haughty bitch (freq bonus 6) The monster species that spawned more often: large pile of slinger coins (freq bonus 24) The monster species that spawned more often: intercommunicated reinflamed (freq bonus 30) The monster species that spawned more often: evasive cuntgun trooper (freq bonus 4) The monster species that spawned more often: crystal ice golem (freq bonus 6) The monster species that spawned more often: pearduck (freq bonus 8) The monster species that spawned more often: dull draconian (freq bonus 24) The monster species that spawned more often: undead fish (freq bonus 12) The monster species that spawned more often: cataleptic floridan shrink unpoetically paraffined nonelection (freq bonus 8) The monster species that spawned more often: arithmetic latino atma humoured (freq bonus 5) The monster species that spawned more often: runoff warp fungus (freq bonus 24) The monster species that spawned more often: Nadine's ankle strap sandal (freq bonus 30) The monster species that spawned more often: loud patch (freq bonus 3) The monster species that spawned more often: rust ripper (freq bonus 6) The monster species that spawned more often: viscount rice medium (freq bonus 6) The monster species that spawned more often: small jabberwock (freq bonus 42) The monster species that spawned more often: Electronir (freq bonus 12) The monster species that spawned more often: giant ochre jellyfish (freq bonus 9) The monster trait that was more common: monsters that can spontaneously betray you (freq bonus 2) The monster trait that was more common: monsters that love to collect gems (freq bonus 6) The monster trait that was more common: monsters whose attacks burn you (freq bonus 1) The monster trait that was more common: monsters that are always male (freq bonus 12) The monster trait that was more common: monsters that cling to the ceiling (freq bonus 2) The monster trait that was more common: monsters whose attacks heal you (freq bonus 2) The monster trait that was more common: monsters that make boss taunts (freq bonus 3) The monster trait that was more common: monsters with vampire dialogue (freq bonus 3) The monster species that never randomly spawned: kersie The monster species that never randomly spawned: cambism oliver The monster species that never randomly spawned: vaporeon The monster species that never randomly spawned: ice spider The monster species that never randomly spawned: real dwarven warrior The monster species that never randomly spawned: desert jinn The monster species that never randomly spawned: Giacomo Casanova The monster species that never randomly spawned: pa bil sag The monster species that never randomly spawned: yellow seraphon The monster species that never randomly spawned: flying deep orc The RNG hath decreed that this item was never generated: dwarvish short sword (broad short sword) The RNG hath decreed that this item was never generated: speed monster (brass) The RNG hath decreed that this item was never generated: implant of absorption (saintly) The RNG hath decreed that this item was never generated: undead turning (copper) The RNG hath decreed that this item was never generated: volcanic glass fragment (gray) The RNG hath decreed that this item was never generated: cloak of time (weird cloak) The RNG hath decreed that this item was never generated: thunder hammer ((null)) The RNG hath decreed that this item was never generated: worthless piece of cyan glass (cyan) The RNG hath decreed that this item was never generated: failed training (finger-jamming) The RNG hath decreed that this item was never generated: blue dragon scales ((null)) The RNG hath decreed that this item was generated more often: no effect (fallen, freq bonus 25) The RNG hath decreed that this item was generated more often: water walking boots (jungle boots, freq bonus 5) The RNG hath decreed that this item was generated more often: small piece of unrefined mithril (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: feather armor ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: illiteracy (illegible, freq bonus 63) The RNG hath decreed that this item was generated more often: condome ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: healthstone (gray, freq bonus 48) The RNG hath decreed that this item was generated more often: school cap ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cardboard fan ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: radioactive dagger ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: nunchiaku ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: solar beam (mirroring, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of cheating (maroon, freq bonus 11) The RNG hath decreed that this item was generated more often: platinum fire hook (beaked staff, freq bonus 7) The RNG hath decreed that this item was generated more often: detect treasure (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: Leo Nemaeus hide (lion skin, freq bonus 6) The RNG hath decreed that this item was generated more often: godmode (heavenly, freq bonus 15) The RNG hath decreed that this item was generated more often: war hat (wide metal helm, freq bonus 5) The RNG hath decreed that this item was generated more often: iron bar ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of anti-teleportation (rigid, freq bonus 11) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 19) The RNG hath decreed that this item was always generated cursed: stinking cloud (vaporized) The RNG hath decreed that this item was always generated cursed: black spell stone (gray) The RNG hath decreed that this item was always generated cursed: remove curse (wrinkled) The RNG hath decreed that this item was always generated cursed: tsurugi (long samurai sword) The RNG hath decreed that this item was always generated cursed: stone of fainting (gray) The RNG hath decreed that this item was always generated cursed: bigscript stone (gray) The RNG hath decreed that this item was always generated cursed: dwarvish mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: rocket ((null)) The RNG hath decreed that this item was always generated cursed: homing torpedo ((null)) The RNG hath decreed that this item was always generated cursed: IC (many-wired thing) The RNG hath decreed that this trap was always invisible: arrow trap The RNG hath decreed that this trap was generated more often: quiz trap (freq bonus 12) Trap randomization happened for 1 in 378 traps Next attribute increase check would have come at turn 530 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having see invisible (0) You were prevented from having a sight bonus (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (498) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (hydra helmet) leather gloves (racer gloves) low boots (walking shoes) Scrolls scroll of healing (LOG POINTS ARE DUMB) scroll of mana (MAKE THE PRIZE TWICE USED) scroll of phase door (ENEMATZU MEMALEZU) scroll of standard id (MY SWEET VELCRO STRAP) scroll of cure (SCREW THE CRAMPING WRITING HAND) * scroll of extra healing (CLASH EM EXTENDED OF THE TITANS) * scroll of greater mana restoration (I CANNOT CARRY ANYTHING THANKS DUDE) Spellbooks spellbook of healing (crumpled) Rings ring of warning (puzzle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.