Leeroy, lawful male albae Cruel Abuser -- --- -------- |.........@@..| |.............. |.............| ...$..........| --------------- [Leeroy the Whipper] St11 Dx11 Co17 In10 Wi6 Ch5 AbuAlbMalLaw Dlvl:1 $0 HP20(20) Pw11(11) AC2 Exp1 T1 Latest messages Never mind. leather leash - This is a tool. Color: brown. Material: leather. Appearance: leash. Most tools can be applied for an effect; some are also useful when wielded. This tool can be applied at a tame monster to force it to follow you. Or that's what it *should* do, if pets weren't so goddamn stupid. leather saddle - This is a tool. Color: brown. Material: leather. Appearance: saddle. Most tools can be applied for an effect; some are also useful when wielded. Applying this at a tame monster may allow you to ride it. The more tame a monster is, the more likely you are to succeed in saddling it. can of grease - This is a tool. Color: cyan. Material: iron. Appearance: (null). Most tools can be applied for an effect; some are also useful when wielded. Despite seeming so mundane, this tool is actually rare and valuable as it allows you to grease your items. However, grease will wear off quickly and needs to be applied again. You can apply up to three layers of grease to a single item. iron chain - This is an iron chain. Color: cyan. Material: iron. Appearance: (null). They are lightweight flail-class weapons that can be used in melee; if you're punished, one will be created to chain you to an iron ball, but iron chains created by punishment cannot be picked up. A basic iron chain that doesn't do much damage. iron chain - This is an iron chain. Color: cyan. Material: iron. Appearance: (null). They are lightweight flail-class weapons that can be used in melee; if you're punished, one will be created to chain you to an iron ball, but iron chains created by punishment cannot be picked up. A basic iron chain that doesn't do much damage. Pick an object. @ a human or elf (tame cruel abuser called Ms. Robinson the whipper) (base level 10) (female) Accessing Pokedex entry for cruel abuser... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = 10, magic resistance = 1, alignment -20. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, uses weapon - ordinary physical Pick an object. @ a human or elf or you (albae cruel abuser called Leeroy) Accessing Pokedex entry for cruel abuser... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = 10, magic resistance = 1, alignment -20. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, uses weapon - ordinary physical # (2x) With this technique active, your melee attacks will almost never miss; however, it only lasts for a short time. Use this technique? [yn] (n) # Beware, there will be no return! Still climb? [yn] (n) Final attributes You have transgressed Your alignment was -10 Your max alignment was 10 You carried 0 sins You could not have this property at all: flying You could not have this property extrinsically: telepathy You could not have this property intrinsically: speed Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 64 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 89% chance Scroll drop chance was reduced to 87% Musable item generation frequency had a negative bias of 67% Amulet drop chance was reduced to 61% Potion drop chance was reduced to 96% Tool drop chance was reduced to 98% Food drop chance was reduced to 94% The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: firearms The following skill was trained at one fifth the usual rate: two-handed sword The following skill was limited to basic proficiency: dart The following skill was limited to skilled proficiency: pick-axe The following skill was limited to expert proficiency: general combat The following skill became untrainable if you tried to train it too early: polymorphing (turn 6) The following skill became untrainable if you tried to train it too early: healing spells (turn 1184) The following skill became untrainable after a while: enchantment spells (turn 51937) The following skill couldn't be trained before a certain turn number is reached: pick-axe (turn 13928) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 14112 Monster spawn increase reached its maximum at turn 137065 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 841674 The monster class that cannot be genocided was golem The monster class that was spawned more often: jabberwock (freq bonus 2) The monster species that spawned more often: eastern ogre (freq bonus 12) The monster species that spawned more often: silent watcher (freq bonus 9) The monster species that spawned more often: sparkling warp fungus (freq bonus 42) The monster species that spawned more often: weight monster (freq bonus 16) The monster species that spawned more often: orange missingno (freq bonus 12) The monster species that spawned more often: glare turret (freq bonus 16) The monster species that spawned more often: mind flayer zombie (freq bonus 4) The monster species that spawned more often: black metroid (freq bonus 48) The monster species that spawned more often: dopefish (freq bonus 24) The monster species that spawned more often: pix golem (freq bonus 5) The monster species that spawned more often: Walduin (freq bonus 12) The monster species that spawned more often: space elf lord (freq bonus 16) The monster species that spawned more often: epistle axel (freq bonus 28) The monster species that spawned more often: arena rubber (freq bonus 18) The monster species that spawned more often: giant ghost bat (freq bonus 12) The monster species that spawned more often: anaconda (freq bonus 12) The monster species that spawned more often: shock turret (freq bonus 18) The monster species that spawned more often: mistreated daydreaming (freq bonus 5) The monster species that spawned more often: russian fury (freq bonus 16) The monster species that spawned more often: slashem horror (freq bonus 36) The monster trait that was more common: monsters that use an evil scentful perfume (freq bonus 8) The monster trait that was more common: monsters whose attacks cause Lethe waters to wash over you (freq bonus 5) The monster species that never randomly spawned: eclipse fiend The monster species that never randomly spawned: