Leeroy, lawful male doppelganger Paladin | ------- .| |...... ..........| |....d| +--------- |....@| -.----- [Leeroy the Fighter of Law] St7 Dx8 Co14 In13 Wi11 Ch10 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw20(25) AC-1 Exp1 T3 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. spellbook of air current - This is a spellbook. Color: white. Material: paper. Appearance: flaming. Spell level: 1. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. Air current noises are sexy! :-) This spell will push you around a bit. You hear air current noises. You're pushed back! Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: detect monsters You could not have this property extrinsically: sickness resistance You could not have this property intrinsically: sleep resistance Scroll identification only worked 100 times out of 109 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 7 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 26 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 154 Monsters only dropped their musable items with 82% chance Scroll drop chance was reduced to 98% Potion drop chance was reduced to 76% Armor drop chance was reduced to 81% Tool drop chance was reduced to 89% Food drop chance was reduced to 80% Concealing monsters were spawned underneath items 93% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: high heels The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: lance The following skill was limited to basic proficiency: two-handed sword The following skill was limited to skilled proficiency: spear The following skill was limited to expert proficiency: club The following skill became untrainable if you tried to train it too early: morning star (turn 8) The following skill became untrainable if you tried to train it too early: techniques (turn 2820) The following skill became untrainable after a while: saber (turn 40870) The following skill couldn't be trained before a certain turn number is reached: body spells (turn 14331) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 94438 Monster spawn increase reached its maximum at turn 170181 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 505858 The monster class that cannot be genocided was gnome The monster class that was spawned more often: zombie (freq bonus 4) The monster species that spawned more often: midi grue (freq bonus 20) The monster species that spawned more often: teething ruler (freq bonus 7) The monster species that spawned more often: undead spore (freq bonus 14) The monster species that spawned more often: aureately milton (freq bonus 56) The monster species that spawned more often: baby draken (freq bonus 48) The monster species that spawned more often: best treasure russian (freq bonus 7) The monster species that spawned more often: ego gas spore (freq bonus 48) The monster species that spawned more often: black and white growth (freq bonus 24) The monster species that spawned more often: pit lord (freq bonus 96) The monster species that spawned more often: metallic boomer (freq bonus 16) The monster species that spawned more often: white unicorn (freq bonus 10) The monster species that spawned more often: Jannik (freq bonus 30) The monster species that spawned more often: revivalistic lisbon concerned bloom brakemen (freq bonus 24) The monster species that spawned more often: hidden colony (freq bonus 66) The monster species that spawned more often: hell knight (freq bonus 18) The monster species that spawned more often: undead templar (freq bonus 30) The monster species that spawned more often: bushy squirrel (freq bonus 28) The monster species that spawned more often: fearsome butcher (freq bonus 30) The monster species that spawned more often: urdar on crack (freq bonus 14) The monster species that spawned more often: amorphous patch (freq bonus 10) The monster trait that was more common: monsters with drain resistance (freq bonus 1) The monster trait that was more common: monsters whose attacks abduct you (freq bonus 4) The monster trait that was more common: monsters whose attacks cause inertia (freq bonus 12) The monster trait that was more common: monsters who attack with highly corrosive chemical waste (freq bonus 2) The monster trait that was more common: monsters that are always spawned peaceful (freq bonus 1) The monster trait that was more common: monsters who can cast clerical spells (freq bonus 12) The monster trait that was more common: monsters that usually spawn tame (freq bonus 4) The monster species that never randomly spawned: colorless growth The monster species that never randomly spawned: unexploited bruiser matutinally The monster species that never randomly spawned: pileate sacked hawaii hessian never manifestly The monster species that never randomly spawned: dead potato The monster species that never randomly spawned: liturgical football The monster species that never randomly spawned: bustler stoppage roomed tickling The monster species that never randomly spawned: translucent jelly The monster species that never randomly spawned: breakoff force patch The monster species that never randomly spawned: shadow fly The monster species that never randomly spawned: gnome paladin The RNG hath decreed that this item was never generated: parfait ((null)) The RNG hath decreed that this item was never generated: walking stick ((null)) The RNG hath decreed that this item was never generated: share pain (octogonal) The RNG hath decreed that this item was never generated: drain life (velvet) The RNG hath decreed that this item was never generated: gentlewoman's dress (expensive dress) The RNG hath decreed that this item was never generated: pack of floppies (box containing little plastic cards) The RNG hath decreed that this item was never generated: time (ticking) The RNG hath decreed that this item was never generated: helm of steel (steel helmet) The RNG hath decreed that this item was never generated: detect food (cyan) The RNG hath decreed that this item was never generated: berserk (immortal) The RNG hath decreed that this item was generated more often: hard mode stone (gray, freq bonus 147) The RNG hath decreed that this item was generated more often: amulet of second chance (tetraedrical, freq bonus 30) The RNG hath decreed that this item was generated more often: yellow dragon scale mail ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: stiletto ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: measurer ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of curse catching (dnethack cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: BFG ((null), freq bonus 59) The RNG hath decreed that this item was generated more often: oilskin sack (bag, freq bonus 15) The RNG hath decreed that this item was generated more often: healing (bamboo, freq bonus 39) The RNG hath decreed that this item was generated more often: orcish shield (red-eyed shield, freq bonus 24) The RNG hath decreed that this item was generated more often: gain ability (ruby, freq bonus 11) The RNG hath decreed that this item was generated more often: gauntlets of trap creation (spiky gloves, freq bonus 15) The RNG hath decreed that this item was generated more often: meter gauntlets (parked gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: unskilled stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: whispers from beyond (detestable, freq bonus 2) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 10) The RNG hath decreed that this item was generated more often: green dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: rhythmic star ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: chocoegg ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: fauchard (pole sickle, freq bonus 11) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 28) The RNG hath decreed that this item was always generated cursed: elysium scourge ((null)) The RNG hath decreed that this item was always generated cursed: robe (red robe) The RNG hath decreed that this item was always generated cursed: turn undead (copper) The RNG hath decreed that this item was always generated cursed: toxic (wasteful) The RNG hath decreed that this item was always generated cursed: high-heeled skiers (buffalo boots) The RNG hath decreed that this item was always generated cursed: robe of protection (blue robe) The RNG hath decreed that this item was always generated cursed: wounds (RUSSIACK IS NOT A FORK OF SLASHEM EXTENDED) The RNG hath decreed that this item was always generated cursed: drain resistance (brittle) The RNG hath decreed that this item was always generated cursed: intrinsic loss (hardened) The RNG hath decreed that this item was always generated cursed: plasteel boots (white boots) The RNG hath decreed that this trap was always invisible: femmy trap The RNG hath decreed that this trap was generated more often: evil patch trap (freq bonus 10) Trap randomization happened for 1 in 135 traps Next attribute increase check would have come at turn 621 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having sickness resistance (0) You were prevented from having detect monsters (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1491 points of nutrition remaining You were fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (463) You survived Spells known in the end Name Level Category Fail Memory a - air current 1 elemental 0% 105% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (poor helmet) leather gloves (boxing gloves) low boots (walking shoes) Scrolls scroll of healing (OTROUR MOURROUR APHLAU MANDRAROUROU SOU MARAROU) scroll of mana (23571113171923293137) scroll of phase door (WHO CARES) scroll of standard id (MAHJONG TILE AUTUMN) scroll of cure (SMASH EM EXTENDED MELEE BRAWL) * scroll of extra healing (EX PROTEO) * scroll of greater mana restoration (INQUE COMUS) Spellbooks spellbook of air current (flaming) Rings ring of warning (porcelain) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Expert) (21 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.