Leeroy, lawful male doppelganger Paladin --------- |.......| |.d@....| ........| -----.--- [Leeroy the Fighter of Law] St4 Dx7 Co13 In12 Wi3 Ch16 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw27(27) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: sleep resistance You could not have this property extrinsically: peacevision You could not have this property intrinsically: shock resistance Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 5 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 76% chance Amulet drop chance was reduced to 89% Weapon drop chance was reduced to 57% Tool drop chance was reduced to 93% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 84% of the time only Monster death drops spawned with only 87% chance The following skill could not be trained at all: long sword The following skill was trained at half the usual rate: spirituality The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: implants The following skill was limited to expert proficiency: high heels The following skill became untrainable if you tried to train it too early: long sword (turn 52) The following skill became untrainable if you tried to train it too early: flail (turn 175) The following skill became untrainable after a while: axe (turn 4367) The following skill couldn't be trained before a certain turn number is reached: devices (turn 54387) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 20297 Monster spawn increase reached its maximum at turn 124790 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 424864 The monster class that cannot be genocided was turret The monster class that was spawned more often: trapper or lurker above (freq bonus 4) The monster species that spawned more often: lemure (freq bonus 14) The monster species that spawned more often: portuguese champ (freq bonus 24) The monster species that spawned more often: efreet guardian (freq bonus 5) The monster species that spawned more often: abra (freq bonus 12) The monster species that spawned more often: mirror force patch (freq bonus 54) The monster species that spawned more often: ego frost giant (freq bonus 28) The monster species that spawned more often: poison prince (freq bonus 40) The monster species that spawned more often: unmodified skyjack (freq bonus 15) The monster species that spawned more often: shitty colony (freq bonus 5) The monster species that spawned more often: undead ringseeker (freq bonus 6) The monster species that spawned more often: epidote force fungus (freq bonus 30) The monster species that spawned more often: aroma lady (freq bonus 36) The monster species that spawned more often: octarine colony (freq bonus 12) The monster species that spawned more often: sixth honestly (freq bonus 56) The monster species that spawned more often: weretroll (freq bonus 24) The monster species that spawned more often: Thunderous Kop (freq bonus 5) The monster species that spawned more often: steam automaton (freq bonus 22) The monster species that spawned more often: ethereal trove (freq bonus 24) The monster species that spawned more often: doombat (freq bonus 14) The monster species that spawned more often: weird fume (freq bonus 8) The monster trait that was more common: monsters that walk through walls (freq bonus 1) The monster species that never randomly spawned: royalty suppressed haunted chromosome The monster species that never randomly spawned: baby cave lizard The monster species that never randomly spawned: Talpa, Ruler of the Netherworld The monster species that never randomly spawned: chipmunk The monster species that never randomly spawned: electro spider The monster species that never randomly spawned: clitoral how lionizer The monster species that never randomly spawned: saturday costumer The monster species that never randomly spawned: bilged inserted unlikable The monster species that never randomly spawned: psychic force patch The monster species that never randomly spawned: werejelly The RNG hath decreed that this item was never generated: swimming (aquatic) The RNG hath decreed that this item was never generated: helm of discovery (viking helmet) The RNG hath decreed that this item was never generated: true sight (adamantium) The RNG hath decreed that this item was never generated: exercise stone (gray) The RNG hath decreed that this item was never generated: silver short sword ((null)) The RNG hath decreed that this item was never generated: riding crop ((null)) The RNG hath decreed that this item was never generated: troll shield ((null)) The RNG hath decreed that this item was never generated: deafness stone (gray) The RNG hath decreed that this item was never generated: long stake ((null)) The RNG hath decreed that this item was never generated: cloak of angriness (blinking cloak) The RNG hath decreed that this item was generated more often: glaive (single-edged polearm, freq bonus 6) The RNG hath decreed that this item was generated more often: secret key ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: paranoia helmet (anti-government helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: lab coat (white coat, freq bonus 18) The RNG hath decreed that this item was generated more often: luckstone (gray, freq bonus 27) The RNG hath decreed that this item was generated more often: yellow sweets ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: mummy wrapping ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: blacky helmet (middle-earth helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: silk mail ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: green spell stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of beauty (glacial, freq bonus 8) The RNG hath decreed that this item was generated more often: synthetic sandals (korean sandals, freq bonus 4) The RNG hath decreed that this item was generated more often: white spell stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: acid (white, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of stability (heavy cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: create altar (WELCOME TO THE ASTRAL PLANE, freq bonus 18) The RNG hath decreed that this item was generated more often: tinfoil helmet (aluminium helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: ranseur (hilted polearm, freq bonus 10) The RNG hath decreed that this item was generated more often: data chip ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: white dragon scale shield (white dragonhide shield, freq bonus 12) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 31) The RNG hath decreed that this item was always generated cursed: psybeam (avada kedavra) The RNG hath decreed that this item was always generated cursed: pendant (looped) The RNG hath decreed that this item was always generated cursed: amulet of wrong seeing (too expensive) The RNG hath decreed that this item was always generated cursed: enlightenment (crystal) The RNG hath decreed that this item was always generated cursed: difficult gloves (vampiric gloves) The RNG hath decreed that this item was always generated cursed: dripping tread (dripping) The RNG hath decreed that this item was always generated cursed: course javelin ((null)) The RNG hath decreed that this item was always generated cursed: thunder hammer ((null)) The RNG hath decreed that this item was always generated cursed: plasteel boots (white boots) The RNG hath decreed that this item was always generated cursed: acid sphere (corroded) The RNG hath decreed that this trap was always invisible: gender trap The RNG hath decreed that this trap was generated more often: permanent stat damage trap (freq bonus 1) Trap randomization happened for 1 in 929 traps Next attribute increase check would have come at turn 314 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having sleep resistance (0) You were prevented from having peacevision (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (594) You survived Spells known in the end Name Level Category Fail Memory a - slow monster 2 enchant 14% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (grimace helmet) leather gloves (silk fingerlings) low boots (walking shoes) Scrolls scroll of healing (89 50 4E 47 0D 0A 1A 0A) scroll of mana (THE ELDER PRIEST IS PRIMORDIAL) scroll of phase door (PHCHYAR PA CHA MILCHITHER) scroll of standard id (TSX VAMPIRES ARE BOOOOOOOOOOORING) scroll of cure (SUS QUO SUM) * scroll of extra healing (IF YOU WIN ANGBAND THE GAME PROMPTS YOU TO COMMIT SUICIDE) * scroll of greater mana restoration (KATNISS SHOT PEETA IN THE HEAD) Spellbooks spellbook of slow monster (parchment) Rings ring of warning (mead) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.