Leeroy, lawful male albae Barbarian ---------+- |..@......| |...f.....| ..........| ----------- [Leeroy the Plunderer] St13 Dx9 Co11 In5 Wi6 Ch4 BarAlbMalLaw Dlvl:1 $0 HP28(28) Pw13(13) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Barbarian. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: speed You could not have this property extrinsically: discount action You could not have this property intrinsically: manaleech Scroll identification only worked 100 times out of 289 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 27 Implant identification only worked 1 times out of 28 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 92 Gem identification only worked 100 times out of 164 Monsters only dropped their musable items with 93% chance Scroll drop chance was reduced to 95% Ring drop chance was reduced to 56% Potion drop chance was reduced to 94% Weapon drop chance was reduced to 41% Armor drop chance was reduced to 38% Food drop chance was reduced to 93% Monster death drops spawned with only 99% chance The following skill could not be trained at all: javelin The following skill was trained at half the usual rate: morning star The following skill was trained at one fifth the usual rate: spear The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: two-weapon combat The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: matter spells (turn 1) The following skill became untrainable if you tried to train it too early: paddle (turn 45) The following skill became untrainable after a while: knife (turn 66153) The following skill couldn't be trained before a certain turn number is reached: protection spells (turn 37872) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 30947 Monster spawn increase reached its maximum at turn 110147 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 12241218 The monster class that cannot be genocided was turret The monster class that was spawned more often: rodent (freq bonus 4) The monster species that spawned more often: flank player (freq bonus 56) The monster species that spawned more often: hell buzzard (freq bonus 12) The monster species that spawned more often: karmic growth (freq bonus 36) The monster species that spawned more often: deminymph (freq bonus 10) The monster species that spawned more often: bilgiest gracelessly (freq bonus 36) The monster species that spawned more often: low mind flayer (freq bonus 18) The monster species that spawned more often: solid mushroom (freq bonus 14) The monster species that spawned more often: Yeenoghu (freq bonus 40) The monster species that spawned more often: red stalk (freq bonus 10) The monster species that spawned more often: wolfing pottering (freq bonus 42) The monster species that spawned more often: Marianne (freq bonus 36) The monster species that spawned more often: cyan laser (freq bonus 60) The monster species that spawned more often: mirror warp patch (freq bonus 12) The monster species that spawned more often: trap mushroom (freq bonus 21) The monster species that spawned more often: koffing (freq bonus 27) The monster species that spawned more often: gray twen (freq bonus 12) The monster species that spawned more often: cobwebbier rancid unconcerned hesitating (freq bonus 24) The monster species that spawned more often: unmagic fish (freq bonus 12) The monster species that spawned more often: prissily cause darking miscellaneously torching (freq bonus 30) The monster species that spawned more often: flailing aerobiology (freq bonus 18) The monster trait that was more common: monsters that howl at the moon (freq bonus 1) The monster trait that was more common: monsters whose attacks cause inertia (freq bonus 4) The monster trait that was more common: monsters whose attacks vaporize you (freq bonus 3) The monster trait that was more common: monsters whose attacks deactivate your intrinsics (freq bonus 4) The monster trait that was more common: monsters who can cast any random monster spell (freq bonus 1) The monster trait that was more common: monsters whose attacks cause fire, cold, shock and drain life damage (freq bonus 2) The monster species that never randomly spawned: black death The monster species that never randomly spawned: silly explicated unshipped The monster species that never randomly spawned: silver naga hatchling The monster species that never randomly spawned: cheep-cheep The monster species that never randomly spawned: dragon turtle The monster species that never randomly spawned: volt spore The monster species that never randomly spawned: heavily armed golem The monster species that never randomly spawned: T-Rex The monster species that never randomly spawned: bury saucebox The monster species that never randomly spawned: fujin The monster class that always generated with extra speed: kobold The RNG hath decreed that this item was never generated: cloak of drain life (colorless cloak) The RNG hath decreed that this item was never generated: passwall (ochre) The RNG hath decreed that this item was never generated: swimsuit ((null)) The RNG hath decreed that this item was never generated: manastone (gray) The RNG hath decreed that this item was never generated: