Leeroy, lawful male doppelganger Paladin ------ |..@f+ +.O..| |....| ....|| ------ [Leeroy the Fighter of Law] St6 Dx12 Co14 In15 Wi16 Ch14 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw25(25) AC-2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: improved vision You could not have this property extrinsically: warning You could not have this property intrinsically: speed Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 12 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 25 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 9 Scroll drop chance was reduced to 75% Musable item generation frequency had a negative bias of 7% Wand drop chance was reduced to 96% Amulet drop chance was reduced to 22% Weapon drop chance was reduced to 71% Armor drop chance was reduced to 93% Concealing monsters were spawned underneath items 63% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: high heels The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: shield The following skill was limited to skilled proficiency: crossbow The following skill was limited to expert proficiency: martial arts The following skill became untrainable if you tried to train it too early: broadsword (turn 1) The following skill became untrainable if you tried to train it too early: club (turn 68) The following skill became untrainable after a while: searching (turn 46492) The following skill couldn't be trained before a certain turn number is reached: two-handed sword (turn 31980) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 59741 Monster spawn increase reached its maximum at turn 259421 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 459855 The monster class that cannot be genocided was ant or other insect The monster class that was spawned more often: rodent (freq bonus 2) The monster species that spawned more often: frenchman maximized (freq bonus 24) The monster species that spawned more often: Nadja's thick boot (freq bonus 16) The monster species that spawned more often: alien flower (freq bonus 4) The monster species that spawned more often: hand druj (freq bonus 5) The monster species that spawned more often: guatemala prehuman parasitic (freq bonus 12) The monster species that spawned more often: metallic red centipede (freq bonus 12) The monster species that spawned more often: japanese lichen (freq bonus 20) The monster species that spawned more often: kilobyte twiddled retaken pixyish (freq bonus 8) The monster species that spawned more often: technicolor ambitiously allegorically foliate arousing (freq bonus 16) The monster species that spawned more often: seasonably flashier effable splasher (freq bonus 24) The monster species that spawned more often: giant ebony scorpion (freq bonus 12) The monster species that spawned more often: Aline (freq bonus 16) The monster species that spawned more often: novel colony (freq bonus 6) The monster species that spawned more often: crystal force patch (freq bonus 4) The monster species that spawned more often: Natascha's plateau boot (freq bonus 32) The monster species that spawned more often: unreal growth (freq bonus 16) The monster species that spawned more often: wench effulge (freq bonus 8) The monster species that spawned more often: pellet mage (freq bonus 42) The monster species that spawned more often: deathmold (freq bonus 4) The monster species that spawned more often: brim cowhided (freq bonus 6) The monster trait that was more common: monsters who try to convert you to their religion (freq bonus 2) The monster trait that was more common: monsters whose attacks banish you (freq bonus 2) The monster trait that was more common: monsters whose attacks drain alignment points (freq bonus 1) The monster trait that was more common: monsters that are uncommon by a factor 2 (freq bonus 8) The monster trait that was more common: monsters whose attacks cause loud sound (freq bonus 2) The monster trait that was more common: monsters with sleep resistance (freq bonus 1) The monster trait that was more common: monsters that are uncommon by a factor 3 (freq bonus 4) The monster trait that was more common: monsters that are humanoid (freq bonus 12) The monster trait that was more common: monsters whose attacks paralyze you (freq bonus 1) The monster trait that was more common: monsters that have infravision (freq bonus 4) The monster species that never randomly spawned: bramble warp fungus The monster species that never randomly spawned: giant cocktypus The monster species that never randomly spawned: indigo force patch The monster species that never randomly spawned: electric gel The monster species that never randomly spawned: umbra mold The monster species that never randomly spawned: patellate liqueur disapprobation hulled psychotherapist sickbay The monster species that never randomly spawned: rainbow growth The monster species that never randomly spawned: centaur shaman The monster species that never randomly spawned: factualism coshed The monster