Leeroy, lawful male doppelganger Paladin --.----- |....... |.....d| |....@.. -------- [Leeroy the Fighter of Law] St5 Dx12 Co17 In11 Wi14 Ch14 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw27(27) AC-2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: polymorph control You could not have this property extrinsically: drunken boxing You could not have this property intrinsically: energy regeneration Scroll identification only worked 100 times out of 172 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 9 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 3 Tool identification only worked 5 times out of 8 Monsters only dropped their equipment with 97% chance Musable item generation frequency had a negative bias of 1% Ring drop chance was reduced to 79% Amulet drop chance was reduced to 76% Potion drop chance was reduced to 97% Armor drop chance was reduced to 93% Tool drop chance was reduced to 92% Concealing monsters were spawned underneath items 26% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: body armor The following skill was trained at half the usual rate: bare-handed combat The following skill was trained at one fifth the usual rate: missile weapons The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: spirituality The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: long sword (turn 21) The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 162) The following skill became untrainable after a while: sling (turn 24890) The following skill couldn't be trained before a certain turn number is reached: dagger (turn 44970) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 64588 Monster spawn increase reached its maximum at turn 155158 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 4010563 The monster class that cannot be genocided was centaur The monster class that was spawned more often: trapper or lurker above (freq bonus 2) The monster species that spawned more often: elder green dragon (freq bonus 16) The monster species that spawned more often: banditry glamorized (freq bonus 15) The monster species that spawned more often: werevampire (freq bonus 12) The monster species that spawned more often: racketed jailbird (freq bonus 12) The monster species that spawned more often: steelix (freq bonus 24) The monster species that spawned more often: glass swarm piercer (freq bonus 16) The monster species that spawned more often: spinner warp patch (freq bonus 16) The monster species that spawned more often: mirror growth (freq bonus 24) The monster species that spawned more often: cartoonist lowered (freq bonus 24) The monster species that spawned more often: outranging omitting (freq bonus 12) The monster species that spawned more often: litter nymph (freq bonus 8) The monster species that spawned more often: penultimate kappa (freq bonus 6) The monster species that spawned more often: bright magenta missingno (freq bonus 4) The monster species that spawned more often: petty big black unicorn (freq bonus 14) The monster species that spawned more often: fragmentation grenade (freq bonus 6) The monster species that spawned more often: infantryman (freq bonus 28) The monster species that spawned more often: illicitly epicycle (freq bonus 9) The monster species that spawned more often: jikiniki (freq bonus 10) The monster species that spawned more often: Warden Brianna (freq bonus 12) The monster species that spawned more often: slime stalk (freq bonus 15) The monster trait that was more common: monsters that count as gnome (freq bonus 21) The monster trait that was more common: monsters that can swim (freq bonus 1) The monster species that never randomly spawned: amnesia force patch The monster species that never randomly spawned: beartrapper The monster species that never randomly spawned: club racquet The monster species that never randomly spawned: covetous demon orc The monster species that never randomly spawned: fecund swamp wolf The monster species that never randomly spawned: checker grue The monster species that never randomly spawned: wrinkled mushroom patch The monster species that never randomly spawned: nausea mushroom The monster species that never randomly spawned: frogman guide The monster species that never randomly spawned: whiny Mary-Sue The RNG hath decreed that this item was never generated: magic candle (candle) The RNG hath decreed that this item was never generated: amulet of anti experience (ringwraith) The RNG hath decreed that this item was never generated: gauntlets of trap creation (spiky gloves) The RNG hath decreed that this item was never generated: amulet of undressing (uplift) The RNG hath decreed that this item was never generated: sickness (fizzy) The RNG hath decreed that this item was never generated: implant of corruption (wailing) The RNG hath decreed that this item was never generated: robe of spell power (white robe) The RNG hath decreed that this item was never generated: rain pipe ((null)) The RNG hath decreed that this item was never generated: menu nose gloves (moth-bitten gloves) The RNG hath decreed that this item was never generated: quiz stone (gray) The RNG hath decreed that this item was generated more often: faerie floss rhing (splash of venom, freq bonus 6) The RNG hath decreed that this item was generated more often: knock (pink, freq bonus 13) The RNG hath decreed that this item was generated more often: sin (TU HAI DEVIATO DAL PERCORSO MORTALE, freq bonus 6) The RNG hath decreed that this item was generated more often: flicker visor (rural helmet, freq bonus 92) The RNG hath decreed that this item was generated more often: credit card ((null), freq bonus 51) The RNG hath decreed that this item was generated more often: confuse self (many-paged, freq bonus 31) The RNG hath decreed that this item was generated more often: disruption shield (disrupted, freq bonus 18) The RNG hath decreed that this item was generated more often: sturdy plateau boot for girls ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: diamond smasher ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: acquirement (gained, freq bonus 11) The RNG hath decreed that this item was generated more often: unidentify stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: enchant armor (ZELGO MER, freq bonus 4) The RNG hath decreed that this item was generated more often: nonintrinsical stone (gray, freq bonus 32) The RNG hath decreed that this item was generated more often: batarang ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: maximum damage stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: food ration ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: shoulder rings (strange rings, freq bonus 2) The RNG hath decreed that this item was generated more often: sin (old-testamentarian, freq bonus 7) The RNG hath decreed that this item was generated more often: dwarvish mithril-coat ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: pizza ((null), freq bonus 3) The RNG hath decreed that this item was always generated cursed: droven bolt (obsidian bolt) The RNG hath decreed that this item was always generated cursed: magic dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: weakness stone (gray) The RNG hath decreed that this item was always generated cursed: immunity to drawbridges (drawn) The RNG hath decreed that this item was always generated cursed: superscrolling (terrible) The RNG hath decreed that this item was always generated cursed: fire resistance (cooling) The RNG hath decreed that this item was always generated cursed: corpse ((null)) The RNG hath decreed that this item was always generated cursed: zipper boots (persian boots) The RNG hath decreed that this item was always generated cursed: random effects (milled) The RNG hath decreed that this item was always generated cursed: grow trees (mossy) The RNG hath decreed that this trap was always invisible: antilevel trap The RNG hath decreed that this trap was generated more often: nastiness trap (freq bonus 5) Trap randomization happened for 1 in 233 traps Next attribute increase check would have come at turn 1016 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having polymorph control (0) You were prevented from drunken boxing (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (168) You survived Spells known in the end Name Level Category Fail Memory a - restore ability 4 healing 70% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (dim colored helmet) leather gloves (princess gloves) low boots (walking shoes) Scrolls scroll of healing (THE FITNESS GRAM PACER TEST) scroll of mana (MEAD NI NAJAP) scroll of phase door (RISE DEFENCE BY FOGET ALL THE MOMENLOWERED HITING BY) scroll of standard id (I AM THE BEST) scroll of cure (WEZZY WEZZAH) * scroll of extra healing (SHIN KICK OF LOVE) * scroll of greater mana restoration (SHIVAN VEIDIMADUR NANAST STIGIO) Spellbooks spellbook of restore ability (sweet) Rings ring of warning (coral) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.