Leeroy, neutral female dryad Midget ------ --....-- |....$.| |$.....| |......| |.....| |....... --....-- ------ [Leeroy the Little Midget] St14 Dx7 Co18 In9 Wi7 Ch6 MidDryFemNeu+U Dlvl:1 *0 HP17(17) Pw3(3) AC2 Exp1 T1 Latest messages Hello Leeroy, welcome to SlashEMExtended! You are a neutral female rougelike dryad Midget. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. dwarvish mattock named Mummy Loading - This is a weapon. Color: cyan. Material: iron. Appearance: broad pick. You can wield it to attack enemies. Some weapons are also suitable for throwing. A two-handed pick-axe that can do a lot of damage. It can be used for digging. This is not a real artifact, and therefore it doesn't actually do anything special. You are Leeroy, a neutral female rougelike dryad Midget. HP: 17 (max 17) Pw 3 (max 3) AC 2 Current status effects: . Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - the uncursed -5 dwarvish mattock named Mummy Loading (weapon in hands) {48} Armor b - an uncursed +0 dwarvish iron helm (being worn) {16} c - an uncursed +0 dwarvish mithril-coat (being worn) {60} Scrolls d - 5 uncursed scrolls of healing {0} e - 4 uncursed scrolls of mana {0} f - 3 uncursed scrolls of phase door {0} g - 2 uncursed scrolls of standard id {0} h - an uncursed scroll of cure {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: displacement You could not have this property extrinsically: peacevision You could not have this property intrinsically: shock resistance Scroll identification only worked 100 times out of 146 Implant identification only worked 1 times out of 39 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 142 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 54% chance Monsters only dropped their equipment with 81% chance Scroll drop chance was reduced to 87% Musable item generation frequency had a negative bias of 17% Wand drop chance was reduced to 95% Potion drop chance was reduced to 73% Weapon drop chance was reduced to 95% Tool drop chance was reduced to 93% Monster death drops spawned with only 99% chance The following skill could not be trained at all: shield The following skill was trained at half the usual rate: dagger The following skill was trained at one fifth the usual rate: techniques The following skill was limited to basic proficiency: saber The following skill was limited to skilled proficiency: petkeeping The following skill was limited to expert proficiency: riding The following skill became untrainable if you tried to train it too early: enchantment spells (turn 142) The following skill became untrainable if you tried to train it too early: sling (turn 6080) The following skill became untrainable after a while: body armor (turn 57757) The following skill couldn't be trained before a certain turn number is reached: javelin (turn 111642) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 71012 Monster spawn increase reached its maximum at turn 90959 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 20688550 The monster class that cannot be genocided was dog or other canine The monster class that was spawned more often: ghost (freq bonus 3) The monster species that spawned more often: axial bulb (freq bonus 40) The monster species that spawned more often: Solvejg's leather pump (freq bonus 4) The monster species that spawned more often: ninja boy (freq bonus 24) The monster species that spawned more often: drill trove (freq bonus 24) The monster species that spawned more often: blink patch (freq bonus 12) The monster species that spawned more often: red frog (freq bonus 10) The monster species that spawned more often: mist troll (freq bonus 42) The monster species that spawned more often: Deidara of Akatsuki (freq bonus 20) The monster species that spawned more often: martyring preface (freq bonus 32) The monster species that spawned more often: Jigen Daisuke (freq bonus 15) The monster species that spawned more often: elderly gentleman (freq bonus 18) The monster species that spawned more often: tuftily hawker condescended (freq bonus 15) The monster species that spawned more often: kobold polluter (freq bonus 72) The monster species that spawned more often: verdigrising cloyed (freq bonus 10) The monster species that spawned more often: blending titanothere (freq bonus 45) The monster species that spawned more often: Samuelle (freq bonus 10) The monster species that spawned more often: elenette (freq bonus 14) The monster species that spawned more often: exchanger nymph (freq bonus 13) The monster species that spawned more often: unknown permamimic (freq bonus 18) The monster species that spawned more often: Vampire Lieutenant (freq bonus 45) The monster trait that was more common: monsters that count as lord (freq bonus 4) The monster trait that was more common: monsters with sleep resistance (freq bonus 1) The monster trait that was more common: monsters whose attacks start sexual encounters (freq bonus 2) The monster species that never randomly spawned: parrot chick The monster species that never randomly spawned: am shop ghost The monster species that never randomly spawned: master intrinsic eating permamimic The monster species that never randomly spawned: money transporter The monster species that never randomly spawned: stalking ogre The monster species that never randomly spawned: unbolted pouty The monster species that never randomly spawned: Sith, the Cat The monster species that