Leeroy, lawful male doppelganger Paladin 8 -- |##. ....#| ...| #@d --- [Leeroy the Fighter of Law] St6 Dx3 Co12 In9 Wi8 Ch10 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw27(27) AC2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: magical breathing You could not have this property extrinsically: discount action You could not have this property intrinsically: drunken boxing Scroll identification only worked 100 times out of 152 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 18 Implant identification only worked 1 times out of 48 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 8 Monsters only dropped their musable items with 81% chance Monsters only dropped their equipment with 86% chance Scroll drop chance was reduced to 98% Wand drop chance was reduced to 96% Amulet drop chance was reduced to 10% Potion drop chance was reduced to 99% Armor drop chance was reduced to 56% Tool drop chance was reduced to 76% Food drop chance was reduced to 84% Concealing monsters were spawned underneath items 78% of the time only Monster death drops spawned with only 75% chance The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: unicorn horn The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: polymorphing The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: sexy flats The following skill became untrainable if you tried to train it too early: scimitar (turn 2) The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 143) The following skill became untrainable after a while: shield (turn 46371) The following skill couldn't be trained before a certain turn number is reached: unicorn horn (turn 8305) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 22835 Monster spawn increase reached its maximum at turn 322125 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 420384 The monster class that cannot be genocided was ghost The monster class that was spawned more often: gnome (freq bonus 1) The monster species that spawned more often: fox (freq bonus 8) The monster species that spawned more often: steam zombie (freq bonus 6) The monster species that spawned more often: burned out kogepan (freq bonus 12) The monster species that spawned more often: purple force patch (freq bonus 10) The monster species that spawned more often: blue-green warp patch (freq bonus 18) The monster species that spawned more often: venomous potato (freq bonus 96) The monster species that spawned more often: real warp patch (freq bonus 8) The monster species that spawned more often: prostitute (freq bonus 28) The monster species that spawned more often: visioned accommodative (freq bonus 4) The monster species that spawned more often: skilled beam (freq bonus 6) The monster species that spawned more often: Roadblock Kop (freq bonus 6) The monster species that spawned more often: sky drake (freq bonus 12) The monster species that spawned more often: braaaaains (freq bonus 12) The monster species that spawned more often: golden eye (freq bonus 12) The monster species that spawned more often: Sarah's mocassin (freq bonus 3) The monster species that spawned more often: blue force fungus (freq bonus 24) The monster species that spawned more often: nether patch (freq bonus 8) The monster species that spawned more often: manga girl (freq bonus 8) The monster species that spawned more often: misemployment rooking (freq bonus 36) The monster species that spawned more often: highway cattle (freq bonus 8) The monster trait that was more common: monsters who can cast any random monster spell (freq bonus 8) The monster trait that was more common: monsters that mutter cantrips (freq bonus 4) The monster trait that was more common: monsters with seduction dialogue (freq bonus 2) The monster species that never randomly spawned: lustful draconian The monster species that never randomly spawned: blandly internal The monster species that never randomly spawned: wild wolf The monster species that never randomly spawned: Infested Firre The monster species that never randomly spawned: sepia spore The monster species that never randomly spawned: trap spore The monster species that never randomly spawned: prolabor diffracted The monster species that never randomly spawned: acid monster The monster species that never randomly spawned: telecast forcing monetary The monster species that never randomly spawned: red ogre The RNG hath decreed that this item was never generated: worthless piece of blue glass (blue) The RNG hath decreed that this item was never generated: cream pie ((null)) The RNG hath decreed that this item was never generated: chemistry (brand-new) The RNG hath decreed that this item was never generated: small piece of unrefined mithril (gray) The RNG hath decreed that this item was never generated: fumble boots (riding boots) The RNG hath decreed that this item was never generated: agate (orange) The RNG hath decreed that this item was never generated: amulet of sudden curse (unexpected) The RNG hath decreed that this item was never generated: protection (black onyx) The RNG hath decreed that this item was never generated: tooth of an algolian suntiger (very sharp tooth) The RNG hath decreed that this item was never generated: cloak of inventorylessness (glass cloak) The RNG hath decreed that this item was generated more often: brittle spear ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: cloak of reflection (funeral cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: torpedo ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: dashing (lunar, freq bonus 6) The RNG hath decreed that this item was generated more often: red spell stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: whispering helmet (spired helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: operation cloak (nurse cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: kelp frond ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: dropless stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: deep dragon scales ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: lock pick ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: lockout (molded, freq bonus 9) The RNG hath decreed that this item was generated more often: psionic cloak (eldritch cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: ancient arrow ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: steam venom (emanating, freq bonus 7) The RNG hath decreed that this item was generated more often: killer heels (ski heels, freq bonus 10) The RNG hath decreed that this item was generated more often: demonology (IA CTHULHU, freq bonus 83) The RNG hath decreed that this item was generated more often: searching (tiger eye, freq bonus 5) The RNG hath decreed that this item was generated more often: taming (PRIRUTSENIE, freq bonus 3) The RNG hath decreed that this item was generated more often: ghostly stone (gray, freq bonus 8) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 100) The RNG hath decreed that this item was always generated cursed: alter reality (mysterious) The RNG hath decreed that this item was always generated cursed: helm of neutral (dim colored helmet) The RNG hath decreed that this item was always generated cursed: katyusha (headpiece) The RNG hath decreed that this item was always generated cursed: poison (cornered) The RNG hath decreed that this item was always generated cursed: blood (blood-red) The RNG hath decreed that this item was always generated cursed: boomerang ((null)) The RNG hath decreed that this item was always generated cursed: jumping boots (hiking boots) The RNG hath decreed that this item was always generated cursed: artifact creation (LOOKIE WHAT I FOUND) The RNG hath decreed that this item was always generated cursed: silver dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: black aestivalis (runed broadsword) The RNG hath decreed that this trap was always invisible: unequipping trap The RNG hath decreed that this trap was generated more often: outta depth trap (freq bonus 4) Trap randomization happened for 1 in 726 traps Next attribute increase check would have come at turn 1863 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having magical breathing (0) You were prevented from having discount action (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (209) You survived Spells known in the end Name Level Category Fail Memory a - resist poison 1 protect 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (celtic helmet) leather gloves (occultism gloves) low boots (walking shoes) Scrolls scroll of healing (CATACLYSM) scroll of mana (HOW MANY YASDS UNTIL YOU RAGEQUIT) scroll of phase door (OTDR CRASHES AND ERASES YOUR SAVEGAME) scroll of standard id (SLEX PROTECTION IS 4K FLAT IE NETHACK FOURK) scroll of cure (LOOKIE WHAT I FOUND) * scroll of extra healing (DIT DEDIDET DAET) * scroll of greater mana restoration (ELL HUROZUNTEL WHOTISPECI) Spellbooks spellbook of resist poison (pink) Rings ring of warning (glass) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.