Leeroy, lawful male albae Poison Mage -------#-- |.....@... |.....F..| |........| |........| |........| |.....(... -----+---- [Leeroy the Poison Mixer] St6 Dx11 Co11 In16 Wi5 Ch7 PoiAlbMalLaw Dlvl:1 $0 HP23(23) Pw24(24) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Poison Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. This cloak feels a little itchy. You are lucky! Full moon tonight. # (2x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: burnopathy You could not have this property extrinsically: corrosivity You could not have this property intrinsically: telepathy Scroll identification only worked 100 times out of 136 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 6 Implant identification only worked 1 times out of 31 Spellbook identification only worked 2 times out of 7 Tool identification only worked 5 times out of 10 Monsters only dropped their equipment with 84% chance Scroll drop chance was reduced to 56% Ring drop chance was reduced to 70% Amulet drop chance was reduced to 10% Potion drop chance was reduced to 92% Weapon drop chance was reduced to 57% Tool drop chance was reduced to 79% Concealing monsters were spawned underneath items 62% of the time only The following skill could not be trained at all: searching The following skill was trained at half the usual rate: riding The following skill was trained at one fifth the usual rate: martial arts The following skill was limited to basic proficiency: petkeeping The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: broadsword The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 81) The following skill became untrainable if you tried to train it too early: elemental spells (turn 616) The following skill became untrainable after a while: pick-axe (turn 69000) The following skill couldn't be trained before a certain turn number is reached: riding (turn 50058) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 72420 Monster spawn increase reached its maximum at turn 345660 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 5092580 The monster class that cannot be genocided was light The monster class that was spawned more often: vampire (freq bonus 4) The monster species that spawned more often: uruk berserker (freq bonus 48) The monster species that spawned more often: luminescent force patch (freq bonus 21) The monster species that spawned more often: big trapper (freq bonus 30) The monster species that spawned more often: wand golem (freq bonus 16) The monster species that spawned more often: fried chicken (freq bonus 10) The monster species that spawned more often: lineament unstirred mulishly unflappably (freq bonus 72) The monster species that spawned more often: tunnel force wight (freq bonus 30) The monster species that spawned more often: lancehorn marine (freq bonus 84) The monster species that spawned more often: wounding knight (freq bonus 18) The monster species that spawned more often: busied sesame (freq bonus 14) The monster species that spawned more often: evil beam (freq bonus 14) The monster species that spawned more often: Barbara (freq bonus 48) The monster species that spawned more often: Five-Man (freq bonus 12) The monster species that spawned more often: spinner force fungus (freq bonus 12) The monster species that spawned more often: super elemental (freq bonus 21) The monster species that spawned more often: snakelike frightfully (freq bonus 18) The monster species that spawned more often: rumbler (freq bonus 14) The monster species that spawned more often: gore bearer (freq bonus 36) The monster species that spawned more often: forest cattle (freq bonus 10) The monster species that spawned more often: upraising snappier (freq bonus 14) The monster trait that was more common: monsters whose attacks drain your luck (freq bonus 3) The monster trait that was more common: monsters that are breathless (freq bonus 2) The monster trait that was more common: monsters that were generated by jonadab's perlscript (nope, slex is not being taken over by robots) (freq bonus 8) The monster trait that was more common: monsters whose attacks banish you (freq bonus 2) The monster trait that was more common: monsters who attack with big fat head spikes (freq bonus 1) The monster trait that was more common: monsters that cuss (freq bonus 2) The monster trait that was more common: monsters that hit as a +3 weapon (freq bonus 32) The monster species that never randomly spawned: Johanetta The monster species that never randomly spawned: fighter golem The monster species that never randomly spawned: apolitically carolinian nonzero smegma cyclamate The monster species that never randomly spawned: Laurens The monster species that never randomly spawned: marid elemental The monster species that never randomly spawned: shuffled subfamily The monster species that never randomly spawned: vivid missingno The monster species that never randomly spawned: rodmen applicative The monster species that never randomly spawned: blister growth The monster species that never randomly spawned: Dragon Lord The RNG hath decreed that this item was never generated: wizard lock (dark green) The RNG hath decreed that this item was never generated: crossbow bolt ((null)) The RNG hath decreed that this item was never generated: cloak of respawning (hammered cloak) The RNG hath decreed that