Leeroy, lawful male albae Mason #, -------- ,#|#......| -@##.....- .##f#........ ---.#.....--- |.#.....| -------+- [Leeroy the Bricklayer] St17 Dx11 Co6 In7 Wi7 Ch6 MasAlbMalLaw Dlvl:1 $0 HP22(22) Pw9(9) AC2 Exp1 T14 Latest messages Use this technique? [yn] (n) You try to erect barriers! Using radius 1 for the diamond barrier. What do you want to read? [e-l or ?*] As you read the scroll, it disappears. Walls and obstacles shoot up from the ground! You dig into the grave wall. Pick an object. f a cat or other feline (tame kitten) (base level 2) Accessing Pokedex entry for kitten... Base statistics of this monster type: Base level = 2, difficulty = 4, AC = 6, magic resistance = 0, alignment 0. Fast (18). Normal generation, with frequency 25. No resistances. No conveyed resistances. Genocidable, carnivorous. Can be seen with infravision. Can be tamed by throwing a certain kind of food. Origin: Vanilla NetHack or SLASH'EM. Is a valid polymorph form. Attacks: 1d6, bite - ordinary physical What do you want to read? [f-l or ?*] As you read the scroll, it disappears. Walls and obstacles shoot up from the ground! What do you want to read? [fh-l or ?*] As you read the scroll, it disappears. Walls and obstacles shoot up from the ground! You dig into the grave wall. (2x) You dig out the grave wall. There is a wall in the way! (2x) You displaced your kitten. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +4 war hammer (weapon in hand) {20} Armor c - an uncursed +0 chain mail (being worn) {120} d - an uncursed +0 helmet (being worn) {20} Scrolls h - 5 uncursed scrolls of healing {0} i - 4 uncursed scrolls of mana {0} j - 3 uncursed scrolls of phase door {0} k - 2 uncursed scrolls of standard id {0} l - an uncursed scroll of cure {0} Tools b - an uncursed +3 pick-axe (alternate weapon; not wielded) {32} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: stoned chilling You could not have this property extrinsically: psi resistance You could not have this property intrinsically: manaleech Scroll identification only worked 100 times out of 183 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 5 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 16 Scroll drop chance was reduced to 90% Wand drop chance was reduced to 70% Potion drop chance was reduced to 80% Weapon drop chance was reduced to 59% Armor drop chance was reduced to 76% Concealing monsters were spawned underneath items 67% of the time only The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: scimitar The following skill was trained at one fifth the usual rate: morning star The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: crossbow The following skill was limited to expert proficiency: searching The following skill became untrainable if you tried to train it too early: petkeeping (turn 7) The following skill became untrainable if you tried to train it too early: protection spells (turn 390) The following skill became untrainable after a while: elemental spells (turn 37501) The following skill couldn't be trained before a certain turn number is reached: devices (turn 28566) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 35915 Monster spawn increase reached its maximum at turn 88351 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 452610 The monster class that cannot be genocided was ogre The monster class that was spawned more often: orc (freq bonus 6) The monster species that spawned more often: cobra (freq bonus 9) The monster species that spawned more often: acclimated frumpy (freq bonus 21) The monster species that spawned more often: wooden stalk (freq bonus 24) The monster species that spawned more often: lemure (freq bonus 7) The monster species that spawned more often: master golden dragon (freq bonus 20) The monster species that spawned more often: wereeel (freq bonus 27) The monster species that spawned more often: hole fungus (freq bonus 11) The monster species that spawned more often: Sound Impacts (freq bonus 40) The monster species that spawned more often: miss gentle bundle (freq bonus 16) The monster species that spawned more often: flying owlbear (freq bonus 16) The monster species that spawned more often: lance bouncer (freq bonus 16) The monster species that spawned more often: undead occult master (freq bonus 14) The monster species that spawned more often: Ronja's block-heeled combat boot (freq bonus 36) The monster species that spawned more often: eating horror (freq bonus 16) The monster species that spawned more often: bumbling priest (freq bonus 7) The monster species that spawned more often: quarter-ogre (freq bonus 20) The monster species that spawned more often: glass swarm piercer (freq bonus 21) The monster species that spawned more often: military ogre (freq bonus 24) The monster species that spawned more often: evilpatch disintegrator (freq bonus 24) The monster species that spawned more often: petty grunthack horror (freq bonus 30) The monster trait that was more common: monsters that originate from Vanilla NetHack or SLASH'EM (freq bonus 4) The monster trait that was more common: monsters that originate from Angband (freq bonus 2) The monster trait that was more common: monsters with extra painful attacks (freq bonus 2) The monster trait that was more common: monsters that wail (freq bonus 3) The monster species that never randomly spawned: biotically perturb The monster species that never randomly spawned: siege tower The monster species that never randomly spawned: evil growth The monster species that never randomly spawned: dispensed prodding veniremen accusative slinging baring The monster species that never randomly spawned: maia The monster species that never randomly spawned: Ancient Brain The