Leeroy, lawful male doppelganger Paladin -.----- |...... |@..$.| |d..... ------- [Leeroy the Fighter of Law] St4 Dx6 Co14 In8 Wi10 Ch11 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw26(26) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: cold resistance You could not have this property extrinsically: invisibility You could not have this property intrinsically: magic resistance Scroll identification only worked 100 times out of 132 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 36 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 17 Gem identification only worked 100 times out of 169 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 71% chance Monsters only dropped their equipment with 75% chance Scroll drop chance was reduced to 93% Wand drop chance was reduced to 92% Amulet drop chance was reduced to 60% Implant drop chance was reduced to 91% Weapon drop chance was reduced to 71% Food drop chance was reduced to 97% Monster death drops spawned with only 92% chance The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: general combat The following skill was trained at one fifth the usual rate: techniques The following skill was limited to basic proficiency: body armor The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: petkeeping The following skill became untrainable if you tried to train it too early: divination spells (turn 15) The following skill became untrainable if you tried to train it too early: protection spells (turn 30) The following skill became untrainable after a while: martial arts (turn 31649) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 65737) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 51017 Monster spawn increase reached its maximum at turn 217150 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 7021588 The monster class that cannot be genocided was piece of food Today, this monster class was always generated invisible: jabberwock The monster class that was spawned more often: pile of coins (freq bonus 2) The monster color that was spawned more often: bright magenta (freq bonus 3) The monster species that spawned more often: ki-rin (freq bonus 12) The monster species that spawned more often: werevortex (freq bonus 40) The monster species that spawned more often: dinosaur (freq bonus 24) The monster species that spawned more often: controller permamimic (freq bonus 21) The monster species that spawned more often: fungoid mold (freq bonus 20) The monster species that spawned more often: golden naga (freq bonus 24) The monster species that spawned more often: tamlit (freq bonus 10) The monster species that spawned more often: werehorse (freq bonus 16) The monster species that spawned more often: Denise's girl shoe (freq bonus 5) The monster species that spawned more often: giant glowing rat (freq bonus 6) The monster species that spawned more often: nightly spore (freq bonus 7) The monster species that spawned more often: gnome queen (freq bonus 16) The monster species that spawned more often: Shuma-Gorath (freq bonus 6) The monster species that spawned more often: lavender growth (freq bonus 8) The monster species that spawned more often: Annika (freq bonus 10) The monster species that spawned more often: bad Olog-hai (freq bonus 5) The monster species that spawned more often: green worm (freq bonus 16) The monster species that spawned more often: trasher ant (freq bonus 15) The monster species that spawned more often: lava mushroom (freq bonus 72) The monster species that spawned more often: violet beauty (freq bonus 12) The monster trait that was more common: monsters that make chicken sounds (freq bonus 1) The monster trait that was more common: monsters that are classified as petty (freq bonus 3) The monster trait that was more common: monsters whose attacks deactivate your intrinsics (freq bonus 6) The monster trait that was more common: monsters whose attacks freeze you with ice blocks (freq bonus 2) The monster trait that was more common: monsters with djinni dialogue (freq bonus 8) The monster trait that was more common: monsters that mutter cantrips (freq bonus 2) The monster trait that was more common: silent monsters (freq bonus 2) The monster species that never randomly spawned: black growth The monster species that never randomly spawned: escaloped administering The monster species that never randomly spawned: swamp hydra The monster species that never randomly spawned: ancient magic dragon The monster species that never randomly spawned: luck flayer The monster species that never randomly spawned: chiffonnier photosynthesizing The monster species that never randomly spawned: icer turret The monster species that never randomly spawned: stalking poison lichen The monster species that never randomly spawned: flying toaster The monster species that never randomly spawned: iron cock The monster class that always generated with extra speed: pile of coins The RNG hath decreed that this item was never generated: budo no sasu ((null)) The RNG hath decreed that this item was never generated: tele level (irregular) The RNG hath decreed that this item was never generated: shock resistance (copper) The RNG hath decreed that this item was never generated: pin bolt ((null)) The RNG hath decreed that this item was never generated: commander gloves (light gloves) The RNG hath decreed that this item was never generated: amulet versus curses (attractive) The RNG hath decreed that this item was never generated: water dragon scales ((null)) The RNG hath decreed that this item was never generated: burrow (beautiful) The RNG hath decreed that this item was never generated: bunny cake ((null)) The RNG hath decreed that this item was never generated: terere (nanika) The RNG hath decreed that this item was generated more often: magic mapping (shapeless, freq bonus 34) The RNG hath decreed that this item was generated more often: really heavy iron ball ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: highscore stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: huge club ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: hunting rifle ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: god-o-meter (highly-complicated electronic device, freq bonus 7) The RNG hath decreed that this item was generated more often: ice shield (dark blue shield, freq bonus 50) The RNG hath decreed that this item was generated more often: bituknife ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: implant of terror (sanguinary, freq bonus 12) The RNG hath decreed that this item was generated more often: darkness (obscure, freq bonus 13) The RNG hath decreed that this item was generated more often: egoist cloak (prolo cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: more helmet (less helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: parfait ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: bloodsucking shoes (yellow sneakers, freq bonus 18) The RNG hath decreed that this item was generated more often: danger (finger-smashing, freq bonus 10) The RNG hath decreed that this item was generated more often: starvation stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: stoning (petrified, freq bonus 7) The RNG hath decreed that this item was generated more often: manastone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of honor (boreal, freq bonus 10) The RNG hath decreed that this item was generated more often: paper sword ((null), freq bonus 11) The RNG hath decreed that this item was always generated cursed: sedge hat (wide conical hat) The RNG hath decreed that this item was always generated cursed: cloak of displacement (piece of cloth) The RNG hath decreed that this item was always generated cursed: map stone (gray) The RNG hath decreed that this item was always generated cursed: leather leash (leash) The RNG hath decreed that this item was always generated cursed: map level (crumbling) The RNG hath decreed that this item was always generated cursed: sapphire dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: amulet of fumbling (clumsy) The RNG hath decreed that this item was always generated cursed: athame ((null)) The RNG hath decreed that this item was always generated cursed: tooth of an algolian suntiger (very sharp tooth) The RNG hath decreed that this item was always generated cursed: tin ((null)) The RNG hath decreed that this trap was always invisible: laser trap The RNG hath decreed that this trap was generated more often: display trap (freq bonus 9) Trap randomization happened for 1 in 199 traps Next attribute increase check would have come at turn 670 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having cold resistance (0) You were prevented from having invisibility (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (161) You survived You didn't know any spells. Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (winged helmet) leather gloves (concrete gloves) low boots (walking shoes) Scrolls scroll of healing (TOME IS A CREATION BY DARKGOD) scroll of mana (ANTONIO DUCKERAS MADE ME A SHOE FETISHIST) scroll of phase door (GOOGLE TRANSLATE DOES NOT KNOW WHAT A BATARANG IS) scroll of standard id (YASDORIAN TEAMSPLAT ELITE SPYING ACADEMY) scroll of cure (WINDOWS XP IS THE ONLY REAL WINDOWS OPERATING SYSTEM) * scroll of extra healing (SNAIL IS THE BEST RACE IN ELONA) * scroll of greater mana restoration (PHAM NUWEN) Spellbooks spellbook of blank paper (plain) Rings ring of warning (jacinth) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.