Leeroy, neutral female monkey Chevalier -------- |....... |......| |@D..... -------- [Leeroy the Basher] St14 Dx7 Co13 In9 Wi9 Ch4 CheMonFemNeu Dlvl:1 $0 HP23(23) Pw21(21) AC5 Exp1 T1 Latest messages Salutations Leeroy, welcome to SlashEMExtended! You are a neutral female monkey Chevalier. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. Chevaliers aren't able to use more than one weapon at once. # Pick an object. @ a human or elf or you (monkey chevalier called Leeroy) Accessing Pokedex entry for chevalier... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = 10, magic resistance = 1, alignment 0. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, uses weapon - ordinary physical # (2x) leather saddle - This is a tool. Color: brown. Material: leather. Appearance: saddle. Most tools can be applied for an effect; some are also useful when wielded. Applying this at a tame monster may allow you to ride it. The more tame a monster is, the more likely you are to succeed in saddling it. clove of garlic - This is a comestible. Color: white. Material: organic. Appearance: (null). It can be eaten. This is a type of food that can be eaten by vegetarians, and it can also be used to keep vampires away from you. trident - This is a weapon. Color: cyan. Material: iron. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. The trident does sucky damage but has bonuses versus eels. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - a blessed +0 trident (weapon in hand) {10} Armor b - a blessed +0 robe (being worn) {16} c - a blessed +2 small shield (being worn) {12} Comestibles e - a blessed clove of garlic {0} f - a blessed sprig of wolfsbane {0} Scrolls h - a blessed scroll of sin {0} j - 5 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} Spellbooks g - a blessed spellbook of healing (5:3) {0} Potions d - 2 potions of holy water {0} Tools i - a blessed leather saddle {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: warning You could not have this property extrinsically: confusion resistance You could not have this property intrinsically: manaleech Potion identification only worked 3 times out of 16 Ring identification only worked 4 times out of 17 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 139 Monsters only dropped their musable items with 72% chance Monsters only dropped their equipment with 70% chance Wand drop chance was reduced to 64% Potion drop chance was reduced to 86% Weapon drop chance was reduced to 99% Armor drop chance was reduced to 90% Tool drop chance was reduced to 71% Monster death drops spawned with only 93% chance The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: shield The following skill was limited to expert proficiency: spirituality The following skill became untrainable if you tried to train it too early: knife (turn 35) The following skill became untrainable if you tried to train it too early: protection spells (turn 5612) The following skill became untrainable after a while: saber (turn 44058) The following skill couldn't be trained before a certain turn number is reached: two-weapon combat (turn 48440) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 36503 Monster spawn increase reached its maximum at turn 108499 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2252005 The monster class that cannot be genocided was human or elf The monster class that was spawned more often: nemese (freq bonus 4) The monster species that spawned more often: treasury golem (freq bonus 54) The monster species that spawned more often: real deity (freq bonus 5) The monster species that spawned more often: petty moaning spirit (freq bonus 14) The monster species that spawned more often: wood wight (freq bonus 24) The monster species that spawned more often: Eveline's sweet wedge sandal (freq bonus 20) The monster species that spawned more often: Itachi Uchiha (freq bonus 24) The monster species that spawned more often: Manuela's whore boot (freq bonus 64) The monster species that spawned more often: darkwood spider (freq bonus 48) The monster species that spawned more often: petty shadow ogre (freq bonus 15) The monster species that spawned more often: silver fox (freq bonus 96) The monster species that spawned more often: cage nonagreement (freq bonus 7) The monster species that spawned more often: lightning paraelemental (freq bonus 84) The monster species that spawned more often: unvoiced transported (freq bonus 14) The monster species that spawned more often: company indecipherable (freq bonus 12) The monster species that spawned more often: snow woman (freq bonus 44) The monster species that spawned more often: ring golem (freq bonus 10) The monster species that spawned more often: myrmidon hoplite (freq bonus 21) The monster species that spawned more often: Dark Schneider (freq bonus 14) The monster species that spawned more often: Erenge (freq bonus 72) The monster species that spawned more often: diminisher (freq bonus 24) The monster trait that was more common: monsters that use an evil scentful perfume (freq bonus 8) The monster trait that was more common: monsters whose attacks can disintegrate you (freq bonus 3) The monster trait that was more common: monsters whose attacks do acid damage (freq bonus 1) The monster trait that was more common: monsters that can be genocided (freq bonus 2) The monster trait that was more common: monsters whose stats are randomized per playthrough (freq bonus 2) The monster trait that was more common: monsters whose attacks freeze you with ice blocks (freq bonus 2) The monster trait that was more common: monsters whose attacks de-energize you (freq bonus 2) The monster trait that was more common: monsters that originate from Vanilla NetHack or SLASH'EM (freq bonus 2) The monster trait that was more common: monsters that count as mercenaries (freq bonus 2) The monster species that never randomly spawned: hubby slippy