Leeroy, lawful male doppelganger Paladin ----------- |.......@f| |.........+ |.........| |$...`..... --.----+--- [Leeroy the Fighter of Law] St3 Dx10 Co12 In9 Wi15 Ch9 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw25(25) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: dimmopathy You could not have this property extrinsically: fear factor You could not have this property intrinsically: full nutrients Scroll identification only worked 100 times out of 141 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 69 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 187 Tool identification only worked 5 times out of 18 Monsters only dropped their musable items with 84% chance Monsters only dropped their equipment with 88% chance Scroll drop chance was reduced to 82% Musable item generation frequency had a negative bias of 7% Wand drop chance was reduced to 87% Amulet drop chance was reduced to 95% Weapon drop chance was reduced to 83% Armor drop chance was reduced to 58% Food drop chance was reduced to 87% The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: shuriken The following skill was trained at one fifth the usual rate: firearms The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: lightsaber The following skill was limited to expert proficiency: sexy flats The following skill became untrainable if you tried to train it too early: occult spells (turn 34) The following skill became untrainable if you tried to train it too early: knife (turn 259) The following skill became untrainable after a while: crossbow (turn 80546) The following skill couldn't be trained before a certain turn number is reached: polearms (turn 53411) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 23679 Monster spawn increase reached its maximum at turn 157389 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 1515540 The monster class that cannot be genocided was Keystone Kop The monster class that was spawned more often: eye or sphere (freq bonus 1) The monster species that spawned more often: sestuermer (freq bonus 18) The monster species that spawned more often: sideliner frolic (freq bonus 6) The monster species that spawned more often: asshole vacuum cleaner (freq bonus 8) The monster species that spawned more often: petty unhandled exception (freq bonus 36) The monster species that spawned more often: porter black jelly (freq bonus 12) The monster species that spawned more often: loggier lengthy (freq bonus 6) The monster species that spawned more often: death drake (freq bonus 18) The monster species that spawned more often: greater hell spawn (freq bonus 4) The monster species that spawned more often: curare wasp (freq bonus 24) The monster species that spawned more often: Heike's hugging boot (freq bonus 6) The monster species that spawned more often: refunding pathetic (freq bonus 8) The monster species that spawned more often: rando ant (freq bonus 2) The monster species that spawned more often: withering turret (freq bonus 6) The monster species that spawned more often: leachy railroading endothermic (freq bonus 6) The monster species that spawned more often: undead doll mistress (freq bonus 18) The monster species that spawned more often: purple mushroom (freq bonus 6) The monster species that spawned more often: ugly sphere (freq bonus 9) The monster species that spawned more often: green (freq bonus 10) The monster species that spawned more often: initiatory communally (freq bonus 21) The monster species that spawned more often: persuaded adequacy (freq bonus 8) The monster trait that was more common: monsters that spawn in large groups (freq bonus 4) The monster trait that was more common: monsters who attack with plasma clouds (freq bonus 4) The monster trait that was more common: monsters that have tentacle attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks cause you to hallucinate (freq bonus 10) The monster trait that was more common: monsters that eat metal (freq bonus 1) The monster species that never randomly spawned: pale archer The monster species that never randomly spawned: starvation star The monster species that never randomly spawned: normal porpse The monster species that never randomly spawned: spike spore The monster species that never randomly spawned: papier-mache tiger The monster species that never randomly spawned: virtuosity disfranchising The monster species that never randomly spawned: amnesia turret The monster species that never randomly spawned: undead mummy The monster species that never randomly spawned: butterfree The monster species that never randomly spawned: patellate liqueur disapprobation hulled psychotherapist sickbay The RNG hath decreed that this item was never generated: paper sword ((null)) The RNG hath decreed that this item was never generated: loadstone (gray) The RNG hath decreed that this item was never generated: cloak of fumbling (shaking