Leeroy, lawful male doppelganger Paladin -------- |......| |.$..`.| $..| |..@f... #.........| ---.---- ---------- [Leeroy the Fighter of Law] St5 Dx14 Co16 In7 Wi11 Ch12 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw25(25) AC-3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: peacevision You could not have this property extrinsically: the Force You could not have this property intrinsically: shock resistance Potion identification only worked 3 times out of 9 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 44 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 16 Monsters only dropped their equipment with 96% chance Book drop chance was reduced to 93% Scroll drop chance was reduced to 99% Musable item generation frequency had a negative bias of 7% Ring drop chance was reduced to 60% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 87% Potion drop chance was reduced to 85% Weapon drop chance was reduced to 94% Tool drop chance was reduced to 83% The following skill could not be trained at all: techniques The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: sexy flats The following skill was limited to basic proficiency: bow The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: two-handed weapons The following skill became untrainable if you tried to train it too early: shield (turn 7) The following skill became untrainable if you tried to train it too early: flail (turn 1708) The following skill became untrainable after a while: divination spells (turn 54631) The following skill couldn't be trained before a certain turn number is reached: bare-handed combat (turn 41872) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 38825 Monster spawn increase reached its maximum at turn 99978 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 399700 The monster class that cannot be genocided was leprechaun The monster class that was spawned more often: eye or sphere (freq bonus 2) The monster species that spawned more often: Simon Belmont (freq bonus 18) The monster species that spawned more often: agent black patch (freq bonus 6) The monster species that spawned more often: hell cattle (freq bonus 4) The monster species that spawned more often: aureolin mushroom (freq bonus 15) The monster species that spawned more often: aeration leapt (freq bonus 18) The monster species that spawned more often: purple naga hatchling (freq bonus 10) The monster species that spawned more often: paralysis whip salamander (freq bonus 5) The monster species that spawned more often: noteworthy otolith (freq bonus 30) The monster species that spawned more often: swarming girl (freq bonus 10) The monster species that spawned more often: drunk jet guy (freq bonus 8) The monster species that spawned more often: annihilator grid bug (freq bonus 6) The monster species that spawned more often: eldrak (freq bonus 6) The monster species that spawned more often: paralyzed ufo part (freq bonus 6) The monster species that spawned more often: stygian hag (freq bonus 15) The monster species that spawned more often: stronger poison sphere (freq bonus 12) The monster species that spawned more often: New Kop (freq bonus 12) The monster species that spawned more often: unavoidably quake (freq bonus 20) The monster species that spawned more often: stone growth (freq bonus 8) The monster species that spawned more often: Doabli (freq bonus 15) The monster species that spawned more often: Klara's high-heeled sandal (freq bonus 30) The monster trait that was more common: monsters that can throw boulders (freq bonus 2) The monster trait that was more common: monsters whose attacks cause map amnesia (freq bonus 1) The monster trait that was more common: monsters that have humanoid speech (freq bonus 1) The monster trait that was more common: monsters that have engulfing attacks (freq bonus 3) The monster trait that was more common: monsters whose attacks poison you and drain constitution (freq bonus 2) The monster trait that was more common: monsters that have engulfing attacks (freq bonus 2) The monster species that never randomly spawned: elder golden dragon The monster species that never randomly spawned: mobat The monster species that never randomly spawned: baby gray dragon The monster species that never randomly spawned: squad earth elemental The monster species that never randomly spawned: high force fungus The monster species that never randomly spawned: evil priest The monster species that never randomly spawned: mountain pack centaur The monster species that never randomly spawned: yellow starlit sky The monster species that never randomly spawned: Kankurou Nishiyama The monster species that never randomly spawned: serrated rogue The RNG hath decreed that this item was never generated: induce vomiting (rank) The RNG hath decreed that this item was never generated: message filter helmet (netradiation helmet) The RNG hath decreed that this item was never generated: cloak of sudden attack (fertile cloak) The RNG hath decreed that this item was never generated: helm of amnesia (crazy helmet) The RNG hath decreed that this item was never generated: endure cold (deep) The RNG hath decreed that this item was never generated: pick-axe ((null)) The RNG hath decreed that this item was never generated: diamond dragon scale shield (diamond dragonhide shield) The RNG hath decreed that this item was never generated: diamond (white) The RNG hath decreed that this item was never generated: venom shield (dark green shield) The RNG hath decreed that this item was never generated: collusion knife ((null)) The RNG hath decreed that this item was generated more often: create familiar (glittering, freq bonus 44) The RNG hath decreed that this item was generated more often: soft star ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: good night (wish parser, freq bonus 16) The RNG hath decreed that this item was generated more often: droven helm (spider shaped helm, freq bonus 20) The RNG hath decreed that this item was generated more often: hippie heels (red overknees, freq bonus 24) The RNG hath decreed that this item was generated more often: spawn cloak (voluminous cloak, freq bonus 92) The RNG hath decreed that this item was generated more often: take selfie (pristine, freq bonus 30) The RNG hath decreed that this item was generated more often: implant of replenishing (hibernal, freq bonus 15) The RNG hath decreed that this item was generated more often: yatagan ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: death (long, freq bonus 14) The RNG hath decreed that this item was generated more often: rainbow dragon scales ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: plain cloak (homicidal cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: increase max hitpoints (vanishing, freq bonus 3) The RNG hath decreed that this item was generated more often: deep dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: commander suit (black men's suit, freq bonus 8) The RNG hath decreed that this item was generated more often: oliharcon splint mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: magic dragon scale shield (magic dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: heavy concrete ball ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: soft lady shoe ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: welsh onion ((null), freq bonus 9) The RNG hath decreed that this item was always generated cursed: brass dragon scale shield (brass dragonhide shield) The RNG hath decreed that this item was always generated cursed: lacquered dancing shoe ((null)) The RNG hath decreed that this item was always generated cursed: cyan dragon scale shield (cyan dragonhide shield) The RNG hath decreed that this item was always generated cursed: sledge hammer ((null)) The RNG hath decreed that this item was always generated cursed: bunny uniform (red leather armor) The RNG hath decreed that this item was always generated cursed: gauntlets of stealing (polnish gloves) The RNG hath decreed that this item was always generated cursed: rose quartz (pink) The RNG hath decreed that this item was always generated cursed: implant of valhalla (carmine) The RNG hath decreed that this item was always generated cursed: stone of hate (gray) The RNG hath decreed that this item was always generated cursed: inka mithril-coat ((null)) The RNG hath decreed that this trap was always invisible: display trap The RNG hath decreed that this trap was generated more often: level teleporter (freq bonus 8) Trap randomization happened for 1 in 374 traps Next attribute increase check would have come at turn 2247 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having peacevision (0) You were prevented from using the force like a real jedi (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (63) You survived Spells known in the end Name Level Category Fail Memory a - resist poison 1 protect 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (guzzle helmet) leather gloves (light gloves) low boots (walking shoes) Scrolls scroll of healing (THE MONSTER NEEDS A PLUS3 WEAPON TO HIT) scroll of mana (TU HAI DEVIATO DAL PERCORSO MORTALE) scroll of phase door (KICKINTHENUTS) scroll of standard id (DIHOM CORINA VAJ SUTLH QAQ MAH GHOB GHAH) scroll of cure (RAIN FALL FROM SKY) * scroll of extra healing (VW GIANT BEETLE) * scroll of greater mana restoration (HIN LIE GEN UND SCHLA FEN) Spellbooks spellbook of resist poison (mysterious) Rings ring of warning (geode) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.