Leeroy, lawful male doppelganger Paladin ---------.------ |.......@d.....| +..._..........| |.........7....| ---------------- [Leeroy the Fighter of Law] St7 Dx6 Co14 In12 Wi12 Ch9 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw26(26) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: glib combat You could not have this property extrinsically: drain resistance You could not have this property intrinsically: fear resistance Scroll identification only worked 100 times out of 142 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 32 Implant identification only worked 1 times out of 47 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 168 Monsters only dropped their equipment with 86% chance Scroll drop chance was reduced to 76% Ring drop chance was reduced to 85% Amulet drop chance was reduced to 86% Potion drop chance was reduced to 88% Weapon drop chance was reduced to 65% Armor drop chance was reduced to 96% Tool drop chance was reduced to 84% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 68% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: mace The following skill was trained at half the usual rate: saber The following skill was trained at one fifth the usual rate: spirituality The following skill was limited to basic proficiency: sling The following skill was limited to skilled proficiency: dagger The following skill was limited to expert proficiency: body armor The following skill became untrainable if you tried to train it too early: shield (turn 21) The following skill became untrainable if you tried to train it too early: matter spells (turn 370) The following skill became untrainable after a while: attack spells (turn 28497) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 26123) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 58390 Monster spawn increase reached its maximum at turn 193720 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 1582203 The monster class that cannot be genocided was bat or bird The monster class that was spawned more often: (null) (freq bonus 8) The monster species that spawned more often: butterfly (freq bonus 40) The monster species that spawned more often: fecundate immemorially (freq bonus 78) The monster species that spawned more often: auditor hi intimately clubfoot (freq bonus 120) The monster species that spawned more often: undead devilfish (freq bonus 30) The monster species that spawned more often: hard blue jelly (freq bonus 78) The monster species that spawned more often: gab commented (freq bonus 36) The monster species that spawned more often: martian slave (freq bonus 132) The monster species that spawned more often: gnoll matriarch (freq bonus 9) The monster species that spawned more often: ultraviolet ray (freq bonus 10) The monster species that spawned more often: radiant fungus (freq bonus 54) The monster species that spawned more often: crackling blob (freq bonus 60) The monster species that spawned more often: Whitlevel Kop (freq bonus 72) The monster species that spawned more often: surviver suppositive antipersonnel (freq bonus 11) The monster species that spawned more often: dolgsman hunter (freq bonus 18) The monster species that spawned more often: Amorous Lady (freq bonus 14) The monster species that spawned more often: mastiff trotted (freq bonus 26) The monster species that spawned more often: pseudo lodestone putter (freq bonus 54) The monster species that spawned more often: jumping flame flower (freq bonus 20) The monster species that spawned more often: werecoins (freq bonus 40) The monster species that spawned more often: pranced tattle (freq bonus 20) The monster trait that was more common: monsters that avoid being in a line with you (freq bonus 1) The monster trait that was more common: monsters who attack with big fat head spikes (freq bonus 2) The monster trait that was more common: monsters whose attacks cause fire, cold, shock and drain life damage (freq bonus 3) The monster trait that was more common: monsters of huge size (freq bonus 3) The monster trait that was more common: monsters that are always spawned peaceful (freq bonus 4) The monster species that never randomly spawned: floating merman The monster species that never randomly spawned: flying domestic nymph The monster species that never randomly spawned: sludge turret The monster species that never randomly spawned: commuted chagrining frivoler The monster species that never randomly spawned: praetor The monster species that never randomly spawned: Bitchy Lara The monster species that never randomly spawned: magic-colored force fungus The monster species that never randomly spawned: petty stealer mimic The monster species that never randomly spawned: critic The monster species that never randomly spawned: hidden warp patch The monster class that always generated with extra speed: jelly The RNG hath decreed that this item was never generated: rubber apron (apron) The RNG hath decreed that this item was never generated: aurora beam (alarming) The RNG hath decreed that this item was never generated: silver arrow ((null)) The RNG hath decreed that this item was never generated: hunting rifle ((null)) The RNG hath decreed that this item was never generated: helm of opposite alignment (crested helmet) The RNG hath decreed that this item was never generated: genocide (extraordinary) The RNG hath decreed that this item was never generated: novice hammer ((null)) The RNG hath decreed that this item was never generated: embossed plate mail ((null)) The RNG hath decreed that this item was never generated: white dragon scale mail ((null)) The RNG hath decreed that this item was never generated: helm of detect monsters (golden helmet) The RNG hath decreed that this item was generated more often: candy bar ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: oilskin sack (bag, freq bonus 10) The RNG hath decreed that this item was generated more often: porter (peppermint, freq bonus 8) The RNG hath decreed that this item was generated more often: good night (wish parser, freq bonus 13) The RNG hath decreed that this item was generated more often: misfire (vajra orb, freq bonus 178) The RNG hath decreed that this item was generated more often: greyout stone (gray, freq bonus 89) The RNG hath decreed that this item was generated more often: geolysis (geological, freq bonus 9) The RNG hath decreed that this item was generated more often: dart of disintegration ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: piano ((null), freq bonus 75) The RNG hath decreed that this item was generated more often: futon swatter ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: helm of fear (horned helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: superscroller stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: dented pot ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of quick attack (leftangular, freq bonus 7) The RNG hath decreed that this item was generated more often: oolong tea (wormwood, freq bonus 5) The RNG hath decreed that this item was generated more often: candy bar ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: helo crossbow ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: implant of prosperity (brisk, freq bonus 8) The RNG hath decreed that this item was generated more often: radioactive undergarment ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: displacer beast hide ((null), freq bonus 82) The RNG hath decreed that this item was always generated cursed: implant of prospering (realgar) The RNG hath decreed that this item was always generated cursed: inka blade ((null)) The RNG hath decreed that this item was always generated cursed: graphite (gray) The RNG hath decreed that this item was always generated cursed: cloak of luck negation (icky cloak) The RNG hath decreed that this item was always generated cursed: golden dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: helm of bad alignment (hydra helmet) The RNG hath decreed that this item was always generated cursed: tempest horn (horn) The RNG hath decreed that this item was always generated cursed: miscasting stone (gray) The RNG hath decreed that this item was always generated cursed: dwarvish roundshield (large round shield) The RNG hath decreed that this item was always generated cursed: riding crop ((null)) The RNG hath decreed that this trap was always invisible: pit The RNG hath decreed that this trap was generated more often: yvonne trap (freq bonus 5) Trap randomization happened for 1 in 95 traps Next attribute increase check would have come at turn 913 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having drain resistance (0) You were prevented from having glib combat (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (494) You survived Spells known in the end Name Level Category Fail Memory a - jumping 1 body 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (tasseled helmet) leather gloves (graffiti gloves) low boots (walking shoes) Scrolls scroll of healing (KNIRHS YMEV OLI) scroll of mana (WORLD FALL) scroll of phase door (YOU WILL NOT ESCAPE THIS TIME) scroll of standard id (FROBOZZ MAGIC SCROLL CO) scroll of cure (K MEASURER CAUSES QUICKTRAVEL TO PUSH SOKO BOULDERS INTO CORNERS) * scroll of extra healing (SNAPE KILLED DUMBLEDORE) * scroll of greater mana restoration (BU MISH MISH EMAS) Spellbooks spellbook of jumping (god-given) Rings ring of warning (branching) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.