Leeroy, lawful male albae Anachronist ----- +...| |...| .... |...| |@@.| ----- [Leeroy the Survivor] St4 Dx6 Co8 In5 Wi9 Ch10 AnaAlbMalLaw Dlvl:1 $0 HP19(19) Pw10(10) AC-5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Anachronist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You feel ignorant. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: manaleech You could not have this property extrinsically: burnopathy You could not have this property intrinsically: acid resistance Scroll identification only worked 100 times out of 305 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 31 Implant identification only worked 1 times out of 18 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 416 Tool identification only worked 5 times out of 6 Monsters only dropped their equipment with 90% chance Ring drop chance was reduced to 87% Wand drop chance was reduced to 83% Amulet drop chance was reduced to 22% Potion drop chance was reduced to 88% Tool drop chance was reduced to 80% The following skill could not be trained at all: dart The following skill was trained at half the usual rate: axe The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: javelin The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: riding (turn 1) The following skill became untrainable if you tried to train it too early: petkeeping (turn 2280) The following skill became untrainable after a while: form VI (Niman) (turn 20221) The following skill couldn't be trained before a certain turn number is reached: bare-handed combat (turn 14238) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 47130 Monster spawn increase reached its maximum at turn 137483 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 567784 The monster class that cannot be genocided was dragon The monster class that was spawned more often: major demon (freq bonus 1) The monster species that spawned more often: pain-loving vampire (freq bonus 4) The monster species that spawned more often: lilac growth (freq bonus 24) The monster species that spawned more often: express train (freq bonus 30) The monster species that spawned more often: shambling horror (freq bonus 8) The monster species that spawned more often: blue-red colony (freq bonus 20) The monster species that spawned more often: Minator Kchief (freq bonus 4) The monster species that spawned more often: unicorn golem (freq bonus 6) The monster species that spawned more often: shaped growth (freq bonus 6) The monster species that spawned more often: assailant (freq bonus 14) The monster species that spawned more often: Officer Katcher (freq bonus 2) The monster species that spawned more often: dictator of Iraq (freq bonus 6) The monster species that spawned more often: levitate solarium (freq bonus 6) The monster species that spawned more often: overpessimistic undiversified beadroll credential (freq bonus 24) The monster species that spawned more often: floundered normatively (freq bonus 9) The monster species that spawned more often: porter bad egg (freq bonus 4) The monster species that spawned more often: cleaner seller (freq bonus 2) The monster species that spawned more often: Ella (freq bonus 18) The monster species that spawned more often: maud growth (freq bonus 24) The monster species that spawned more often: thundershock eel (freq bonus 5) The monster species that spawned more often: spikefist (freq bonus 9) The monster trait that was more common: monsters whose attacks de-energize you (freq bonus 3) The monster trait that was more common: monsters with fire resistance (freq bonus 4) The monster trait that was more common: monsters that have tentacle attacks (freq bonus 4) The monster trait that was more common: monsters that are neuter (freq bonus 6) The monster species that never randomly spawned: leathery betrayer jumpiest shily jeering The monster species that never randomly spawned: six of diamonds The monster species that never randomly spawned: modestest fetishist ghostwritten The monster species that never randomly spawned: dwarf cleric The monster species that never randomly spawned: Sonja's torn sneaker The monster species that never randomly spawned: plague bearer The monster species that never randomly spawned: cortex The monster species that never randomly spawned: probe warp patch The monster species that never randomly spawned: tree nymph The monster species that never randomly spawned: wererustmonster The RNG hath decreed that this item was never generated: too heavy stone (gray) The RNG hath decreed that this item was never generated: tron boots (balanced boots) The RNG hath decreed that this item was never generated: soft chastity belt ((null)) The RNG hath decreed that this item was never generated: stone of difficulty (gray) The RNG hath decreed that this item was never generated: underlayer cloak (up-down cloak) The RNG hath decreed