monster species that never randomly spawned: colorful force patch The monster species that never randomly spawned: animated irregular heel The monster species that never randomly spawned: bold The monster species that never randomly spawned: magic star The monster class that always generated with extra speed: kobold The RNG hath decreed that this item was never generated: garnet (red) The RNG hath decreed that this item was never generated: untame monster (classy) The RNG hath decreed that this item was never generated: morion (black) The RNG hath decreed that this item was never generated: Ultimate Tsuyoshi Special (camo) The RNG hath decreed that this item was never generated: droven greatsword (large obsidian sword) The RNG hath decreed that this item was never generated: bog-standard helmet (celtic helmet) The RNG hath decreed that this item was never generated: evil leather armor ((null)) The RNG hath decreed that this item was never generated: cloak of reflection (funeral cloak) The RNG hath decreed that this item was never generated: genocide (ELBIB YLOH) The RNG hath decreed that this item was never generated: black opal (black) The RNG hath decreed that this item was generated more often: gimp cloak (pitch cloak, freq bonus 60) The RNG hath decreed that this item was generated more often: captcha stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: wonder (stevia, freq bonus 6) The RNG hath decreed that this item was generated more often: dark elven bow (black runed bow, freq bonus 12) The RNG hath decreed that this item was generated more often: orange dragon scales ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: collusion knife ((null), freq bonus 58) The RNG hath decreed that this item was generated more often: cloak of shifting (poke mongo cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: sailor blouse ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: orcish chain mail (crude chain mail, freq bonus 13) The RNG hath decreed that this item was generated more often: diamond dragon scales ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: fumbling (trippy, freq bonus 5) The RNG hath decreed that this item was generated more often: magic lamp (lamp, freq bonus 3) The RNG hath decreed that this item was generated more often: disintegration beam (fuzzy, freq bonus 41) The RNG hath decreed that this item was generated more often: worthless piece of teal glass (teal, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of starlight (stardust, freq bonus 11) The RNG hath decreed that this item was generated more often: whispering helmet (spired helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: gauntlets of reflection (mirrored gloves, freq bonus 17) The RNG hath decreed that this item was generated more often: implant of sunlight (ferocious, freq bonus 3) The RNG hath decreed that this item was generated more often: limitation boots (velcro boots, freq bonus 6) The RNG hath decreed that this item was generated more often: stone of cursing (gray, freq bonus 2) The RNG hath decreed that this item was always generated cursed: proof armor (I AM THE KING) The RNG hath decreed that this item was always generated cursed: acquirement (important) The RNG hath decreed that this item was always generated cursed: gold chain ((null)) The RNG hath decreed that this item was always generated cursed: synthetic sandals (korean sandals) The RNG hath decreed that this item was always generated cursed: blood loss (romantic) The RNG hath decreed that this item was always generated cursed: fruit ((null)) The RNG hath decreed that this item was always generated cursed: superscroller stone (gray) The RNG hath decreed that this item was always generated cursed: ya (bamboo arrow) The RNG hath decreed that this item was always generated cursed: silver bullet ((null)) The RNG hath decreed that this item was always generated cursed: guisarme (pruning hook) The RNG hath decreed that this trap was always invisible: red spell trap The RNG hath decreed that this trap was generated more often: level teleporter (freq bonus 2) Trap randomization happened for 1 in 512 traps Next attribute increase check would have come at turn 3732 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having psi resistance (0) You were prevented from being a stoned chiller (0) You had 1485 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Battlehorse, The Wild Boar and The Dire Wolf Your deity was The Battlehorse The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (1076) You survived You didn't know any spells. Techniques known in the end Name Level Status diamond barrier 1X Not Ready(3229) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Armor helmet (middle-earth helmet) Scrolls scroll of lockout (EXTORTION RACKET) scroll of healing (KILLED BY MY SPOUSE FOR PLAYING THE PIANO) scroll of mana (FUCK THE LORD OF THE FUCKUBI) scroll of phase door (SCUTTLER SCURRIER) scroll of standard id (LIANSAI ZHONG DU DE GUANJUN XIANZAI LAI ZHUNBEI BODOU) scroll of cure (PARALLAX PROBLEM) * scroll of extra healing (HI BILLY MAZE HERE) * scroll of greater mana restoration (ZLORFIK) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Basic] (max Master) (20 of 160) techniques [Basic] (max Master) (24 of 160) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Master) (20 of 160) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Basic] (max Master) (20 of 160) flail [Basic] (max Master) (20 of 160) hammer [Basic] (max Master) (20 of 160) sling [Basic] (max Master) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) occult spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Mason... You and the kitten escaped from the dungeon with 8 points,