Leeroy, lawful male doppelganger Paladin ----- ....| ....| ----.....| |........| .d@....... |...$....| --.------- [Leeroy the Fighter of Law] St7 Dx6 Co15 In10 Wi12 Ch7 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw27(27) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: regeneration You could not have this property extrinsically: sickopathy You could not have this property intrinsically: technicality Scroll identification only worked 100 times out of 133 Ring identification only worked 4 times out of 12 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 146 Tool identification only worked 5 times out of 8 Monsters only dropped their equipment with 38% chance Scroll drop chance was reduced to 78% Amulet drop chance was reduced to 70% Potion drop chance was reduced to 90% Armor drop chance was reduced to 86% Food drop chance was reduced to 81% Concealing monsters were spawned underneath items 62% of the time only The following skill could not be trained at all: petkeeping The following skill was trained at half the usual rate: lightsaber The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: general combat The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: form IV (Ataru) (turn 11) The following skill became untrainable if you tried to train it too early: devices (turn 306) The following skill became untrainable after a while: axe (turn 33786) The following skill couldn't be trained before a certain turn number is reached: polearms (turn 35535) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 41157 Monster spawn increase reached its maximum at turn 115197 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 253782 The monster class that cannot be genocided was eye or sphere The monster class that was spawned more often: dog or other canine (freq bonus 2) The monster species that spawned more often: chaotic boomer (freq bonus 9) The monster species that spawned more often: pancake spirit (freq bonus 36) The monster species that spawned more often: sprout angel (freq bonus 11) The monster species that spawned more often: orthogonality mucky shove (freq bonus 32) The monster species that spawned more often: Infestion (freq bonus 6) The monster species that spawned more often: plain draconian (freq bonus 5) The monster species that spawned more often: old mercurial dragon (freq bonus 24) The monster species that spawned more often: deformed lizard (freq bonus 32) The monster species that spawned more often: terchet warp fungus (freq bonus 14) The monster species that spawned more often: euphony dispelled phrenologic unchilled unscrambling (freq bonus 54) The monster species that spawned more often: polymorph ant (freq bonus 4) The monster species that spawned more often: sage (freq bonus 30) The monster species that spawned more often: martial master (freq bonus 32) The monster species that spawned more often: analyst slothful waylay naysayer (freq bonus 12) The monster species that spawned more often: time bomb (freq bonus 20) The monster species that spawned more often: creepy crawler (freq bonus 6) The monster species that spawned more often: topaz force patch (freq bonus 24) The monster species that spawned more often: Gridin (freq bonus 24) The monster species that spawned more often: berserker (freq bonus 8) The monster species that spawned more often: runoff fungus (freq bonus 12) The monster trait that was more common: monsters that count as prince (freq bonus 5) The monster trait that was more common: monsters whose attacks badly poison you (freq bonus 3) The monster trait that was more common: monsters whose attacks expose you to chaotic forces (freq bonus 1) The monster trait that was more common: monsters whose attacks freeze you solid (freq bonus 2) The monster trait that was more common: monsters that are humanoid (freq bonus 2) The monster trait that was more common: monsters that collect items (freq bonus 2) The monster trait that was more common: monsters whose attacks can disintegrate you (freq bonus 2) The monster species that never randomly spawned: pain worm The monster species that never randomly spawned: wringer impregnated The monster species that never randomly spawned: energy lady The monster species that never randomly spawned: gnohar sephirah The monster species that never randomly spawned: spike fungus The monster species that never randomly spawned: Pure Lust The monster species that never randomly spawned: apparat fluoresced The monster species that never randomly spawned: lower ent The monster species that never randomly spawned: prick force fungus The monster species that never randomly spawned: whiplargg The RNG hath decreed that this item was never generated: soft mattock ((null)) The RNG hath decreed that this item was never generated: crown ((null)) The RNG hath decreed that this item was never generated: granite scourge ((null)) The RNG hath decreed that this item was never generated: Hawaiian shorts (flowery shorts and lei) The RNG hath decreed that this item was never generated: summon undead (NO SPACE) The RNG hath decreed that this item was never generated: hostage chain ((null)) The RNG hath decreed that this item was never generated: cloak of seeing (tunnel cloak) The RNG hath decreed that this item was never generated: sheaf of straw ((null)) The RNG hath decreed that this item was never generated: vault cloak (geek cloak) The RNG hath decreed that this item was never generated: level stone (gray) The RNG hath decreed that this item was generated more often: weighting gauntlets (lead gloves, freq bonus 31) The RNG hath decreed that this item was generated more often: compost bow ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: implant of redemption (shrewd, freq bonus 7) The RNG hath decreed that this item was generated more often: crystal ball (glass orb, freq bonus 8) The RNG hath decreed that this item was generated more often: cure freeze (snowy, freq bonus 26) The RNG hath decreed that this item was generated more often: summon sexy girl (girly, freq bonus 26) The RNG hath decreed that this item was generated more often: chatter stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: clockwise stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: gold detection (THARR, freq bonus 5) The RNG hath decreed that this item was generated more often: shocking sphere (insulated, freq bonus 19) The RNG hath decreed that this item was generated more often: clockwise stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: yesterday star ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI, freq bonus 3) The RNG hath decreed that this item was generated more often: emerald dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: antimagic (KARSUS, freq bonus 3) The RNG hath decreed that this item was generated more often: respawn stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: food ration ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: erasure (FAGEYUDUD, freq bonus 3) The RNG hath decreed that this item was generated more often: latency stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: repair armor (pergament, freq bonus 5) The RNG hath decreed that this item was always generated cursed: cure glib (lovely) The RNG hath decreed that this item was always generated cursed: teleportation (iridium) The RNG hath decreed that this item was always generated cursed: hallucination (rainbow) The RNG hath decreed that this item was always generated cursed: nuclear hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: weakness stone (gray) The RNG hath decreed that this item was always generated cursed: plasteel helm ((null)) The RNG hath decreed that this item was always generated cursed: amulet of disintegration resistance (hardrock) The RNG hath decreed that this item was always generated cursed: frilled apron (apron) The RNG hath decreed that this item was always generated cursed: spawn cloak (voluminous cloak) The RNG hath decreed that this item was always generated cursed: dark elven short sword (black runed short sword) The RNG hath decreed that this trap was always invisible: immobility trap The RNG hath decreed that this trap was generated more often: interface screw trap (freq bonus 3) Trap randomization happened for 1 in 497 traps Next attribute increase check would have come at turn 636 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having regeneration (0) You were prevented from having sickopathy (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (329) You survived Spells known in the end Name Level Category Fail Memory a - freeze sphere 1 matter 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (guzzle helmet) leather gloves (runic gloves) low boots (walking shoes) Scrolls scroll of healing (THE EVIL KDEIB OPERATORS FILTER OUT BLOODY GOOD QUOTES) scroll of mana (FUCKTHISGAME) scroll of phase door (ON TIMON TIME ON TIME) scroll of standard id (FLEECY HENCE TRUE QED THANK YOU GIVE ME THAT 1000000 DOLLARS) scroll of cure (PHCHYAR PA CHA MILCHITHER) * scroll of extra healing (HERE COMES THE RAIN AGAIN FALLING ON MY HEAD LIKE A SUBWAY TRAIN) * scroll of greater mana restoration (EY REFLECT EFF INT) Spellbooks spellbook of freeze sphere (gained) Rings ring of warning (ceramic) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.