this item was never generated: helm of teleportation (spinning helmet) The RNG hath decreed that this item was never generated: skullcap (metal disk) The RNG hath decreed that this item was never generated: fireball (ragged) The RNG hath decreed that this item was never generated: eternium blade ((null)) The RNG hath decreed that this item was never generated: training stone (gray) The RNG hath decreed that this item was never generated: hard mode stone (gray) The RNG hath decreed that this item was never generated: egg ((null)) The RNG hath decreed that this item was generated more often: warping (MY SPUTA WILL FLOW DOWN, freq bonus 202) The RNG hath decreed that this item was generated more often: magic mapping (ELAM EBOW, freq bonus 9) The RNG hath decreed that this item was generated more often: EVC stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: fixing (complete, freq bonus 8) The RNG hath decreed that this item was generated more often: high-scoring heels (heroine mocassins, freq bonus 29) The RNG hath decreed that this item was generated more often: gauntlets of safeguard (orange gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: inka mithril-coat ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: disconnect stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: trap creation stone (gray, freq bonus 30) The RNG hath decreed that this item was generated more often: create familiar (wormwood, freq bonus 30) The RNG hath decreed that this item was generated more often: shit stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: anti drinker helmet (gemmed helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: raygun ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: green sweets ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: arrow ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: tripe ration ((null), freq bonus 107) The RNG hath decreed that this item was generated more often: stone of vulnerability (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: restore ability (light brown, freq bonus 5) The RNG hath decreed that this item was generated more often: gain ability (ruby, freq bonus 8) The RNG hath decreed that this item was generated more often: bell ((null), freq bonus 5) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 58) The RNG hath decreed that this item was always generated cursed: implant of corruption (wailing) The RNG hath decreed that this item was always generated cursed: leech (andalusite) The RNG hath decreed that this item was always generated cursed: starvation stone (gray) The RNG hath decreed that this item was always generated cursed: lootcut (cleaved) The RNG hath decreed that this item was always generated cursed: instant amnesia (HAKUNA MATATA) The RNG hath decreed that this item was always generated cursed: implant of attrition (vigorous) The RNG hath decreed that this item was always generated cursed: ice (IMMORTAL DUNGEON) The RNG hath decreed that this item was always generated cursed: droven bow (spider-legged bow) The RNG hath decreed that this item was always generated cursed: pear ((null)) The RNG hath decreed that this item was always generated cursed: dwarvish roundshield (large round shield) The RNG hath decreed that this trap was always invisible: quasar trap The RNG hath decreed that this trap was generated more often: stun trap (freq bonus 2) Trap randomization happened for 1 in 695 traps Next attribute increase check would have come at turn 879 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having corrosivity (0) You were prevented from having burnopathy (0) You had 1500 points of nutrition remaining You had full nutrients You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Seveso Toxin, Fukoshima Radiation and Mustard Gas Your deity was Seveso Toxin The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (560) You survived Spells known in the end Name Level Category Fail Memory a - confuse monster 2 enchant 0% 100% b - protection 1 protect 0% 100% c - cure blindness 2 healing 0% 100% d - poison blast 4 attack 19% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) sigil of control 1X Prepared(0) sigil of tempest 1X Prepared(0) sigil of discharge 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons silver khakkhara (silver monk's staff) Armor poisonous cloak (polyform cloak) Scrolls scroll of consecration (STRIPE SORROW) scroll of healing (VE FORBRYDERNE) scroll of mana (BEARK THE SHELL TO LOWED DEFEND BUR RISED OTHER) scroll of phase door (MUCH THEEF VERY ROCK) scroll of standard id (HEALHEALHEALHEAL) scroll of cure (NEED MORE ID IS THE TITLE OF THE SLEX ANTHEM) * scroll of extra healing (IT IS LITERALLY SATANIC TO MAKE DISINTEGRATION RESISTANCE NOT PROTECT YOUR ITEMS) * scroll of greater mana restoration (NNA GI NA ARA MKPURU AMU) Spellbooks spellbook of confuse monster (garbage) spellbook of protection (salient) spellbook of cure blindness (stinking) spellbook of poison blast (tame) Potions potion of gain ability (clotted blood) potion of oil (pungent) Rings ring of gain dexterity (ridged) Wands wand of poison (teak) wand of venom scattering (ivy) Tools oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) spirituality [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Poison Mage... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.