Leeroy, lawful male doppelganger Paladin ------------.-- ..............| |.............| |.......@.....| |......d......| V |.............- --------------- [Leeroy the Fighter of Law] St5 Dx14 Co15 In9 Wi16 Ch15 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw27(27) AC-4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. spellbook of charging - This is a spellbook. Color: bright magenta. Material: paper. Appearance: psychedelic. Spell level: 7. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. Cast this spell if you want to recharge your objects. Beware, though; occasionally, doing so can have nasty side effects, because otherwise this spell would be too overpowered. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: infravision You could not have this property extrinsically: full nutrients You could not have this property intrinsically: wallwalking Potion identification only worked 3 times out of 7 Implant identification only worked 1 times out of 70 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 22 Gem identification only worked 100 times out of 109 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 31% chance Musable item generation frequency had a negative bias of 26% Potion drop chance was reduced to 84% Weapon drop chance was reduced to 97% Armor drop chance was reduced to 87% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 86% of the time only The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: body armor The following skill was trained at one fifth the usual rate: lance The following skill was limited to basic proficiency: petkeeping The following skill was limited to skilled proficiency: lightsaber The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: missile weapons (turn 440) The following skill became untrainable if you tried to train it too early: attack spells (turn 175) The following skill became untrainable after a while: polymorphing (turn 10323) The following skill couldn't be trained before a certain turn number is reached: lance (turn 56062) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 18963 Monster spawn increase reached its maximum at turn 85900 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 1649034 The monster class that cannot be genocided was leprechaun The monster class that was spawned more often: flying fish (freq bonus 2) The monster color that was spawned more often: green (freq bonus 4) The monster species that spawned more often: silver wolf (freq bonus 15) The monster species that spawned more often: stoker dechlorination (freq bonus 14) The monster species that spawned more often: pitch kopeteer (freq bonus 24) The monster species that spawned more often: flying stone giant (freq bonus 21) The monster species that spawned more often: doppelganger (freq bonus 36) The monster species that spawned more often: real inertia hound (freq bonus 16) The monster species that spawned more often: damper postmortem alkalinize (freq bonus 60) The monster species that spawned more often: nohoho (freq bonus 8) The monster species that spawned more often: eternium golem (freq bonus 18) The monster species that spawned more often: ureic subschedule (freq bonus 8) The monster species that spawned more often: ball of radiance (freq bonus 20) The monster species that spawned more often: lesbian girl (freq bonus 9) The monster species that spawned more often: cesurae copperplate (freq bonus 16) The monster species that spawned more often: weresmasher (freq bonus 20) The monster species that spawned more often: sun dragon (freq bonus 6) The monster species that spawned more often: arch-lichen (freq bonus 48) The monster species that spawned more often: unexchangeable unlikelihood (freq bonus 3) The monster species that spawned more often: spinner stalk (freq bonus 12) The monster species that spawned more often: greater nalfeshnee (freq bonus 24) The monster species that spawned more often: suxxor permamimic (freq bonus 4) The monster trait that was more common: monsters that have weapon attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks take you down a peg or two (freq bonus 3) The monster trait that was more common: monsters whose attacks cause fake messages to appear (freq bonus 2) The monster trait that was more common: monsters whose attacks cause slippery fingers (freq bonus 5) The monster trait that was more common: monsters with disintegration resistance (freq bonus 4) The monster trait that was more common: monsters that count as major demon (freq bonus 2) The monster trait that was more common: monsters that never leave a corpse (freq bonus 3) The monster trait that was more common: monsters whose attacks digest you (freq bonus 12) The monster trait that was more common: monsters that have sting attacks (freq bonus 8) The monster species that never randomly spawned: mountain ogre The monster species that never randomly spawned: desire The monster species that never randomly spawned: icy laser The monster species that never randomly spawned: orange spore The monster species that never randomly spawned: elven centaur