Leeroy, lawful male doppelganger Paladin ----+- -------- |..@..........| |...f.......k.| |.............| --------------- [Leeroy the Fighter of Law] St3 Dx12 Co13 In6 Wi8 Ch10 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw25(25) AC-2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: petrification resistance You could not have this property extrinsically: quad attacks You could not have this property intrinsically: poison resistance Scroll identification only worked 100 times out of 141 Potion identification only worked 3 times out of 10 Implant identification only worked 1 times out of 31 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 200 Monsters only dropped their musable items with 80% chance Ring drop chance was reduced to 39% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 52% Potion drop chance was reduced to 83% Weapon drop chance was reduced to 89% Armor drop chance was reduced to 79% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 69% of the time only The following skill could not be trained at all: sling The following skill was trained at half the usual rate: two-weapon combat The following skill was trained at one fifth the usual rate: searching The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: occult spells (turn 73) The following skill became untrainable if you tried to train it too early: searching (turn 25578) The following skill became untrainable after a while: lance (turn 34575) The following skill couldn't be trained before a certain turn number is reached: knife (turn 49397) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 18227 Monster spawn increase reached its maximum at turn 93048 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1711776 The monster class that cannot be genocided was ogre The monster class that was spawned more often: orc (freq bonus 4) The monster color that was spawned more often: magenta (freq bonus 2) The monster species that spawned more often: undead naga (freq bonus 6) The monster species that spawned more often: weaponized dinosaur (freq bonus 12) The monster species that spawned more often: unexchangeable unlikelihood (freq bonus 60) The monster species that spawned more often: reaped squattest (freq bonus 72) The monster species that spawned more often: property challenge (freq bonus 18) The monster species that spawned more often: adult green dragon (freq bonus 24) The monster species that spawned more often: chaosar (freq bonus 108) The monster species that spawned more often: evil jelly (freq bonus 8) The monster species that spawned more often: topaz stalk (freq bonus 8) The monster species that spawned more often: gossiping dicky (freq bonus 5) The monster species that spawned more often: cobra overcapacity (freq bonus 10) The monster species that spawned more often: metabolite oxen (freq bonus 12) The monster species that spawned more often: viper scopion (freq bonus 54) The monster species that spawned more often: thankful deprived washcloth (freq bonus 12) The monster species that spawned more often: ten of spades (freq bonus 20) The monster species that spawned more often: giant silver frog (freq bonus 6) The monster species that spawned more often: unbridledly conditioned afghan (freq bonus 24) The monster species that spawned more often: graver comprehend (freq bonus 21) The monster species that spawned more often: Cullen wannabe (freq bonus 20) The monster species that spawned more often: healing warp patch (freq bonus 36) The monster trait that was more common: monsters that are immune to non-silver weapons (freq bonus 4) The monster trait that was more common: monsters whose attacks cause you to tremble (freq bonus 4) The monster species that never randomly spawned: iron golem The monster species that never randomly spawned: sparkling spore The monster species that never randomly spawned: metal panther The monster species that never randomly spawned: nasty stalk The monster species that never randomly spawned: small troll The monster species that never randomly spawned: skeletal warrior The monster species that never randomly spawned: skylab renegade The monster species that never randomly spawned: axial bulb The monster species that never randomly spawned: newt longship The monster species that never randomly spawned: etherized nonsusceptibility The monster class that always generated with extra speed: mummy The RNG hath decreed that this item was never generated: pack of floppies (box containing little plastic cards) The RNG hath decreed that this item was never generated: lightning (rainbow) The RNG hath decreed that this item was never generated: flimsy dart ((null)) The RNG hath decreed that this item was never generated: morganite (pink) The RNG hath decreed that this item was never generated: sleeping (effervescent) The RNG hath decreed that this item was never generated: anger peaceful monster (volatile) The RNG hath decreed that this item was never generated: tortilla ((null)) The RNG hath decreed that this item was never generated: amulet of anti-teleportation (rigid) The RNG hath decreed that this item was never generated: ruby dragon scale shield (ruby dragonhide shield) The RNG hath decreed that this item was never generated: command undead (dark) The RNG hath decreed that this item was generated more often: general candle (candle, freq bonus 12) The RNG hath decreed that this item was generated more often: plate mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: diarrhea (eyefloating, freq bonus 36) The RNG hath decreed that this item was generated more often: message (pen-written, freq bonus 16) The RNG hath decreed that this item was generated more often: implant of fast repair (arcing, freq bonus 9) The RNG hath decreed that this item was generated more often: C-ration ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: troll leather armor ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: implant of evisceration (screaming, freq bonus 5) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 22) The RNG hath decreed that this item was generated more often: geolysis (GICCC, freq bonus 9) The RNG hath decreed that this item was generated more often: infoless helmet (twisted visor helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: wooden harp (harp, freq bonus 17) The RNG hath decreed that this item was generated more often: bag of tricks (bag, freq bonus 3) The RNG hath decreed that this item was generated more often: momhat (kitchen hat, freq bonus 10) The RNG hath decreed that this item was generated more often: rot thirteen stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: make visible (appearing, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of joy (forceful, freq bonus 5) The RNG hath decreed that this item was generated more often: starlightstone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: entrapping (blasted, freq bonus 5) The RNG hath decreed that this item was generated more often: hold air (deep blue, freq bonus 4) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 80) The RNG hath decreed that this item was always generated cursed: undroppable gloves (concrete gloves) The RNG hath decreed that this item was always generated cursed: platinum dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: random enchantment (GODFATHER OF ALL ROGUELIKES) The RNG hath decreed that this item was always generated cursed: gauntlets of swimming (black gloves) The RNG hath decreed that this item was always generated cursed: inventory id (NOW YOU SEE IT) The RNG hath decreed that this item was always generated cursed: shotgun shell ((null)) The RNG hath decreed that this item was always generated cursed: cloak of transformation (black cloak) The RNG hath decreed that this item was always generated cursed: bank stone (gray) The RNG hath decreed that this item was always generated cursed: lacquered dancing shoe ((null)) The RNG hath decreed that this item was always generated cursed: evil leather armor ((null)) The RNG hath decreed that this trap was always invisible: training trap The RNG hath decreed that this trap was generated more often: elemental portal (freq bonus 8) Trap randomization happened for 1 in 67 traps Next attribute increase check would have come at turn 474 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having petrification resistance (0) You were prevented from having quad attacks (0) Your chance to block was 32% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (150) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 30% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (viking helmet) leather gloves (even pair of gloves) low boots (walking shoes) Scrolls scroll of healing (5 TURN SPECIAL SPACE PREVENT HP RECOVER BY IT) scroll of mana (RODNEYS TOWER CREATEMONSTER SPAMSPAMSPAM) scroll of phase door (ON ON ON KHA KHA KHA YA SMEYUS NAD VAMI TRUSLIVOGO SMERTNYY) scroll of standard id (CHRISTINA AGUILERA IS THE AUNT OF AMYS BROTHER) scroll of cure (DESREVER TSEPMET) * scroll of extra healing (TROJAN DROPPER NSIS CAN FUCK OFF) * scroll of greater mana restoration (A SEXY LEATHER PUMP SCRATCHES UP AND DOWN YOUR LEGS) Spellbooks spellbook of sleep (inane) Rings ring of warning (one) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.