Leeroy, lawful male doppelganger Paladin ---------+-- |..........| |.......:@f| |..........| +..........| ------------ [Leeroy the Fighter of Law] St9 Dx17 Co10 In9 Wi7 Ch12 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw26(26) AC-6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. There is a staircase up here. You see here 3 gold pieces {0}. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: improved vision You could not have this property extrinsically: regeneration You could not have this property intrinsically: sickness resistance Scroll identification only worked 100 times out of 178 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 240 Tool identification only worked 5 times out of 7 Monsters only dropped their equipment with 91% chance Scroll drop chance was reduced to 75% Ring drop chance was reduced to 75% Potion drop chance was reduced to 93% Weapon drop chance was reduced to 97% Armor drop chance was reduced to 94% Tool drop chance was reduced to 81% The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: hammer The following skill was trained at one fifth the usual rate: form V (Djem So) The following skill was limited to basic proficiency: boomerang The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: petkeeping The following skill became untrainable if you tried to train it too early: sling (turn 27) The following skill became untrainable if you tried to train it too early: chaos spells (turn 1260) The following skill became untrainable after a while: devices (turn 40849) The following skill couldn't be trained before a certain turn number is reached: two-handed weapons (turn 55305) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 28549 Monster spawn increase reached its maximum at turn 226969 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 13508373 The monster class that cannot be genocided was dragon The monster class that was spawned more often: human or elf (freq bonus 1) The monster color that was spawned more often: gray (freq bonus 2) The monster species that spawned more often: m1 to m100 (freq bonus 8) The monster species that spawned more often: ghoul mage (freq bonus 5) The monster species that spawned more often: undead yeti (freq bonus 5) The monster species that spawned more often: pegasi (freq bonus 15) The monster species that spawned more often: large cuban singer (freq bonus 8) The monster species that spawned more often: soft warp fungus (freq bonus 4) The monster species that spawned more often: circumstanced throw exemplification (freq bonus 48) The monster species that spawned more often: Rough Teresa (freq bonus 8) The monster species that spawned more often: very old deep dragon (freq bonus 7) The monster species that spawned more often: Julchen's lady boot (freq bonus 6) The monster species that spawned more often: pile of killer coins (freq bonus 3) The monster species that spawned more often: pharaoh (freq bonus 8) The monster species that spawned more often: cheerful leprechaun (freq bonus 30) The monster species that spawned more often: newsgroup lady (freq bonus 12) The monster species that spawned more often: psi boomer (freq bonus 36) The monster species that spawned more often: ice jelly (freq bonus 12) The monster species that spawned more often: anthrazite patch (freq bonus 6) The monster species that spawned more often: berry crucified (freq bonus 3) The monster species that spawned more often: Aurora Kop (freq bonus 12) The monster species that spawned more often: big food trove (freq bonus 12) The monster trait that was more common: monsters that always generate with egotypes (freq bonus 6) The monster trait that was more common: monsters that have a proper name (freq bonus 1) The monster trait that was more common: monsters that talk like whores (freq bonus 4) The monster trait that was more common: monsters whose attacks destroy your armor and weapons (freq bonus 2) The monster trait that was more common: monsters whose attacks curse your items (freq bonus 2) The monster trait that was more common: monsters that have trample attacks (freq bonus 1) The monster trait that was more common: monsters that make boss taunts (freq bonus 5) The monster species that never randomly spawned: on the matte The monster species that never randomly spawned: variegate calcium The monster species that never randomly spawned: hydrochloric acid cloud The monster species that never randomly spawned: black sentai The monster species that never randomly spawned: invalidate rehandled The monster species that never randomly spawned: sucker spore The monster species that never randomly spawned: rhapsodist unary The monster species that never randomly spawned: enclave soldier The monster species that never randomly spawned: fritting rewedding lapin bastinado glaive The monster species that never randomly spawned: ewok The monster class that more likely to generate with musable stuff: centaur The RNG hath decreed that this item was never generated: glass hostage chain ((null)) The RNG hath decreed that this item was never generated: sling ((null)) The RNG hath decreed that this item was never generated: chocoegg ((null)) The RNG hath decreed that this item was never generated: golden saber ((null)) The RNG hath decreed that this item was never generated: bill-guisarme (hooked polearm) The RNG hath decreed that this item was never generated: specific candle (candle) The RNG hath decreed that this item was never generated: fire bolt (flaming) The RNG hath decreed that this item was never generated: acid stream (colorful) The RNG hath decreed that this item was never generated: fireball (octagonal) The RNG hath decreed that this item was never generated: ugh memory to create inventory window ((null)) The RNG hath decreed that this item was generated more often: homing torpedo ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: eucalyptus leaf ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: disthene (teal, freq bonus 16) The RNG hath decreed that this item was generated more often: create familiar (wormwood, freq bonus 4) The RNG hath decreed that this item was generated more often: black dress ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: vivianite (cyan, freq bonus 19) The RNG hath decreed that this item was generated more often: elven boots (mud boots, freq bonus 6) The RNG hath decreed that this item was generated more often: blood loss (romantic, freq bonus 3) The RNG hath decreed that this item was generated more often: inka shackle ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: bad shirt ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: cloak of spray (brown burnoose, freq bonus 8) The RNG hath decreed that this item was generated more often: silver khakkhara (silver monk's staff, freq bonus 7) The RNG hath decreed that this item was generated more often: enchant armor (thin, freq bonus 7) The RNG hath decreed that this item was generated more often: lagging (delayed, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of power (bloody, freq bonus 3) The RNG hath decreed that this item was generated more often: camouflaged clothes (camouflage patterned clothes, freq bonus 3) The RNG hath decreed that this item was generated more often: scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: monster speed stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: restore ability (pink, freq bonus 6) The RNG hath decreed that this item was generated more often: dig (parchment, freq bonus 2) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 27) The RNG hath decreed that this item was always generated cursed: worthless piece of blue glass (blue) The RNG hath decreed that this item was always generated cursed: helmet (plumed helmet) The RNG hath decreed that this item was always generated cursed: vulnerability cloak (flax cloak) The RNG hath decreed that this item was always generated cursed: condome ((null)) The RNG hath decreed that this item was always generated cursed: bota mochi ((null)) The RNG hath decreed that this item was always generated cursed: tortilla ((null)) The RNG hath decreed that this item was always generated cursed: elven lance ((null)) The RNG hath decreed that this item was always generated cursed: kicking boots (steel boots) The RNG hath decreed that this item was always generated cursed: lycanthropy (transforming) The RNG hath decreed that this item was always generated cursed: great houchou ((null)) The RNG hath decreed that this trap was always invisible: curse trap The RNG hath decreed that this trap was generated more often: grayout trap (freq bonus 11) Trap randomization happened for 1 in 848 traps Next attribute increase check would have come at turn 379 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having regeneration (0) You were prevented from having a sight bonus (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (83) You survived Spells known in the end Name Level Category Fail Memory a - endure heat 2 protect 13% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (twisted visor helmet) leather gloves (lead gloves) low boots (walking shoes) Scrolls scroll of healing (SMASH EM EXTENDED MELEE BRAWL) scroll of mana (PARALLAX PROBLEM) scroll of phase door (ZELGO MER) scroll of standard id (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) scroll of cure (INTRUDER ALERT) * scroll of extra healing (PROR PERPERCA) * scroll of greater mana restoration (HILLARY RODHAM CLINTON WANTS TO BAN THE HOT COFFEE MOD) Spellbooks spellbook of endure heat (amazing) Rings ring of warning (ceramic) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.