The monster species that never randomly spawned: Laurens The monster species that never randomly spawned: elasticity pervader The monster species that never randomly spawned: prepaying whereunder The monster species that never randomly spawned: hill cube The monster species that never randomly spawned: tearfully bilked aromatic cawed jubilant ketchup tarting The RNG hath decreed that this item was never generated: amulet of hostility (funk) The RNG hath decreed that this item was never generated: natural stick ((null)) The RNG hath decreed that this item was never generated: hard mode stone (gray) The RNG hath decreed that this item was never generated: bubblebeam (encased) The RNG hath decreed that this item was never generated: cloak of magical drainage (deep cloak) The RNG hath decreed that this item was never generated: cloak of seeing (tunnel cloak) The RNG hath decreed that this item was never generated: destruction stone (gray) The RNG hath decreed that this item was never generated: heavy shield ((null)) The RNG hath decreed that this item was never generated: probing (uranium) The RNG hath decreed that this item was never generated: troll leather armor ((null)) The RNG hath decreed that this item was generated more often: heavy concrete ball ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: disgusting chain ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: bent sable (bent sword, freq bonus 16) The RNG hath decreed that this item was generated more often: trash stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: restore ability (pink, freq bonus 47) The RNG hath decreed that this item was generated more often: DSTW stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: induce vomiting (rank, freq bonus 13) The RNG hath decreed that this item was generated more often: cirmocline (pink, freq bonus 16) The RNG hath decreed that this item was generated more often: cloak of invisibility (opera cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: wind (blowing, freq bonus 102) The RNG hath decreed that this item was generated more often: dark elven arrow (black runed arrow, freq bonus 4) The RNG hath decreed that this item was generated more often: paper shotgun ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: T-shirt ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: binning kit ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: implant of fast repair (arcing, freq bonus 3) The RNG hath decreed that this item was generated more often: antimagic (KARSUS, freq bonus 55) The RNG hath decreed that this item was generated more often: psychic dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: dissolve food (hungry, freq bonus 7) The RNG hath decreed that this item was generated more often: silver saber ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: polymorph (ivory, freq bonus 9) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 11) The RNG hath decreed that this item was always generated cursed: inka stinger ((null)) The RNG hath decreed that this item was always generated cursed: dilithium crystal (white) The RNG hath decreed that this item was always generated cursed: implant of tribute (athletic) The RNG hath decreed that this item was always generated cursed: phase door (ethereal) The RNG hath decreed that this item was always generated cursed: fire (natural) The RNG hath decreed that this item was always generated cursed: inimical stone (gray) The RNG hath decreed that this item was always generated cursed: poisonous cloak (dirty rag) The RNG hath decreed that this item was always generated cursed: clove of garlic ((null)) The RNG hath decreed that this item was always generated cursed: implant of stature (thin) The RNG hath decreed that this item was always generated cursed: rumor (BU MISH MISH EMAS) The RNG hath decreed that this trap was always invisible: rot13 trap The RNG hath decreed that this trap was generated more often: misfire trap (freq bonus 8) Trap randomization happened for 1 in 475 traps Next attribute increase check would have come at turn 815 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having infravision (0) You were prevented from having full nutrients (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (591) You survived Spells known in the end Name Level Category Fail Memory a - charging 7 enchant 99% 600% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (crested helmet) leather gloves (dusty gloves) low boots (walking shoes) Scrolls scroll of healing (OLD HIT CONTINUE OR WILL LOSE CONTINUE) scroll of mana (REQUIRE THE FLAME RISED POWER RAINBOW IN SKY) scroll of phase door (NOBIMUS UPSCOTI) scroll of standard id (YOU CANNOT INSTALL K MEASURER ON WINDOWS XP) scroll of cure (STUPID K MEASURER TAB CONFIRM I WANT TO TURN YOU OFF SO BADLY) * scroll of extra healing (I WANT TO MAKE AN APPOINTMENT WITH DOCTOR ABORTION) * scroll of greater mana restoration (FULL HEALTHHY HALF DAMAGE) Spellbooks spellbook of charging (psychedelic) Rings ring of warning (hardened) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.