Leeroy, lawful male doppelganger Paladin ------ |....+ |....| |.f.|| |..@.. --.--- [Leeroy the Fighter of Law] St6 Dx7 Co14 In10 Wi12 Ch13 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw27(27) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. spellbook of whispers from beyond - This is a spellbook. Color: yellow. Material: paper. Appearance: talkative. Spell level: 8. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. Tries to identify your entire inventory, because unlike ToME, there is no *Identify* effect in this game. There is no 'sanity' stat either, so it permanently reduces your INT and WIS by one or two instead, and if any of those go below 3, you die instantly! Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: magic resistance You could not have this property extrinsically: freezopathy You could not have this property intrinsically: searching Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 17 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 152 Tool identification only worked 5 times out of 47 Monsters only dropped their musable items with 81% chance Monsters only dropped their equipment with 83% chance Ring drop chance was reduced to 71% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 63% Implant drop chance was reduced to 99% Food drop chance was reduced to 98% Monster death drops spawned with only 92% chance The following skill could not be trained at all: trident The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: body armor The following skill was limited to basic proficiency: shield The following skill was limited to skilled proficiency: implants The following skill was limited to expert proficiency: two-weapon combat The following skill became untrainable if you tried to train it too early: body spells (turn 90) The following skill became untrainable if you tried to train it too early: searching (turn 3450) The following skill became untrainable after a while: scimitar (turn 15436) The following skill couldn't be trained before a certain turn number is reached: two-handed weapons (turn 57522) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 125292 Monster spawn increase reached its maximum at turn 188797 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 11750352 The monster class that cannot be genocided was cockatrice The monster class that was spawned more often: major demon (freq bonus 2) The monster species that spawned more often: haltered woodiest (freq bonus 4) The monster species that spawned more often: siege caterpillar (freq bonus 16) The monster species that spawned more often: lava nymph (freq bonus 10) The monster species that spawned more often: pack rabbit (freq bonus 12) The monster species that spawned more often: inertia spore (freq bonus 6) The monster species that spawned more often: iron penetrator (freq bonus 9) The monster species that spawned more often: demonic hound (freq bonus 5) The monster species that spawned more often: poison viper (freq bonus 3) The monster species that spawned more often: dreading privet (freq bonus 12) The monster species that spawned more often: landmaid (freq bonus 20) The monster species that spawned more often: spike mushroom (freq bonus 72) The monster species that spawned more often: karmic spore (freq bonus 12) The monster species that spawned more often: nexus snail (freq bonus 8) The monster species that spawned more often: undead ladiesman (freq bonus 40) The monster species that spawned more often: Zappa the Possessed (freq bonus 18) The monster species that spawned more often: lode superintended staying (freq bonus 20) The monster species that spawned more often: ixitxachitl (freq bonus 9) The monster species that spawned more often: ice spirit (freq bonus 22) The monster species that spawned more often: antimatter stalk (freq bonus 28) The monster species that spawned more often: questioned sunnier crazily (freq bonus 8) The monster trait that was more common: monsters whose attacks banish you (freq bonus 2) The monster trait that was more common: monsters that are classified as petty (freq bonus 6) The monster trait that was more common: monsters whose attacks blind you (freq bonus 4) The monster trait that was more common: monsters from the Evil Variant (freq bonus 6) The monster species that never randomly spawned: minocentaur The monster species that never randomly spawned: retaliatory please The monster species that never randomly spawned: white yeek The monster species that never randomly spawned: mind force fungus The monster species that never randomly spawned: ratman The monster species that never randomly spawned: black snake The monster species that never randomly spawned: novel spore The monster species that never randomly spawned: seeker pungent sequenced The monster species that never randomly spawned: crossroad caned The monster species that never randomly spawned: dweller on the threshold The monster class that always generated with extra speed: nymph The RNG hath decreed that this item was never