that this item was never generated: healing (bamboo) The RNG hath decreed that this item was never generated: cloak of conflict (politician cloak) The RNG hath decreed that this item was never generated: sling ((null)) The RNG hath decreed that this item was never generated: disenchanting boots (jade boots) The RNG hath decreed that this item was never generated: copying (ITAINO ITAINO TONDEKE) The RNG hath decreed that this item was generated more often: helm of hunger (winged helmet, freq bonus 27) The RNG hath decreed that this item was generated more often: scaling stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: heavy chain ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: dememorize (zylon, freq bonus 5) The RNG hath decreed that this item was generated more often: vampire blood (blood-red, freq bonus 7) The RNG hath decreed that this item was generated more often: levitation (floating, freq bonus 5) The RNG hath decreed that this item was generated more often: vivianite (cyan, freq bonus 6) The RNG hath decreed that this item was generated more often: dwarvish roundshield (large round shield, freq bonus 12) The RNG hath decreed that this item was generated more often: lagging (delayed, freq bonus 15) The RNG hath decreed that this item was generated more often: high-heeled sandal ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: full healing (heretical, freq bonus 8) The RNG hath decreed that this item was generated more often: water bolt (accusory, freq bonus 7) The RNG hath decreed that this item was generated more often: invisibility (wire, freq bonus 9) The RNG hath decreed that this item was generated more often: leather peep-toes (asian footwear, freq bonus 74) The RNG hath decreed that this item was generated more often: implant of thawing (ambergris, freq bonus 12) The RNG hath decreed that this item was generated more often: orthoclase (yellow, freq bonus 10) The RNG hath decreed that this item was generated more often: cartridge of having a horror (dream helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: naylight cloak (hearing cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: blood dragon scales ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: blood loss (romantic, freq bonus 5) The RNG hath decreed that this item was always generated cursed: forbidden knowledge (uninscribed) The RNG hath decreed that this item was always generated cursed: sterilize (sex toy) The RNG hath decreed that this item was always generated cursed: jumpsuit (silver clothes) The RNG hath decreed that this item was always generated cursed: brass dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: yellow spell cloak (petrified cloak) The RNG hath decreed that this item was always generated cursed: icky blade ((null)) The RNG hath decreed that this item was always generated cursed: straitjacket (long-sleeved jacket) The RNG hath decreed that this item was always generated cursed: droven dagger (obsidian dagger) The RNG hath decreed that this item was always generated cursed: dream eater (tapered) The RNG hath decreed that this item was always generated cursed: implant of winter (energizing) The RNG hath decreed that this trap was always invisible: trap of no return The RNG hath decreed that this trap was generated more often: scent trap (freq bonus 2) Trap randomization happened for 1 in 376 traps Next attribute increase check would have come at turn 310 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having manaleech (0) You were prevented from having burnopathy (0) You had 1500 points of nutrition remaining You had full nutrients You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Fate, Unlimited Blade Works and Heaven's Feel Your deity was Fate The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (224) You survived You didn't know any spells. Techniques known in the end Name Level Status create ammo 1X Prepared(0) decontaminate 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons force pike (long gray spear) Armor plasteel gloves (white gloves) plasteel boots (white boots) cloak of magic resistance (ignorant cloak) Scrolls scroll of healing (SENIOR ASSWIPE) scroll of mana (MI AKUS NEEEEEE) scroll of phase door (BDSM MEANS BURGERKING DOENERKEBAP SHAWARMA MCDONALDS) scroll of standard id (HAS README) scroll of cure (COCKATRICE MASTER IS KING OF FOURK SCURRIER SCUMMING) * scroll of extra healing (HOPEFULLY THE INVENTOR OF STICKY KEYS WILL DIE PAINFULLY) * scroll of greater mana restoration (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form II (Makashi) [Basic] (max Master) (20 of 160) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Master) (20 of 160) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Expert) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Anachronist... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.