Leeroy, lawful male doppelganger Paladin ----------- |.........+ |.........| |.........| |........d| |........@| ---- ------ [Leeroy the Fighter of Law] St3 Dx11 Co18 In7 Wi13 Ch15 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw26(26) AC-2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: contamination resistance You could not have this property extrinsically: wallwalking You could not have this property intrinsically: acid resistance Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 29 Wand identification only worked 3 times out of 53 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 138 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 52% chance Ring drop chance was reduced to 83% Amulet drop chance was reduced to 30% Potion drop chance was reduced to 49% Weapon drop chance was reduced to 72% Armor drop chance was reduced to 85% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 86% of the time only The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: trident The following skill became untrainable if you tried to train it too early: matter spells (turn 53) The following skill became untrainable if you tried to train it too early: chaos spells (turn 1178) The following skill became untrainable after a while: two-handed weapons (turn 69766) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 45987) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 70491 Monster spawn increase reached its maximum at turn 217761 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 714294 The monster class that cannot be genocided was worm The monster class that was spawned more often: nemese (freq bonus 12) The monster species that spawned more often: magic-colored force fungus (freq bonus 30) The monster species that spawned more often: abbreviator rambled (freq bonus 52) The monster species that spawned more often: voracious kraken (freq bonus 15) The monster species that spawned more often: Domiel (freq bonus 90) The monster species that spawned more often: eastern poltergeist (freq bonus 28) The monster species that spawned more often: clay mushroom (freq bonus 26) The monster species that spawned more often: topaz force fungus (freq bonus 26) The monster species that spawned more often: slime bag (freq bonus 14) The monster species that spawned more often: cannon sadist (freq bonus 84) The monster species that spawned more often: Hastur the Unspeakable (freq bonus 60) The monster species that spawned more often: calculated whirligig (freq bonus 120) The monster species that spawned more often: bright white colony (freq bonus 13) The monster species that spawned more often: The Dreamer (freq bonus 28) The monster species that spawned more often: venom slime (freq bonus 26) The monster species that spawned more often: sulfur patch (freq bonus 102) The monster species that spawned more often: plasma warp fungus (freq bonus 26) The monster species that spawned more often: kobold lord (freq bonus 42) The monster species that spawned more often: nabassu (freq bonus 56) The monster species that spawned more often: cosier hookworm chirographic (freq bonus 162) The monster species that spawned more often: frybone (freq bonus 64) The monster trait that was more common: monsters that like to mimic objects (freq bonus 1) The monster trait that was more common: monsters who try to convert you to their religion (freq bonus 2) The monster species that never randomly spawned: ice skeleton The monster species that never randomly spawned: card mold The monster species that never randomly spawned: beautiful dutch girl The monster species that never randomly spawned: makuschda The monster species that never randomly spawned: drone warp fungus The monster species that never randomly spawned: poison vortex The monster species that never randomly spawned: holy water golem The monster species that never randomly spawned: corrosion trove The monster species that never randomly spawned: tracheobronchial constricted The monster species that never randomly spawned: grandly tautology The RNG hath decreed that this item was never generated: granite impaler ((null)) The RNG hath decreed that this item was never generated: rainbow dragon scales ((null)) The RNG hath decreed that this item was never generated: stone of thirst (gray) The RNG hath decreed that this item was never generated: disarming (wet) The RNG hath decreed that this item was never generated: parasol ((null)) The RNG hath decreed that this item was never generated: knife ((null)) The RNG hath decreed that this item was never generated: asbestos javelin ((null)) The RNG hath decreed that this item was never generated: gentlewoman's dress (expensive dress) The RNG hath decreed that this item was never generated: sludge (litter) The RNG hath decreed that this item was never generated: charoite (violet) The RNG hath decreed that this item was generated more often: blood dragon scale shield (blood dragonhide shield, freq bonus 20) The RNG hath decreed that this item was generated more often: chest of holding (wooden container, freq bonus 38) The RNG hath decreed that this item was generated more often: amulet of speed (beam, freq bonus 20) The RNG hath decreed that this item was generated more often: devil star ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: high-elven helm (runed helm, freq bonus 18) The RNG hath decreed that this item was generated more often: blaster bolt ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: shield ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: slow monster (tin, freq bonus 13) The RNG hath decreed that this item was generated more often: ranseur (hilted polearm, freq bonus 20) The RNG hath decreed that this item was generated more often: icky blade ((null), freq bonus 58) The RNG hath decreed that this item was generated more often: data chip ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: proof armor (I AM THE KING, freq bonus 11) The RNG hath decreed that this item was generated more often: boots of interruption (velcro sandals, freq bonus 5) The RNG hath decreed that this item was generated more often: delight stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: stethoscope ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: create monster (LEP GEX VEN ZEA, freq bonus 8) The RNG hath decreed that this item was generated more often: deep dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: fluorite (violet, freq bonus 5) The RNG hath decreed that this item was generated more often: pick-axe ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: bad luck (acyclic, freq bonus 4) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 46) The RNG hath decreed that this item was always generated cursed: wax candle (candle) The RNG hath decreed that this item was always generated cursed: small shield ((null)) The RNG hath decreed that this item was always generated cursed: lunch of boiled egg ((null)) The RNG hath decreed that this item was always generated cursed: striking (ebony) The RNG hath decreed that this item was always generated cursed: amethyst dragon scale shield (amethyst dragonhide shield) The RNG hath decreed that this item was always generated cursed: boss companion (JUBILEX IS MY BEST FRIEND) The RNG hath decreed that this item was always generated cursed: spell memory stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of warmth (metal cloak) The RNG hath decreed that this item was always generated cursed: farlook stone (gray) The RNG hath decreed that this item was always generated cursed: highscore stone (gray) The RNG hath decreed that this trap was always invisible: unskilled trap The RNG hath decreed that this trap was generated more often: maurah trap (freq bonus 1) Trap randomization happened for 1 in 148 traps Next attribute increase check would have come at turn 544 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having telepathy (0) You were prevented from having phasing (0) You were prevented from having contamination resistance (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (598) You survived Spells known in the end Name Level Category Fail Memory a - detect monsters 4 divine 77% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (aluminium helmet) leather gloves (nonexistant gloves) low boots (walking shoes) Scrolls scroll of healing (RODNEYS TOWER ALLOWS MONSTERS TO GENOCIDE YOU AND THERE IS ZERO DEFENSE AGAINST THAT) scroll of mana (AMICHAMCHOU CHOUCHAO CHEROEI OUEIACHO ODOU PROSEIOGGES) scroll of phase door (PENDERFYNIAD ANGHYWIR) scroll of standard id (CRASH EM EXTENDED DEMOLITION DERBY) scroll of cure (THE MIND FLAYERS TENTACLES SUCK YOU) * scroll of extra healing (PHORBEA BRIMO NEREATO DAMON BRIMON SEDNA DARDAR) * scroll of greater mana restoration (ECNETOPINMO) Spellbooks spellbook of detect monsters (magnificent) Rings ring of warning (drawn) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.