The monster species that never randomly spawned: party patch The monster species that never randomly spawned: squirrel The monster species that never randomly spawned: sucking fiend The monster species that never randomly spawned: zruty The monster species that never randomly spawned: trouncing palazzi The monster species that never randomly spawned: charcolt The monster species that never randomly spawned: giant random monster The monster species that never randomly spawned: kobold high mage The monster species that never randomly spawned: scandaled yawling The RNG hath decreed that this item was never generated: boss boots (rain boots) The RNG hath decreed that this item was never generated: elven dagger (runed dagger) The RNG hath decreed that this item was never generated: cocloak (withered cloak) The RNG hath decreed that this item was never generated: cutting laser ((null)) The RNG hath decreed that this item was never generated: drum of earthquake (drum) The RNG hath decreed that this item was never generated: traffic light ((null)) The RNG hath decreed that this item was never generated: cloak of curse (dark cloak) The RNG hath decreed that this item was never generated: voulge (pole cleaver) The RNG hath decreed that this item was never generated: repeatable boots (heap of shit boots) The RNG hath decreed that this item was never generated: green dragon scale shield (green dragonhide shield) The RNG hath decreed that this item was generated more often: war hat (wide metal helm, freq bonus 7) The RNG hath decreed that this item was generated more often: keen memory (black lily, freq bonus 20) The RNG hath decreed that this item was generated more often: hyper blue stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: undead turning (copper, freq bonus 29) The RNG hath decreed that this item was generated more often: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS, freq bonus 6) The RNG hath decreed that this item was generated more often: unspecified candle (candle, freq bonus 47) The RNG hath decreed that this item was generated more often: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED, freq bonus 25) The RNG hath decreed that this item was generated more often: trump coat (residential cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: cloak of flame (vestiary, freq bonus 18) The RNG hath decreed that this item was generated more often: stone of intrinsic loss (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: inertia control (contro, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of honor (boreal, freq bonus 12) The RNG hath decreed that this item was generated more often: infravision (unwritten, freq bonus 2) The RNG hath decreed that this item was generated more often: dwarvish mattock (broad pick, freq bonus 89) The RNG hath decreed that this item was generated more often: antimatter bullet ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: monster speed stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: freezing boots (side zip boots, freq bonus 9) The RNG hath decreed that this item was generated more often: paper shotgun ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: implant of impossibility (corporal, freq bonus 11) The RNG hath decreed that this item was generated more often: worthless piece of yellowish brown glass (yellowish brown, freq bonus 5) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 79) The RNG hath decreed that this item was always generated cursed: greyout cloak (colorfade cloak) The RNG hath decreed that this item was always generated cursed: implant of hacking (dun) The RNG hath decreed that this item was always generated cursed: wrapover stone (gray) The RNG hath decreed that this item was always generated cursed: paralysis (shivering) The RNG hath decreed that this item was always generated cursed: elvis shoes (velvet pumps) The RNG hath decreed that this item was always generated cursed: counterclockwise stone (gray) The RNG hath decreed that this item was always generated cursed: nature beam (retarded) The RNG hath decreed that this item was always generated cursed: knock (pink) The RNG hath decreed that this item was always generated cursed: Leo Nemaeus hide (lion skin) The RNG hath decreed that this item was always generated cursed: amulet of stone (unmaterial) The RNG hath decreed that this trap was always invisible: anoxic pit The RNG hath decreed that this trap was generated more often: verisiert! (freq bonus 5) Trap randomization happened for 1 in 729 traps Next attribute increase check would have come at turn 2264 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having warning (0) You were prevented from having confusion resistance (0) Your chance to block was 21% You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Buddha, Jahwe and Allah Your deity was Jahwe The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (297) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) healing hands 1X Prepared(0) spirituality check 1X Prepared(0) berserk 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (green robe) Scrolls scroll of sin (CHLELOR PHACHILER MAZ MACHAIRIOCH) scroll of healing (FALLBACK PANICBUTTON GETOUTOFJAILCARD) scroll of mana (ATTACK BY BURN BODY POWER MORE AS HEAVY VACANT) scroll of phase door (INS CUBITOR) scroll of standard id (ITS ALL MINE) scroll of cure (ASHPD) * scroll of extra healing (PHOL ENDE WODAN) * scroll of greater mana restoration (TORRENTED TOO MANY MOVIES) Spellbooks spellbook of healing (far away) Potions * potion of water (clear) Tools leather saddle (saddle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (32 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Expert) (20 of 160) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Expert) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Chevalier... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.