generated: nastiness (GO TEAM NASTYTRAP) The RNG hath decreed that this item was never generated: printed shirt ((null)) The RNG hath decreed that this item was never generated: cloak of discovery (ignorant cloak) The RNG hath decreed that this item was never generated: tarrier ((null)) The RNG hath decreed that this item was never generated: water walking boots (jungle boots) The RNG hath decreed that this item was never generated: implant of vines (arcadian) The RNG hath decreed that this item was never generated: striped shirt ((null)) The RNG hath decreed that this item was never generated: elongation cloak (long-range cloak) The RNG hath decreed that this item was never generated: disgusting chain ((null)) The RNG hath decreed that this item was never generated: training (chocolate) The RNG hath decreed that this item was generated more often: training stone (gray, freq bonus 29) The RNG hath decreed that this item was generated more often: elven short sword (runed short sword, freq bonus 6) The RNG hath decreed that this item was generated more often: light (glass, freq bonus 19) The RNG hath decreed that this item was generated more often: share pain (octogonal, freq bonus 23) The RNG hath decreed that this item was generated more often: whispering helmet (spired helmet, freq bonus 27) The RNG hath decreed that this item was generated more often: gauntlets of power (riding gloves, freq bonus 25) The RNG hath decreed that this item was generated more often: worthless piece of radiant glass (radiant, freq bonus 6) The RNG hath decreed that this item was generated more often: material stability (rock solid, freq bonus 6) The RNG hath decreed that this item was generated more often: tar chain mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: tempest horn (horn, freq bonus 9) The RNG hath decreed that this item was generated more often: nonsacred stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: victorian underwear ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: greyout cloak (colorfade cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: too heavy stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: blacky stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of luck negation (icky cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY, freq bonus 9) The RNG hath decreed that this item was generated more often: confusion (round cube, freq bonus 5) The RNG hath decreed that this item was generated more often: menu nose gloves (moth-bitten gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: beautiful shirt ((null), freq bonus 6) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 38) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 84) The RNG hath decreed that this item was always generated cursed: freeze sphere (hardcover) The RNG hath decreed that this item was always generated cursed: rare helmet (silk helmet) The RNG hath decreed that this item was always generated cursed: stone of no return (gray) The RNG hath decreed that this item was always generated cursed: boogeyman helmet (frequent helmet) The RNG hath decreed that this item was always generated cursed: laser beam ((null)) The RNG hath decreed that this item was always generated cursed: tempest horn (horn) The RNG hath decreed that this item was always generated cursed: shocking sphere (insulated) The RNG hath decreed that this item was always generated cursed: rhythmic star ((null)) The RNG hath decreed that this item was always generated cursed: meatsword ((null)) The RNG hath decreed that this item was always generated cursed: worthless piece of red glass (red) The RNG hath decreed that this trap was always invisible: blade wire The RNG hath decreed that this trap was generated more often: yellow spell trap (freq bonus 1) Trap randomization happened for 1 in 920 traps Next attribute increase check would have come at turn 990 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having magic resistance (0) You were prevented from having freezopathy (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (450) You survived Spells known in the end Name Level Category Fail Memory a - whispers from beyond 8 occult 100% 700% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (basin helmet) leather gloves (ice-cold gloves) low boots (walking shoes) Scrolls scroll of healing (HILLARY RODHAM CLINTON WANTS TO BAN THE HOT COFFEE MOD) scroll of mana (DARYGKO IAU IAU) scroll of phase door (SIPHRI BRISKYLMA AROUAZAR) scroll of standard id (AMICHAMCHOU CHOUCHAO CHEROEI OUEIACHO ODOU PROSEIOGGES) scroll of cure (SUCH LOVELY FLEECY SOFT LEATHER BOOTS) * scroll of extra healing (POLITICAL CORRECTNESS DICTATES THAT I CALL YOU FREEPERSON) * scroll of greater mana restoration (CONFUSION YOU FUXXOR) Spellbooks spellbook of whispers from beyond (talkative) Rings ring of warning (cheap) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... You and the kitten escaped from the dungeon with 4 points, Since you escaped early, the score list will not be checked.