cloak) The RNG hath decreed that this item was never generated: undead turning (copper) The RNG hath decreed that this item was never generated: terces dlu (bird's eye) The RNG hath decreed that this item was never generated: black dragon scale shield (black dragonhide shield) The RNG hath decreed that this item was never generated: helm of teleport control (space helmet) The RNG hath decreed that this item was never generated: marble (white) The RNG hath decreed that this item was never generated: undo genocide (42) The RNG hath decreed that this item was never generated: implant of avarice (adroit) The RNG hath decreed that this item was generated more often: cure blindness (TIRACLE RAMICAL RELRAMI LUE, freq bonus 16) The RNG hath decreed that this item was generated more often: tidal wave (tolkienian, freq bonus 23) The RNG hath decreed that this item was generated more often: superscrolling (terrible, freq bonus 16) The RNG hath decreed that this item was generated more often: implant of sweetness (acrobatic, freq bonus 6) The RNG hath decreed that this item was generated more often: fast forward stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: cheese ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: high boots (jackboots, freq bonus 3) The RNG hath decreed that this item was generated more often: gauntlets of reverse enchantment (inverse gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: mutation (fleecy, freq bonus 15) The RNG hath decreed that this item was generated more often: healing (bamboo, freq bonus 12) The RNG hath decreed that this item was generated more often: stone of intrinsic loss (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: tele level (GON GET YA, freq bonus 10) The RNG hath decreed that this item was generated more often: Ultimate Tsuyoshi Special (camo, freq bonus 10) The RNG hath decreed that this item was generated more often: alacrity (black signet, freq bonus 15) The RNG hath decreed that this item was generated more often: cocoa (nettle, freq bonus 9) The RNG hath decreed that this item was generated more often: worthless piece of orange glass (orange, freq bonus 3) The RNG hath decreed that this item was generated more often: killer heels (ski heels, freq bonus 11) The RNG hath decreed that this item was generated more often: wax candle (candle, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet versus death spell (torus, freq bonus 10) The RNG hath decreed that this item was generated more often: yellow dragon scale mail ((null), freq bonus 3) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 57) The RNG hath decreed that this item was always generated cursed: leather drum (drum) The RNG hath decreed that this item was always generated cursed: rose quartz (pink) The RNG hath decreed that this item was always generated cursed: muteness stone (gray) The RNG hath decreed that this item was always generated cursed: acquirement (THE RESULT IS THE FRUIT) The RNG hath decreed that this item was always generated cursed: broadsword ((null)) The RNG hath decreed that this item was always generated cursed: inka stinger ((null)) The RNG hath decreed that this item was always generated cursed: standard id (WHAT THE FUCK IS THIS) The RNG hath decreed that this item was always generated cursed: pseudo teleporter cloak (foundry cloak) The RNG hath decreed that this item was always generated cursed: chatbox cloak (weeb cloak) The RNG hath decreed that this item was always generated cursed: message (ONA DYSHIT BOLSHE VY UMERET) The RNG hath decreed that this trap was always invisible: map amnesia trap The RNG hath decreed that this trap was generated more often: giant chasm (freq bonus 6) Trap randomization happened for 1 in 507 traps Next attribute increase check would have come at turn 811 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having dimmopathy (0) You were prevented from having an increased fear factor (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (519) You survived Spells known in the end Name Level Category Fail Memory a - remove curse 5 protect 95% 400% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (less helmet) leather gloves (slaying gloves) low boots (walking shoes) Scrolls scroll of healing (CHINTAI LOOKS LIKE A GIRL) scroll of mana (FROM THE BODY FILLED FEARFUL AURA GONE BE ABLE SCARE UP) scroll of phase door (MOSSOFMAREILON STOMAFILLIA SPENSEWEED) scroll of standard id (IK WIL JE SNIPER GEWEER MET MUNITIE) scroll of cure (TSX VAMPIRES ARE BOOOOOOOOOOORING) * scroll of extra healing (EFFAITH ANDWYOL STATWS) * scroll of greater mana restoration (STILL 5 SECONDS AND I IMPACT TOO) Spellbooks spellbook of remove curse (indigo) Rings ring of warning (volcanic) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... You and the kitten escaped from the dungeon with 9 points, Since you escaped early, the score list will not be checked.