Leeroy, lawful male doppelganger Paladin ------------- |.........d.+ |.........@.| |...........- |...........| ------------- Z [Leeroy the Fighter of Law] St3 Dx10 Co13 In6 Wi7 Ch12 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw27(27) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: detect monsters You could not have this property extrinsically: full nutrients You could not have this property intrinsically: telepathy Ring identification only worked 4 times out of 14 Spellbook identification only worked 2 times out of 29 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 96% chance Monsters only dropped their equipment with 89% chance Scroll drop chance was reduced to 98% Ring drop chance was reduced to 85% Wand drop chance was reduced to 89% Potion drop chance was reduced to 80% Armor drop chance was reduced to 56% Tool drop chance was reduced to 76% Food drop chance was reduced to 95% Monster death drops spawned with only 98% chance The following skill could not be trained at all: searching The following skill was trained at half the usual rate: polymorphing The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: polearms The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: shield The following skill became untrainable if you tried to train it too early: techniques (turn 23) The following skill became untrainable if you tried to train it too early: enchantment spells (turn 1060) The following skill became untrainable after a while: riding (turn 33361) The following skill couldn't be trained before a certain turn number is reached: scimitar (turn 21508) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 12854 Monster spawn increase reached its maximum at turn 87086 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 4069575 The monster class that cannot be genocided was unicorn or horse Today, this monster class was always generated invisible: umber hulk The monster class that was spawned more often: troll (freq bonus 2) The monster species that spawned more often: fairy dragon (freq bonus 12) The monster species that spawned more often: reaccustoming accountantship (freq bonus 20) The monster species that spawned more often: leading mosquito (freq bonus 12) The monster species that spawned more often: roadblock fungus (freq bonus 5) The monster species that spawned more often: scroll mimic (freq bonus 14) The monster species that spawned more often: ghetto warp fungus (freq bonus 11) The monster species that spawned more often: Kira Yoshinaka, bane of the Ako (freq bonus 15) The monster species that spawned more often: runoff growth (freq bonus 60) The monster species that spawned more often: blister mushroom (freq bonus 24) The monster species that spawned more often: porter cursed stalk (freq bonus 6) The monster species that spawned more often: kalidah (freq bonus 18) The monster species that spawned more often: great rainbow dragon (freq bonus 30) The monster species that spawned more often: fleece monster (freq bonus 108) The monster species that spawned more often: rotted potato in someone's microwave (freq bonus 8) The monster species that spawned more often: exobiology scram (freq bonus 10) The monster species that spawned more often: nobleman (freq bonus 36) The monster species that spawned more often: shiny botchily (freq bonus 9) The monster species that spawned more often: weretroll (freq bonus 20) The monster species that spawned more often: giant venus flytrap (freq bonus 4) The monster species that spawned more often: dungeon master (freq bonus 24) The monster trait that was more common: monsters that are uncommon by a factor 5 (freq bonus 2) The monster trait that was more common: monsters that want the Book of the Dead (freq bonus 22) The monster trait that was more common: monsters that count as bats (freq bonus 3) The monster trait that was more common: monsters that mew (freq bonus 1) The monster species that never randomly spawned: hide decidual The monster species that never randomly spawned: fife fungus The monster species that never randomly spawned: metabolite oxen The monster species that never randomly spawned: kirikiri mai The monster species that never randomly spawned: decayed stalk The monster species that never randomly spawned: fever lich The monster species that never randomly spawned: antipyretic dp pustuliform wouldst The monster species that never randomly spawned: uprear underclothing populace cathouse tatami The monster species that never randomly spawned: calderon arctic The monster species that never randomly spawned: karmic colony The RNG hath decreed that this item was never generated: obsidian axe ((null)) The RNG hath decreed that this item was never generated: high boots (jackboots) The RNG hath decreed that this item was never generated: mercurial dragon scales ((null)) The RNG hath decreed that this item was never generated: magic marker ((null)) The RNG hath decreed that this item was never generated: amulet of mental stability (slexy) The RNG hath decreed that this item was never generated: implant of daring (felicitous) The RNG hath decreed that this item was never generated: acid (measured) The RNG hath decreed that this item was never generated: blood dragon scale shield (blood dragonhide shield) The RNG hath decreed that this item was never generated: fleece bolt ((null)) The RNG hath decreed that this item was never generated: heavy chain ((null)) The RNG hath decreed that this item was generated more often: bad effect (LITTLE STRAWBERRY ME BABY, freq bonus 9) The RNG hath decreed that this item was generated more often: super mantle (red mantle, freq bonus 16) The RNG hath decreed that this item was generated more often: protection (black onyx, freq bonus 35) The RNG hath decreed that this item was generated more often: boots of safeguard (orange boots, freq bonus 38) The RNG hath decreed that this item was generated more often: amulet of unchanging (concave, freq bonus 15) The RNG hath decreed that this item was generated more often: organoblade ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: soft mattock ((null), freq bonus 145) The RNG hath decreed that this item was generated more often: speed monster (brass, freq bonus 5) The RNG hath decreed that this item was generated more often: stone of misfiring (gray, freq bonus 28) The RNG hath decreed that this item was generated more often: meatsword ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: sniper beam (corrupted, freq bonus 14) The RNG hath decreed that this item was generated more often: asian pear ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: kyrt shirt ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: make invisible (marble, freq bonus 6) The RNG hath decreed that this item was generated more often: time stop (continued, freq bonus 6) The RNG hath decreed that this item was generated more often: flint (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: anti disintegration (doorstopping, freq bonus 2) The RNG hath decreed that this item was generated more often: gauntlets of plugsuit (tightly fitting gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: elysium hostage chain ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: form shifting (constant, freq bonus 21) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 37) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 95) The RNG hath decreed that this item was always generated cursed: invulnerability (icy) The RNG hath decreed that this item was always generated cursed: purple dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: wings of angel (wings) The RNG hath decreed that this item was always generated cursed: gauntlets of good fortune (yellow gloves) The RNG hath decreed that this item was always generated cursed: hunting rifle ((null)) The RNG hath decreed that this item was always generated cursed: numbness (constricting) The RNG hath decreed that this item was always generated cursed: evencore cloak (odd hull cloak) The RNG hath decreed that this item was always generated cursed: great houchou ((null)) The RNG hath decreed that this item was always generated cursed: trap creation stone (gray) The RNG hath decreed that this item was always generated cursed: eater stone (gray) The RNG hath decreed that this trap was always invisible: glue trap The RNG hath decreed that this trap was generated more often: plasma trap (freq bonus 1) Trap randomization happened for 1 in 158 traps Next attribute increase check would have come at turn 270 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having detect monsters (0) You were prevented from having full nutrients (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (401) You survived Spells known in the end Name Level Category Fail Memory a - enlighten 4 body 90% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (great helmet) leather gloves (princess gloves) low boots (walking shoes) Scrolls scroll of healing (DEVNULL TRIBUTE TOURNAMENT) scroll of mana (CIRMOCLINE) scroll of phase door (UPDATING PINOBOT IS LIKE HITTING YOURSELF WITH A SHARP STONE) scroll of standard id (SCROLL LABEL THAT IS LONGER THAN 80 CHARACTERS) scroll of cure (IN THE BUTT KIDNEYS) * scroll of extra healing (ANTONIO DUCKERAS MADE ME A SHOE FETISHIST) * scroll of greater mana restoration (CURSE THE CURSES INTERFACE) Spellbooks spellbook of enlighten (wrath) Rings ring of warning (above) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.