Leeroy, lawful male doppelganger Paladin -----+----- |.`...`..`| |.`..pf@.`| |``.......| |`.`$...... ----------- [Leeroy the Fighter of Law] St3 Dx10 Co14 In8 Wi15 Ch12 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw25(25) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: jumping You could not have this property extrinsically: stealth You could not have this property intrinsically: technicality Scroll identification only worked 100 times out of 117 Ring identification only worked 4 times out of 13 Implant identification only worked 1 times out of 38 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 50 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 72% chance Scroll drop chance was reduced to 92% Wand drop chance was reduced to 75% Amulet drop chance was reduced to 55% Potion drop chance was reduced to 84% Weapon drop chance was reduced to 90% Armor drop chance was reduced to 73% Food drop chance was reduced to 96% The following skill could not be trained at all: bare-handed combat The following skill was trained at half the usual rate: pick-axe The following skill was trained at one fifth the usual rate: martial arts The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: javelin The following skill was limited to expert proficiency: martial arts The following skill became untrainable if you tried to train it too early: dagger (turn 4) The following skill became untrainable if you tried to train it too early: lightsaber (turn 45) The following skill became untrainable after a while: two-handed sword (turn 42945) The following skill couldn't be trained before a certain turn number is reached: two-handed weapons (turn 59714) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 49232 Monster spawn increase reached its maximum at turn 133375 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 371382 The monster class that cannot be genocided was rub monster The monster class that was spawned more often: imp or minor demon (freq bonus 4) The monster species that spawned more often: muk (freq bonus 10) The monster species that spawned more often: black patch (freq bonus 15) The monster species that spawned more often: gummed unalarmed (freq bonus 6) The monster species that spawned more often: thiamine hempseed (freq bonus 12) The monster species that spawned more often: Tasmanian devil (freq bonus 48) The monster species that spawned more often: energy force patch (freq bonus 32) The monster species that spawned more often: whatnot scalesmen (freq bonus 18) The monster species that spawned more often: roller xorn (freq bonus 42) The monster species that spawned more often: master water dragon (freq bonus 56) The monster species that spawned more often: RNGed Kop (freq bonus 36) The monster species that spawned more often: bellicosely distended antipoverty (freq bonus 8) The monster species that spawned more often: trapping chicken (freq bonus 30) The monster species that spawned more often: opal spore (freq bonus 12) The monster species that spawned more often: ghetto force fungus (freq bonus 24) The monster species that spawned more often: threshold stalk (freq bonus 24) The monster species that spawned more often: dreadblossom swarm (freq bonus 18) The monster species that spawned more often: monster lizard (freq bonus 42) The monster species that spawned more often: wager specimen (freq bonus 18) The monster species that spawned more often: jamboree nostalgically (freq bonus 20) The monster species that spawned more often: super trapdoor spider (freq bonus 60) The monster trait that was more common: monsters whose attacks wrap around and drown you (freq bonus 3) The monster species that never randomly spawned: blue blob The monster species that never randomly spawned: sea ogre The monster species that never randomly spawned: lindorm The monster species that never randomly spawned: forwarder surer The monster species that never randomly spawned: hellbat The monster species that never randomly spawned: speed trove The monster species that never randomly spawned: tubular fleece merchandisable wreaking The monster species that never randomly spawned: mixture dietary The monster species that never randomly spawned: nether fiend The monster species that never randomly spawned: oathbreaker The RNG hath decreed that this item was never generated: egoism (ITS ALL MINE) The RNG hath decreed that this item was never generated: x'mas cake ((null)) The RNG hath decreed that this item was never generated: implant of credit (consecrated) The RNG hath decreed that this item was never generated: war hat (wide metal helm) The RNG hath decreed that this item was never generated: amulet of waking (awake) The RNG hath decreed that this item was never generated: implant of faith (resonant) The RNG hath decreed that this item was never generated: droven plate mail (crested black plate) The RNG hath decreed that this item was never generated: amulet of power (bloody) The RNG hath decreed that this item was never generated: randomized helmet (RNG helmet) The RNG hath decreed that this item was never generated: silver slingstone (gray) The RNG hath decreed that this item was generated more often: stone chain ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: cloak of paralysis (red cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: underlayer cloak (up-down cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: bad effect stone (gray, freq bonus 181) The RNG hath decreed that this item was generated more often: cloak of drain resistance (vampiric cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: summon undead (black, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of magical breathing (octagonal, freq bonus 7) The RNG hath decreed that this item was generated more often: godmode (heavenly, freq bonus 32) The RNG hath decreed that this item was generated more often: lightning (rainbow, freq bonus 20) The RNG hath decreed that this item was generated more often: Ultimate Tsuyoshi Special (camo, freq bonus 17) The RNG hath decreed that this item was generated more often: amethyst dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of curse (dark cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: water bolt (accusory, freq bonus 11) The RNG hath decreed that this item was generated more often: shimmering dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: figurine ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: steel whip ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: low effect stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: spoon ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: clove of garlic ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: banishment (cocky, freq bonus 11) The RNG hath decreed that this item was always generated cursed: amulet of teleport control (transitory) The RNG hath decreed that this item was always generated cursed: sexy leather pump ((null)) The RNG hath decreed that this item was always generated cursed: finger of death (stained) The RNG hath decreed that this item was always generated cursed: summon boss (MONST DOT C AINT BIG ENOUGH) The RNG hath decreed that this item was always generated cursed: diode (two-wired thing) The RNG hath decreed that this item was always generated cursed: cloak of conflict (politician cloak) The RNG hath decreed that this item was always generated cursed: metal club (heavy club) The RNG hath decreed that this item was always generated cursed: crossbow bolt ((null)) The RNG hath decreed that this item was always generated cursed: lootcut stone (gray) The RNG hath decreed that this item was always generated cursed: gauntlets of dexterity (fencing gloves) The RNG hath decreed that this trap was always invisible: throne trap The RNG hath decreed that this trap was generated more often: green spell trap (freq bonus 3) Trap randomization happened for 1 in 657 traps Next attribute increase check would have come at turn 387 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having stealth (0) You were prevented from having jumping (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (551) You survived Spells known in the end Name Level Category Fail Memory a - chemistry 1 divine 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (crested helmet) leather gloves (concrete gloves) low boots (walking shoes) Scrolls scroll of healing (BADIDEAS XOMIDEAS DIESELTEAMIDEAS) scroll of mana (SPARKLING EDWARD CULLEN) scroll of phase door (PROKLINJATI SVOJ ZIVOT) scroll of standard id (DNHSLEX IS DNETHACK WITH SHOOOOOOOES) scroll of cure (FANTASY ADVENTURE TO ANAL LAND AKA FATAL) * scroll of extra healing (IAOMORMOROTOKONBAI) * scroll of greater mana restoration (LEGEND OF FH BREATH OF THE DANK) Spellbooks spellbook of chemistry (white-listed) Rings ring of warning (constant) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.