Leeroy, lawful male doppelganger Paladin -- ----.---- .......| |.......| |.......| |.......| |.......| |........ |@......| |d......| .......| ----.--`- -- [Leeroy the Fighter of Law] St5 Dx9 Co15 In10 Wi13 Ch8 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw27(27) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: wallwalking You could not have this property extrinsically: fire resistance You could not have this property intrinsically: numbopathy Scroll identification only worked 100 times out of 124 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 7 Implant identification only worked 1 times out of 45 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 9 Monsters only dropped their musable items with 81% chance Scroll drop chance was reduced to 81% Musable item generation frequency had a negative bias of 52% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 82% Potion drop chance was reduced to 98% Armor drop chance was reduced to 89% Tool drop chance was reduced to 96% Food drop chance was reduced to 84% Concealing monsters were spawned underneath items 80% of the time only The following skill could not be trained at all: body armor The following skill was trained at half the usual rate: axe The following skill was trained at one fifth the usual rate: knife The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: sling The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: saber (turn 23) The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 5520) The following skill became untrainable after a while: polearms (turn 24314) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 41207) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 49940 Monster spawn increase reached its maximum at turn 125229 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 1303680 The monster class that cannot be genocided was nymph The monster class that was spawned more often: jelly (freq bonus 2) The monster species that spawned more often: mizuchi (freq bonus 12) The monster species that spawned more often: Janine (freq bonus 16) The monster species that spawned more often: damms (freq bonus 8) The monster species that spawned more often: bramble colony (freq bonus 12) The monster species that spawned more often: porter bad egg (freq bonus 24) The monster species that spawned more often: penetratingly whelming sacristry nonpredictable (freq bonus 4) The monster species that spawned more often: mint giant (freq bonus 5) The monster species that spawned more often: Juen's sexy leather pump (freq bonus 20) The monster species that spawned more often: stalactite smasher (freq bonus 24) The monster species that spawned more often: boweled slier (freq bonus 18) The monster species that spawned more often: Mailie (freq bonus 5) The monster species that spawned more often: elder racoon dog (freq bonus 5) The monster species that spawned more often: memory hound (freq bonus 8) The monster species that spawned more often: mountain moogle (freq bonus 12) The monster species that spawned more often: thighs (freq bonus 12) The monster species that spawned more often: lower brain (freq bonus 8) The monster species that spawned more often: expansive commissionership foolfish devaluated serviceable mighty (freq bonus 32) The monster species that spawned more often: duergar lord (freq bonus 6) The monster species that spawned more often: petty hobbit brigand thief (freq bonus 6) The monster species that spawned more often: eastern mystic fox (freq bonus 21) The monster trait that was more common: monsters that avoid being in a line with you (freq bonus 2) The monster trait that was more common: monsters that squawk (freq bonus 6) The monster species that never randomly spawned: plait yogic The monster species that never randomly spawned: red growth The monster species that never randomly spawned: dogbot The monster species that never randomly spawned: night orc The monster species that never randomly spawned: flying rust monster The monster species that never randomly spawned: Katrin's dancing shoe The monster species that never randomly spawned: gnome illusionist The monster species that never randomly spawned: shechinah sephirah The monster species that never randomly spawned: heat rose The monster species that never randomly spawned: petty large pile of killer coins The RNG hath decreed that this item was never generated: amulet of own race warning (cabbalist) The RNG hath decreed that this item was never generated: cloak of freedom (angband cloak) The RNG hath decreed that this item was never generated: no-light stone (gray) The RNG hath decreed that this item was never generated: cure blindness (TIRACLE RAMICAL RELRAMI LUE) The RNG hath decreed that this item was never generated: resistance (DESREVER TSEPMET) The RNG hath decreed that this item was never generated: pendant (looped) The RNG hath decreed that this item was never generated: protection (wide) The RNG hath decreed that this item was never generated: gain wisdom (glass) The RNG hath decreed that this item was never generated: blaster bolt ((null)) The RNG hath decreed that this item was never generated: dustbin stone (gray) The RNG hath decreed that this item was generated more often: spellbinder (multiplicative, freq bonus 3) The RNG hath decreed that this item was generated more often: The Nemean Lion hide ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: vampire blood (blood-red, freq bonus 64) The RNG hath decreed that this item was generated more often: embossed plate mail ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: evil dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of discovery (ignorant cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: mass healing (vermilion, freq bonus 4) The RNG hath decreed that this item was generated more often: dwarvish iron helm (hard hat, freq bonus 5) The RNG hath decreed that this item was generated more often: polymorph control (emerald, freq bonus 15) The RNG hath decreed that this item was generated more often: russian roulette (gun-shaped, freq bonus 9) The RNG hath decreed that this item was generated more often: amnesia (forgotten, freq bonus 4) The RNG hath decreed that this item was generated more often: antimagic stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: enchant weapon (DAIYEN FOOELS, freq bonus 3) The RNG hath decreed that this item was generated more often: penis pole ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: lacquered dancing shoe ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: hiding (hidden tea, freq bonus 8) The RNG hath decreed that this item was generated more often: yellow spell cloak (petrified cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: antimagic stone (gray, freq bonus 70) The RNG hath decreed that this item was generated more often: cloak of respawning (hammered cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: light (VERR YED HORRE, freq bonus 6) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 93) The RNG hath decreed that this item was always generated cursed: wax candle (candle) The RNG hath decreed that this item was always generated cursed: worthless piece of teal glass (teal) The RNG hath decreed that this item was always generated cursed: oil candle (candle) The RNG hath decreed that this item was always generated cursed: trap creation (TOP SECRET DO NOT READ) The RNG hath decreed that this item was always generated cursed: huge chunk of meat ((null)) The RNG hath decreed that this item was always generated cursed: implant of attrition (vigorous) The RNG hath decreed that this item was always generated cursed: ice box of holding (cooling box) The RNG hath decreed that this item was always generated cursed: pack of floppies (box containing little plastic cards) The RNG hath decreed that this item was always generated cursed: implant of remorse (communal) The RNG hath decreed that this item was always generated cursed: memory loss stone (gray) The RNG hath decreed that this trap was always invisible: rolling boulder trap The RNG hath decreed that this trap was generated more often: limitation trap (freq bonus 6) Trap randomization happened for 1 in 205 traps Next attribute increase check would have come at turn 1965 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having phasing (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (469) You survived Spells known in the end Name Level Category Fail Memory a - entrapping 6 divine 98% 500% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (wok-shaped helmet) leather gloves (padded gloves) low boots (walking shoes) Scrolls scroll of healing (ELF FIND HONEY SOMEWHERE) scroll of mana (FOLDING WING ATLITUDE VERY DAMAGE USED) scroll of phase door (FINGER OF DEATH SELFZAP) scroll of standard id (IPSAE IAOAI) scroll of cure (MUCH THEEF VERY ROCK) * scroll of extra healing (THX FEMMY) * scroll of greater mana restoration (ORC PAPER SCISSORS LIZARD SPOCK) Spellbooks spellbook of entrapping (extraordinary) Rings ring of warning (jasper) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.