chuckling laser The monster species that never randomly spawned: sacramento slobbish The monster species that never randomly spawned: grosbeak dark The monster species that never randomly spawned: Mira The monster species that never randomly spawned: exploiting adroitest The monster species that never randomly spawned: undead gamer The monster species that never randomly spawned: ratling zombie The monster species that never randomly spawned: undead zookeeper The monster species that never randomly spawned: cave troll The monster class that always generated with extra speed: grue The RNG hath decreed that this item was never generated: material kit ((null)) The RNG hath decreed that this item was never generated: diamond dragon scale mail ((null)) The RNG hath decreed that this item was never generated: fire horn (horn) The RNG hath decreed that this item was never generated: stomping boots (platform boots) The RNG hath decreed that this item was never generated: heavy hammer ((null)) The RNG hath decreed that this item was never generated: gauntlets of stealing (polnish gloves) The RNG hath decreed that this item was never generated: plastic mace ((null)) The RNG hath decreed that this item was never generated: delight helmet (thinking helmet) The RNG hath decreed that this item was never generated: black halberd (black polearm) The RNG hath decreed that this item was never generated: chalcedon (cyan) The RNG hath decreed that this item was generated more often: leather saddle (saddle, freq bonus 11) The RNG hath decreed that this item was generated more often: alchemy smock (apron, freq bonus 10) The RNG hath decreed that this item was generated more often: gauntlets of missing information (nondescript gloves, freq bonus 20) The RNG hath decreed that this item was generated more often: implant of precision (urgent, freq bonus 2) The RNG hath decreed that this item was generated more often: mass murder (ENEMATZU MEMALEZU, freq bonus 19) The RNG hath decreed that this item was generated more often: chaos terrain stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: aquamarine (green, freq bonus 24) The RNG hath decreed that this item was generated more often: dementia boots (ankle boots, freq bonus 13) The RNG hath decreed that this item was generated more often: crossbow bolt ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: petrify (petrified, freq bonus 18) The RNG hath decreed that this item was generated more often: venom shield (dark green shield, freq bonus 5) The RNG hath decreed that this item was generated more often: basterd sword (huge sword, freq bonus 7) The RNG hath decreed that this item was generated more often: standard id (WHAT THE FUCK IS THIS, freq bonus 8) The RNG hath decreed that this item was generated more often: gray dragon scale shield (gray dragonhide shield, freq bonus 4) The RNG hath decreed that this item was generated more often: misfire (vajra orb, freq bonus 11) The RNG hath decreed that this item was generated more often: silver dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: numbness (constricting, freq bonus 8) The RNG hath decreed that this item was generated more often: darkmode stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: chaos terrain (TIGHT SPANDEX SHIRT, freq bonus 3) The RNG hath decreed that this item was generated more often: helm of lawful (chain-aventailed helmet, freq bonus 2) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 59) The RNG hath decreed that this item was always generated cursed: phase door (LESBIANISM FOR EVERYONE) The RNG hath decreed that this item was always generated cursed: dry up fountain (defiled) The RNG hath decreed that this item was always generated cursed: amulet of reflection (hexagonal) The RNG hath decreed that this item was always generated cursed: dwarvish battle-axe (beaked axe) The RNG hath decreed that this item was always generated cursed: white lightsaber (lightsaber) The RNG hath decreed that this item was always generated cursed: earth (KIRJE) The RNG hath decreed that this item was always generated cursed: gain strength (granite) The RNG hath decreed that this item was always generated cursed: randomized helmet (RNG helmet) The RNG hath decreed that this item was always generated cursed: memory loss stone (gray) The RNG hath decreed that this item was always generated cursed: dummy wings (wings) The RNG hath decreed that this trap was always invisible: nest trap The RNG hath decreed that this trap was generated more often: sound effect trap (freq bonus 5) Trap randomization happened for 1 in 42 traps Next attribute increase check would have come at turn 903 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having telepathy (0) You were prevented from having flying (0) You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Jacob Black, Bella Swan and Edward Cullen Your deity was Jacob Black The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (743) You survived Spells known in the end Name Level Category Fail Memory a - godmode 8 protect 100% 700% Techniques known in the end Name Level Status concentrating 1X Prepared(0) iron skin 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Amulets amulet of power (spoony) Armor kicking boots (chess boots) Scrolls scroll of punishment (SATANCHOP IS SATANIC BECAUSE IT REMOVED RCFILES) scroll of healing (ENSSNAKE F FIGHTAH) scroll of mana (A EE EEE III OOOOO YYYYYY OOOOOOO) scroll of phase door (PHYSIC STUNT DAMAGE SMALLERS) scroll of standard id (BLOW FLOWER VIOLENT AROUND) scroll of cure (KERNOD WEL) * scroll of extra healing (89 50 4E 47 0D 0A 1A 0A) * scroll of greater mana restoration (HIRAGANA LETTER YA) Spellbooks spellbook of godmode (reversed) Wands wand of punishment (subsurface) Tools leather leash (leash) leather saddle (saddle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Basic] (max Master) (20 of 160) devices [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills paddle [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Expert) (20 of 160) Spellcasting Skills protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Cruel Abuser... Youescaped from the dungeon with 150 points, Since you escaped early, the score list will not be checked.