Leeroy, lawful male albae Gunner -------- ---------------- +......+ ##|..............| |..<...| #,...............| |......| ,,|..............| --.....|,#,-..............+ |......,#,|...@..........| |.....|,,,-----@---------- -------#### #r, . .. . [Leeroy the Pistol User] St14 Dx13 Co16 In16 Wi6 Ch4 GunAlbMalLaw Dlvl:1 $0 HP15(20) Pw11(11) AC7 Exp1 T40 Latest messages You feel bad about using such a weapon. You miss the sewer rat. The sewer rat misses. You feel bad about using such a weapon. You miss the sewer rat. The sewer rat bites you! [-1 -> 17] You feel bad about using such a weapon. You miss the sewer rat. The sewer rat misses. You feel bad about using such a weapon. You miss the sewer rat. The sewer rat bites you! [-1 -> 16] You feel bad about using such a weapon. You miss the sewer rat. The sewer rat bites you! [-1 -> 15] # (2x) Really quit [yes/no]? Your inventory Weapons a - an uncursed +0 assault rifle {16} b - an uncursed +0 pistol (alternate weapon; not wielded) {8} c - an uncursed +0 sniper rifle {20} d - 200 uncursed +0 bullets (in quiver) {4} l - an uncursed +1 mace (weapon in hand) {12} Armor e - an uncursed +0 leather jacket (being worn) {12} Scrolls g - 5 uncursed scrolls of healing {0} h - 4 uncursed scrolls of mana {0} i - 3 uncursed scrolls of phase door {0} j - 2 uncursed scrolls of standard id {0} k - an uncursed scroll of cure {0} Tools f - an uncursed medical kit {21} Contents of the medical kit: a * cursed phial {2} a * uncursed phial {2} a blessed bandage {1} 6 * uncursed phials named Euros {12} 4 uncursed bandages {4} 9 uncursed pills {0} Final attributes You have transgressed Your alignment was -20 Your max alignment was 10 You carried 0 sins You could not have this property at all: numbopathy You could not have this property extrinsically: corrosivity You could not have this property intrinsically: warning Scroll identification only worked 100 times out of 120 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 5 Implant identification only worked 1 times out of 46 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 10 Monsters only dropped their equipment with 25% chance Scroll drop chance was reduced to 61% Musable item generation frequency had a negative bias of 48% Wand drop chance was reduced to 85% Weapon drop chance was reduced to 77% Armor drop chance was reduced to 84% Tool drop chance was reduced to 73% Food drop chance was reduced to 82% Concealing monsters were spawned underneath items 83% of the time only Monster death drops spawned with only 85% chance The following skill could not be trained at all: lightsaber The following skill was trained at half the usual rate: sling The following skill was trained at one fifth the usual rate: body armor The following skill was limited to basic proficiency: lance The following skill was limited to skilled proficiency: knife The following skill was limited to expert proficiency: petkeeping The following skill became untrainable if you tried to train it too early: dart (turn 16) The following skill became untrainable if you tried to train it too early: chaos spells (turn 450) The following skill became untrainable after a while: elemental spells (turn 48520) The following skill couldn't be trained before a certain turn number is reached: paddle (turn 38357) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 30266 Monster spawn increase reached its maximum at turn 219026 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1144395 The monster class that cannot be genocided was archfiend The monster class that was spawned more often: mummy (freq bonus 4) The monster species that spawned more often: ninja turret (freq bonus 9) The monster species that spawned more often: caliphate brokenhearted (freq bonus 24) The monster species that spawned more often: art and craft annoyer (freq bonus 7) The monster species that spawned more often: jounin (freq bonus 30) The monster species that spawned more often: Dantalion (freq bonus 12) The monster species that spawned more often: guttural hulked raptly (freq bonus 60) The monster species that spawned more often: koschoneh sephirah (freq bonus 14) The monster species that spawned more often: farimage kamerel (freq bonus 18) The monster species that spawned more often: sidetracked wheeled (freq bonus 32) The monster species that spawned more often: Meltem (freq bonus 16) The monster species that spawned more often: heal slime (freq bonus 48) The monster species that spawned more often: tamboura statutory (freq bonus 12) The monster species that spawned more often: engraver lich (freq bonus 22) The monster species that spawned more often: music elemental (freq bonus 10) The monster species that spawned more often: sneerful nonhero (freq bonus 20) The monster species that spawned more often: stronghold technique soldier preglacial (freq bonus 20) The monster species that spawned more often: black chameleon (freq bonus 24) The monster species that spawned more often: apolitically carolinian nonzero smegma cyclamate (freq bonus 7) The monster species that spawned more often: young yellow dragon (freq bonus 84) The monster species that spawned more often: wolfhound of flora (freq bonus 36) The monster trait that was more common: monsters that can swim (freq bonus 2) The monster trait that was more common: monsters with sleep resistance (freq bonus 6) The monster trait that was more common: monsters with a game-specific regular attack (freq bonus 4) The monster species that never randomly spawned: green glutton ghost The monster species that never randomly spawned: alienee bowling The monster species that never randomly spawned: fire ant The monster species that never randomly spawned: Luisa The monster species that never randomly spawned: Yennoghu The monster species that never randomly spawned: emperor onsen penguin The