species that never randomly spawned: beamer The RNG hath decreed that this item was never generated: terere (nanika) The RNG hath decreed that this item was never generated: implant of memory (astral) The RNG hath decreed that this item was never generated: war hat (wide metal helm) The RNG hath decreed that this item was never generated: implant of hacking (dun) The RNG hath decreed that this item was never generated: amulet of explosion (nuclear) The RNG hath decreed that this item was never generated: black dragon scale mail ((null)) The RNG hath decreed that this item was never generated: sensor cloak (minded cloak) The RNG hath decreed that this item was never generated: bunny uniform (red leather armor) The RNG hath decreed that this item was never generated: vermin swatter ((null)) The RNG hath decreed that this item was never generated: eerie cloak (ghostly cloak) The RNG hath decreed that this item was generated more often: ring mail ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: tidal wave (tolkienian, freq bonus 31) The RNG hath decreed that this item was generated more often: droven bolt (obsidian bolt, freq bonus 8) The RNG hath decreed that this item was generated more often: healing (white, freq bonus 21) The RNG hath decreed that this item was generated more often: inka stinger ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: helm of detect monsters (golden helmet, freq bonus 26) The RNG hath decreed that this item was generated more often: apophyllite (teal, freq bonus 48) The RNG hath decreed that this item was generated more often: school cap ((null), freq bonus 148) The RNG hath decreed that this item was generated more often: discount action (cashed, freq bonus 8) The RNG hath decreed that this item was generated more often: extreme power (turquoise, freq bonus 33) The RNG hath decreed that this item was generated more often: flying (winged, freq bonus 8) The RNG hath decreed that this item was generated more often: magical shield ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: silver long sword ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: implant of valhalla (carmine, freq bonus 2) The RNG hath decreed that this item was generated more often: implant of sunlight (ferocious, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of nirvana (singing, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of the RNG (autocursing, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of discovery (ignorant cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: unfair stilettos (beautiful heels, freq bonus 11) The RNG hath decreed that this item was generated more often: heretic cloak (godless cloak, freq bonus 5) The RNG hath decreed that this item was always generated cursed: silver slingstone (gray) The RNG hath decreed that this item was always generated cursed: reverse identify (OH CAPTAIN MY CAPTAIN) The RNG hath decreed that this item was always generated cursed: locking (aluminum) The RNG hath decreed that this item was always generated cursed: chloroform (blackthorn) The RNG hath decreed that this item was always generated cursed: dementia boots (ankle boots) The RNG hath decreed that this item was always generated cursed: levitation (cyan) The RNG hath decreed that this item was always generated cursed: mirror (looking glass) The RNG hath decreed that this item was always generated cursed: fleece bolt ((null)) The RNG hath decreed that this item was always generated cursed: implant of truth (terrene) The RNG hath decreed that this item was always generated cursed: detect food (cyan) The RNG hath decreed that this trap was always invisible: sleeping gas trap The RNG hath decreed that this trap was generated more often: animation trap (freq bonus 4) Trap randomization happened for 1 in 260 traps Trap difficulty was increased by 92 Next attribute increase check would have come at turn 840 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having warning (0) You were prevented from having a sight bonus (0) Your chance to block was 32% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (463) You survived Spells known in the end Name Level Category Fail Memory a - levitation 4 body 38% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (space helmet) leather gloves (camouflage patterned gloves) low boots (walking shoes) Scrolls scroll of healing (VANILLA SHOPKEEPERS DONT LET YOU OUT IF YOUR INVISIBLE) scroll of mana (HEEL STEALING) scroll of phase door (MAKE SLEX GREAT AGAIN) scroll of standard id (THOBARRABAU MICHAEL MICHAEL OSIRIS PHOR PHORBA ABRIEL) scroll of cure (SUN FALL FROM SKY) * scroll of extra healing (EMULSION DARNEDER) * scroll of greater mana restoration (THE AI IS OUTWITTING THE HUMANS) Spellbooks spellbook of levitation (left-handed) Rings ring of warning (eternium) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... You and the kitten escaped from the dungeon with 6 points, Since you escaped early, the score list will not be checked.