never randomly spawned: mister burner The monster species that never randomly spawned: gnome queen The monster species that never randomly spawned: chemistry watcher The monster class that always generated with extra speed: flying fish The RNG hath decreed that this item was never generated: field helm (yellow helmet) The RNG hath decreed that this item was never generated: helm of true sight (translucent helmet) The RNG hath decreed that this item was never generated: paper arrow ((null)) The RNG hath decreed that this item was never generated: identify (wedged) The RNG hath decreed that this item was never generated: plasteel helm ((null)) The RNG hath decreed that this item was never generated: trap disarming (elysium) The RNG hath decreed that this item was never generated: implant of dawn (sacred) The RNG hath decreed that this item was never generated: extra healing (HEALHEALHEALHEAL) The RNG hath decreed that this item was never generated: cloak of attribute loss (pink cloak) The RNG hath decreed that this item was never generated: fog horn (horn) The RNG hath decreed that this item was generated more often: flanged mace ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: grappling hook (iron hook, freq bonus 18) The RNG hath decreed that this item was generated more often: low stats (cheap, freq bonus 9) The RNG hath decreed that this item was generated more often: andalusite (radiant, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of hacking (dun, freq bonus 32) The RNG hath decreed that this item was generated more often: pike ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: black halberd (black polearm, freq bonus 6) The RNG hath decreed that this item was generated more often: sensor cloak (minded cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: cure hallucination (glowing, freq bonus 10) The RNG hath decreed that this item was generated more often: droven mithril-coat ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: implant of cremation (tireless, freq bonus 10) The RNG hath decreed that this item was generated more often: physician bar ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: heavy granite ball ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: proof armor (I AM THE KING, freq bonus 6) The RNG hath decreed that this item was generated more often: rose quartz (pink, freq bonus 50) The RNG hath decreed that this item was generated more often: penis pole ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: holy wafer ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of conflict (sounding, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of peace (inka cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: bullet ((null), freq bonus 2) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 26) The RNG hath decreed that this item was always generated cursed: raygun ((null)) The RNG hath decreed that this item was always generated cursed: granite impaler ((null)) The RNG hath decreed that this item was always generated cursed: worthless piece of orange glass (orange) The RNG hath decreed that this item was always generated cursed: detect water (generous) The RNG hath decreed that this item was always generated cursed: psychic dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: inviso stone (gray) The RNG hath decreed that this item was always generated cursed: laser swatter ((null)) The RNG hath decreed that this item was always generated cursed: tarrier ((null)) The RNG hath decreed that this item was always generated cursed: pendant (looped) The RNG hath decreed that this item was always generated cursed: emerald dragon scale shield (emerald dragonhide shield) The RNG hath decreed that this trap was always invisible: unidentify trap The RNG hath decreed that this trap was generated more often: temporary recursion trap (freq bonus 10) Trap randomization happened for 1 in 724 traps Next attribute increase check would have come at turn 399 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having peacevision (0) You were prevented from having displacement (0) You had automatic searching You had 1500 points of nutrition remaining You could teleport You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Moradin, Dumathoin and Abbathor Your deity was Dumathoin The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (252) You survived You didn't know any spells. Techniques known in the end Name Level Status rage eruption 1X Prepared(0) iron skin 1 R Prepared(0) invoke deity 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) Discoveries Weapons * dwarvish mattock (broad pick) * dwarvish spear (stout spear) * dwarvish short sword (broad short sword) Armor * dwarvish iron helm (hard hat) * dwarvish cloak (hooded cloak) * dwarvish roundshield (large round shield) Scrolls scroll of healing (ERAU QSSI DRLO WEHT) scroll of mana (SACRED TRANSPOSITIONS) scroll of phase door (DZIEWCZYNKA ZAMOCZENIA) scroll of standard id (AD TENT IS LARIENTELRUNYAS BANE) scroll of cure (ID 9739285327 INFO CRYPTEDFILES BIZ) * scroll of extra healing (DEBT) * scroll of greater mana restoration (THE MOUNTAIN RAILWAY HAD DIRECTLY FORWARDS MARS RESOUNDS CONTINUED) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Grand Master) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Master) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Midget... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.