monster species that never randomly spawned: mean stalk The monster species that never randomly spawned: broken star The monster species that never randomly spawned: overcoat lapsing champy retrograde The monster species that never randomly spawned: female guard The monster class that always generated with extra speed: worm The RNG hath decreed that this item was never generated: psybeam (avada kedavra) The RNG hath decreed that this item was never generated: bituknife ((null)) The RNG hath decreed that this item was never generated: magic whistle (whistle) The RNG hath decreed that this item was never generated: amulet of magical breathing (octagonal) The RNG hath decreed that this item was never generated: great houchou ((null)) The RNG hath decreed that this item was never generated: implant of erosion (vivid) The RNG hath decreed that this item was never generated: cloak of permanence (concrete cloak) The RNG hath decreed that this item was never generated: umbrella ((null)) The RNG hath decreed that this item was never generated: quasimodular boots (femmy boots) The RNG hath decreed that this item was never generated: code editing (sourcecode) The RNG hath decreed that this item was generated more often: leather saddle (saddle, freq bonus 24) The RNG hath decreed that this item was generated more often: cold (short, freq bonus 4) The RNG hath decreed that this item was generated more often: pile bunker ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: lightless boots (sharp-edged sandals, freq bonus 17) The RNG hath decreed that this item was generated more often: plasteel boots (white boots, freq bonus 23) The RNG hath decreed that this item was generated more often: worthless piece of yellowish brown glass (yellowish brown, freq bonus 9) The RNG hath decreed that this item was generated more often: spell memory stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: aggravate monster (sapphire, freq bonus 12) The RNG hath decreed that this item was generated more often: raygun ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: time (ticking, freq bonus 139) The RNG hath decreed that this item was generated more often: sedge hat (wide conical hat, freq bonus 10) The RNG hath decreed that this item was generated more often: switcher ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: cheese ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: mutation (fleecy, freq bonus 7) The RNG hath decreed that this item was generated more often: synthetic sandals (korean sandals, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of waking (awake, freq bonus 10) The RNG hath decreed that this item was generated more often: remove curse (wiry, freq bonus 10) The RNG hath decreed that this item was generated more often: bag of holding (bag, freq bonus 5) The RNG hath decreed that this item was generated more often: hold air (deep blue, freq bonus 2) The RNG hath decreed that this item was generated more often: helm of opposite alignment (crested helmet, freq bonus 7) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 20) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 41) The RNG hath decreed that this item was always generated cursed: stone dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: dememorize (zylon) The RNG hath decreed that this item was always generated cursed: polymorph (golden) The RNG hath decreed that this item was always generated cursed: troll hide (disgusting cloak) The RNG hath decreed that this item was always generated cursed: speedwagon's hat ((null)) The RNG hath decreed that this item was always generated cursed: bag of holding (bag) The RNG hath decreed that this item was always generated cursed: implant of avarice (adroit) The RNG hath decreed that this item was always generated cursed: nexus field (talkative) The RNG hath decreed that this item was always generated cursed: cloak of curse (dark cloak) The RNG hath decreed that this item was always generated cursed: consort's suit (loud foppish suit) The RNG hath decreed that this trap was always invisible: growing trap The RNG hath decreed that this trap was generated more often: enmity trap (freq bonus 2) Trap randomization happened for 1 in 388 traps Trap difficulty was increased by 28 Next attribute increase check would have come at turn 733 Strength training was 3 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having numbopathy (0) You were prevented from having corrosivity (0) You had 1451 points of nutrition remaining You were stealthy You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of China, USA and Global Liberation Army Your deity was China The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (47) You survived You didn't know any spells. Techniques known in the end Name Level Status create ammo 1X Prepared(0) surgery 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Scrolls scroll of healing (G2G NOW) scroll of mana (I REALIZE THAT GENOCIDE IS MEANT TO BE USED BY THE PLAYER ONLY) scroll of phase door (DAIYEN FOOELS) scroll of standard id (ALLITERATION ABLIGATION) scroll of cure (BBQ BBQ) * scroll of extra healing (SHUOHUA KAI LI) * scroll of greater mana restoration (LORSKEL MUST BEAT THE QUEST WITH A CAMAMNMALCHA XJ) Tools medical kit (leather bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures an ant 0 kobolds (1 created) 0 force hobgoblins (1 created) 0 sewer rats (1 created) a kobold zombie 0 evasive snipers (1 created) 0 newts (1 created) 7 creatures born. 2 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Grand Master) (20 of 160) techniques [Basic] (max Master) (20 of 160) implants [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Master) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) Spellcasting Skills (none) Goodbye Leeroy the Gunner... Since you quit, the score list will not be checked.