plasteel armor ((null)) The RNG hath decreed that this item was never generated: dimness (peculiar) The RNG hath decreed that this item was never generated: heavy gold ball ((null)) The RNG hath decreed that this item was never generated: deep dragon scale mail ((null)) The RNG hath decreed that this item was never generated: school cap ((null)) The RNG hath decreed that this item was never generated: flicker strip stone (gray) The RNG hath decreed that this item was generated more often: debugging (terminal, freq bonus 10) The RNG hath decreed that this item was generated more often: flail ((null), freq bonus 59) The RNG hath decreed that this item was generated more often: light (arc, freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of safeguard (orange gloves, freq bonus 16) The RNG hath decreed that this item was generated more often: curing uniform (clean white clothes, freq bonus 6) The RNG hath decreed that this item was generated more often: sliming (straight, freq bonus 167) The RNG hath decreed that this item was generated more often: onion ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: crown ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: magic missile (steel, freq bonus 10) The RNG hath decreed that this item was generated more often: hydra bow ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: rhythmic star ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cream pie ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: acidshield (acidic, freq bonus 4) The RNG hath decreed that this item was generated more often: silver saber ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: underlayer cloak (up-down cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: banishing fear (voluminous, freq bonus 6) The RNG hath decreed that this item was generated more often: borderless helmet (grimace helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: restration (enamel, freq bonus 5) The RNG hath decreed that this item was generated more often: general candle (candle, freq bonus 7) The RNG hath decreed that this item was generated more often: elven spear (runed spear, freq bonus 4) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 11) The RNG hath decreed that this item was always generated cursed: numbness (constricting) The RNG hath decreed that this item was always generated cursed: implant of bile (pure) The RNG hath decreed that this item was always generated cursed: ass kicker boots (clunky heels) The RNG hath decreed that this item was always generated cursed: implant of bliss (calling) The RNG hath decreed that this item was always generated cursed: melee prefix stone (gray) The RNG hath decreed that this item was always generated cursed: lubricant can ((null)) The RNG hath decreed that this item was always generated cursed: share pain (octogonal) The RNG hath decreed that this item was always generated cursed: acid ingestion (unhealthy) The RNG hath decreed that this item was always generated cursed: vermin swatter ((null)) The RNG hath decreed that this item was always generated cursed: chaos bolt (credited) The RNG hath decreed that this trap was always invisible: covetousness trap The RNG hath decreed that this trap was generated more often: caltrops trap (freq bonus 2) Trap randomization happened for 1 in 550 traps Next attribute increase check would have come at turn 357 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having speed (0) You were prevented from having discount action (0) You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mitra, Crom and Set Your deity was Mitra The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (410) You survived You didn't know any spells. Techniques known in the end Name Level Status berserk 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (red robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (orange visored helmet) * sedge hat (rotating helmet) * skullcap (RNG helmet) * flack helmet (twisted visor helmet) * crystal helm (mechanical helmet) * mining helm (wide conical hat) * field helm (covered helmet) * helm of safeguard (aluminium helmet) * war hat (guzzle helmet) * plasteel gloves (white gloves) * leather gloves (spiky gloves) * gauntlets of safeguard (black gloves) * gauntlets of plugsuit (silk fingerlings) * commander gloves (orange gloves) * field gloves (dusty gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (camouflage patterned boots) * field boots (area boots) * boots of safeguard (sharp-edged sandals) Scrolls scroll of healing (OWERED HITTING BY LOOK SOUP) scroll of mana (HDFUS HDFEU HDFAU HDFASIA HDFANTARCTICA) scroll of phase door (TUOE DISNI) scroll of standard id (DESUM TETRAL) scroll of cure (ELF DONT CANNT) * scroll of extra healing (MULEPUPUSCHE A BIG ONE) * scroll of greater mana restoration (I CANNOT BEGIN TO DESCRIBE HOW BAD I FIND THE WAND BALANCE PATCH) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Master) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Master) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Barbarian... You and the kitten escaped from the dungeon with 4 points, Since you escaped early, the score list will not be checked.