Leeroy, lawful male doppelganger Paladin ---------- +..`..... |....F...| |......d.. |.......@| ---------- [Leeroy the Fighter of Law] St5 Dx12 Co14 In10 Wi17 Ch11 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw25(25) AC-2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: disintegration resistance You could not have this property extrinsically: freezopathy You could not have this property intrinsically: flying Scroll identification only worked 100 times out of 198 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 12 Implant identification only worked 1 times out of 28 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 178 Monsters only dropped their musable items with 92% chance Scroll drop chance was reduced to 91% Ring drop chance was reduced to 98% Amulet drop chance was reduced to 93% Potion drop chance was reduced to 95% Weapon drop chance was reduced to 78% Armor drop chance was reduced to 85% Tool drop chance was reduced to 61% Food drop chance was reduced to 98% Monster death drops spawned with only 93% chance The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: boomerang The following skill was trained at one fifth the usual rate: general combat The following skill was limited to basic proficiency: spirituality The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: hammer The following skill became untrainable if you tried to train it too early: attack spells (turn 12) The following skill became untrainable if you tried to train it too early: unicorn horn (turn 104) The following skill became untrainable after a while: lance (turn 36958) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 13734) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 46174 Monster spawn increase reached its maximum at turn 107098 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2217040 The monster class that cannot be genocided was gnome The monster class that was spawned more often: xan or other mythical/fantastic insect (freq bonus 3) The monster species that spawned more often: shortener (freq bonus 10) The monster species that spawned more often: pixie (freq bonus 24) The monster species that spawned more often: white slime (freq bonus 22) The monster species that spawned more often: obverting slipping (freq bonus 5) The monster species that spawned more often: neothelid (freq bonus 10) The monster species that spawned more often: blue jelly (freq bonus 21) The monster species that spawned more often: nature lady (freq bonus 48) The monster species that spawned more often: pr0n girl (freq bonus 5) The monster species that spawned more often: black wolf (freq bonus 16) The monster species that spawned more often: revenant (freq bonus 5) The monster species that spawned more often: adopted course (freq bonus 48) The monster species that spawned more often: bane wight (freq bonus 24) The monster species that spawned more often: undead doom marine (freq bonus 12) The monster species that spawned more often: sawing flew (freq bonus 28) The monster species that spawned more often: blackest febrifuge diligently (freq bonus 36) The monster species that spawned more often: undead warp fungus (freq bonus 42) The monster species that spawned more often: great evil dragon (freq bonus 7) The monster species that spawned more often: amorphous stalk (freq bonus 90) The monster species that spawned more often: salvaging chosen twee (freq bonus 36) The monster species that spawned more often: stalking grandmaster lichen (freq bonus 12) The monster trait that was more common: monsters whose attacks suck your blood (freq bonus 4) The monster trait that was more common: monsters that are breathless (freq bonus 6) The monster trait that was more common: monsters whose attacks delete your data (freq bonus 4) The monster trait that was more common: monster shoes (AmyBSOD loves those!) (freq bonus 1) The monster trait that was more common: monsters that revive after death (freq bonus 1) The monster trait that was more common: monsters that are amorphous (freq bonus 2) The monster trait that was more common: monsters whose attacks levelport you, or drain your levels if you can't levelport (freq bonus 1) The monster species that never randomly spawned: yellow faerie The monster species that never randomly spawned: petty steam vortex The monster species that never randomly spawned: lattice clan The monster species that never randomly spawned: borked gaunt The monster species that never randomly spawned: map mimic The monster species that never randomly spawned: isobaric surname unpinning The monster species that never randomly spawned: hound of Tindalos The monster species that never randomly spawned: fire girl The monster species that never randomly spawned: big wand trove The monster species that never randomly spawned: exotism afoot The monster class that always generated with extra speed: grue The RNG hath decreed that this item was never generated: heavy hammer ((null)) The RNG hath decreed that this item was never generated: bigscript helm (great helmet) The RNG hath decreed that this item was never generated: magic missile (vellum) The RNG hath decreed that this item was never generated: high-heeled sandal ((null)) The RNG hath decreed that this item was never generated: flail ((null)) The RNG hath decreed that this item was never generated: extra healing (puce) The RNG hath decreed that this item was never generated: magic flute (flute) The RNG hath decreed that this item was never generated: stick of dynamite (red stick) The RNG hath decreed that this item was never generated: wonder helmet (weeping helmet) The RNG hath decreed that this item was never generated: stoning (petrified) The RNG hath decreed that this item was generated more often: vanishing (fading, freq bonus 14) The RNG hath decreed that this item was generated more often: competition boots (blue sneakers, freq bonus 16) The RNG hath decreed that this item was generated more often: amulet of power (bloody, freq bonus 4) The RNG hath decreed that this item was generated more often: cartridge of having a horror (dream helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: leather leash (leash, freq bonus 82) The RNG hath decreed that this item was generated more often: cure glib (lovely, freq bonus 15) The RNG hath decreed that this item was generated more often: hippie heels (red overknees, freq bonus 18) The RNG hath decreed that this item was generated more often: mass healing (vermilion, freq bonus 19) The RNG hath decreed that this item was generated more often: chemistry set (box of obscure-looking glass devices, freq bonus 41) The RNG hath decreed that this item was generated more often: ancient arrow ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: manastone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: enchant armor (thin, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of remedy (brutal, freq bonus 11) The RNG hath decreed that this item was generated more often: levitation (agate, freq bonus 2) The RNG hath decreed that this item was generated more often: berserk (immortal, freq bonus 7) The RNG hath decreed that this item was generated more often: empty line helmet (strip bandana, freq bonus 5) The RNG hath decreed that this item was generated more often: helm of underwater action (scuba helmet, freq bonus 99) The RNG hath decreed that this item was generated more often: dream eater (tapered, freq bonus 9) The RNG hath decreed that this item was generated more often: grow trees (mossy, freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets of misfiring (clumsy gloves, freq bonus 3) The RNG hath decreed that this item was always generated cursed: invulnerability (icy) The RNG hath decreed that this item was always generated cursed: sinking (SPORKHACK ASCENSION) The RNG hath decreed that this item was always generated cursed: rhythmic star ((null)) The RNG hath decreed that this item was always generated cursed: hugging gown (contaminated coat) The RNG hath decreed that this item was always generated cursed: onion ((null)) The RNG hath decreed that this item was always generated cursed: club ((null)) The RNG hath decreed that this item was always generated cursed: regeneration (antique) The RNG hath decreed that this item was always generated cursed: rotten stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of permanence (concrete cloak) The RNG hath decreed that this item was always generated cursed: rumor (BU MISH MISH EMAS) The RNG hath decreed that this trap was always invisible: rebellion trap The RNG hath decreed that this trap was generated more often: arbitrary weight trap (freq bonus 24) Trap randomization happened for 1 in 422 traps Next attribute increase check would have come at turn 221 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having disintegration resistance (0) You were prevented from having freezopathy (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (198) You survived Spells known in the end Name Level Category Fail Memory a - cure stun 3 healing 0% 200% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (covered helmet) leather gloves (even pair of gloves) low boots (walking shoes) Scrolls scroll of healing (BIG NOISE BY SHAKE WING MAYBE LOW SP) scroll of mana (IDE BY 0) scroll of phase door (FAGEYUDUD) scroll of standard id (LEG TATTOO) scroll of cure (SUTSI) * scroll of extra healing (MYS SKIN WITH ACID) * scroll of greater mana restoration (GRO STUNT NO EFFECTIVE) Spellbooks spellbook of cure stun (castle) Rings ring of warning (tin) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.