Leeroy, lawful male doppelganger Paladin ------------- |.@f....P...- |...........| +...`.......| |.$......---- |........#, -.---#--.-,# [Leeroy the Fighter of Law] St7 Dx6 Co15 In9 Wi13 Ch15 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw26(26) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: half physical damage You could not have this property extrinsically: magic resistance You could not have this property intrinsically: stoned chilling Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 18 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 16 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 79% chance Scroll drop chance was reduced to 80% Musable item generation frequency had a negative bias of 42% Ring drop chance was reduced to 70% Wand drop chance was reduced to 96% Amulet drop chance was reduced to 66% Potion drop chance was reduced to 98% Armor drop chance was reduced to 83% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 96% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: whip The following skill was trained at one fifth the usual rate: club The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: lightsaber The following skill was limited to expert proficiency: devices The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 21) The following skill became untrainable if you tried to train it too early: short sword (turn 100) The following skill became untrainable after a while: boomerang (turn 69848) The following skill couldn't be trained before a certain turn number is reached: spear (turn 28094) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 111366 Monster spawn increase reached its maximum at turn 162520 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 3463664 The monster class that cannot be genocided was nymph The monster class that was spawned more often: Keystone Kop (freq bonus 2) The monster species that spawned more often: false bitch (freq bonus 8) The monster species that spawned more often: prick rat (freq bonus 8) The monster species that spawned more often: unborn soul (freq bonus 6) The monster species that spawned more often: smashlin (freq bonus 8) The monster species that spawned more often: triple palpate gloving mutely polloi (freq bonus 16) The monster species that spawned more often: bastardizing laved (freq bonus 30) The monster species that spawned more often: petty giant ant (freq bonus 16) The monster species that spawned more often: carrion vine (freq bonus 21) The monster species that spawned more often: Radio Lieutenant (freq bonus 12) The monster species that spawned more often: doener (freq bonus 3) The monster species that spawned more often: unmagic worm mass (freq bonus 18) The monster species that spawned more often: sow retard (freq bonus 5) The monster species that spawned more often: Mailie's beguiling sneaker (freq bonus 7) The monster species that spawned more often: darkness gloam (freq bonus 18) The monster species that spawned more often: torchbearer (freq bonus 12) The monster species that spawned more often: manic-depressive turret (freq bonus 12) The monster species that spawned more often: Mania (freq bonus 6) The monster species that spawned more often: war bantam (freq bonus 24) The monster species that spawned more often: berated plane (freq bonus 16) The monster species that spawned more often: undead anachronounbinder (freq bonus 10) The monster trait that was more common: monsters that count as human (freq bonus 2) The monster trait that was more common: monsters that shriek (freq bonus 2) The monster trait that was more common: monsters that eat meat (freq bonus 1) The monster trait that was more common: monsters who attack with the touch of death (freq bonus 2) The monster trait that was more common: monsters that eat both meat and veggies (freq bonus 1) The monster trait that was more common: monsters that count as rats (freq bonus 1) The monster trait that was more common: monsters that produce loud farting noises (freq bonus 4) The monster species that never randomly spawned: frilling manpower The monster species that never randomly spawned: eldritch mushroom The monster species that never randomly spawned: mind fungus The monster species that never randomly spawned: dependance scragging The monster species that never randomly spawned: faithful The monster species that never randomly spawned: troll clan chief The monster species that never randomly spawned: inertia mushroom The monster species that never randomly spawned: gray warp fungus The monster species that never randomly spawned: vip rubber The monster species that never randomly spawned: Juen The RNG hath decreed that this item was never generated: implant of dusk (volcanic) The RNG hath decreed that this item was never generated: bionic cloak (avenger cloak) The RNG hath decreed that this item was never generated: unfindable stone (gray) The RNG hath decreed that this item was never generated: anti-disquiet cloak (grass cloak) The RNG hath decreed that this item was never generated: laser swatter ((null)) The RNG hath decreed that this item was never generated: cirmocline (pink) The RNG hath decreed that this item was never generated: acquirement (important) The RNG hath decreed that this item was never generated: helm of opposite alignment (crested helmet) The RNG hath decreed that this item was never generated: clone monster (multiple) The RNG hath decreed that this item was never generated: burrow (beautiful) The RNG hath decreed that this item was generated more often: extra healing (HEALHEALHEALHEAL, freq bonus 27) The RNG hath decreed that this item was generated more often: stuck announcement stone (gray, freq bonus 32) The RNG hath decreed that this item was generated more often: huge club ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: russian roulette (gun-shaped, freq bonus 15) The RNG hath decreed that this item was generated more often: implant of puncturing (fortified, freq bonus 27) The RNG hath decreed that this item was generated more often: gauntlets of leech (fingerless gloves, freq bonus 18) The RNG hath decreed that this item was generated more often: stone of naked stripping (gray, freq bonus 236) The RNG hath decreed that this item was generated more often: ruby dragon scale mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: disthene (teal, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of suffering (compact, freq bonus 6) The RNG hath decreed that this item was generated more often: deafness stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: gold chain ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: melee prefix stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: heavy concrete ball ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: dart of disintegration ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: resist petrification (rocky, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of weak magic (weaksauce, freq bonus 5) The RNG hath decreed that this item was generated more often: darkness (obscure, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet versus stone (lunate, freq bonus 11) The RNG hath decreed that this item was generated more often: dark elven short sword (black runed short sword, freq bonus 32) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 87) The RNG hath decreed that this item was always generated cursed: helmet of undead warning (dark helmet) The RNG hath decreed that this item was always generated cursed: hippie heels (red overknees) The RNG hath decreed that this item was always generated cursed: sin (old-testamentarian) The RNG hath decreed that this item was always generated cursed: fauchard (pole sickle) The RNG hath decreed that this item was always generated cursed: RapiRapi ((null)) The RNG hath decreed that this item was always generated cursed: spinel (violet) The RNG hath decreed that this item was always generated cursed: bullshit (YOU STEPPED INTO A HEAP OF SHIT) The RNG hath decreed that this item was always generated cursed: remove resistance (cyclic) The RNG hath decreed that this item was always generated cursed: paper sword ((null)) The RNG hath decreed that this item was always generated cursed: stormy cloak (storm coat) The RNG hath decreed that this trap was always invisible: enmity trap The RNG hath decreed that this trap was generated more often: falling nastystone trap (freq bonus 5) Trap randomization happened for 1 in 486 traps Next attribute increase check would have come at turn 222 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having magic resistance (0) You were prevented from having half physical damage (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (699) You survived Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (basin helmet) leather gloves (orange gloves) low boots (walking shoes) Scrolls scroll of healing (SUPERCOMPLEX LICHENORC) scroll of mana (G2G NOW) scroll of phase door (ROBBER BUS) scroll of standard id (JUMP OFF A BRIDGE) scroll of cure (PEW PEW BITCHES) * scroll of extra healing (CHRISTINA AGUILERA IS THE AUNT OF AMYS BROTHER) * scroll of greater mana restoration (0000000000 65535 F) Spellbooks spellbook of shocking sphere (programmed) Rings ring of warning (rock solid) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Fare thee well Leeroy the Paladin... You and the kitten escaped from the dungeon with 4 points, Since you escaped early, the score list will not be checked.