Leeroy, lawful male doppelganger Paladin ----------------------------- |........(....f@............. |...........................| |............................ ------------.---.--.-- ------ [Leeroy the Fighter of Law] St6 Dx18 Co13 In4 Wi11 Ch12 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw25(25) AC-6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. scroll of cure - This is a scroll. Color: brown. Material: paper. Appearance: FAHR TZU. Reading it has a magic effect and uses up the scroll; some scroll effects are different if they are read while you are confused. A powerful curing scroll that will fix the following status effects: sickness, sliming, stoning, confusion, blindness, stun, numbness, freezing, burn, fear, dimness and hallucination. Don't bother trying to blank, cancel or polymorph this scroll, as that doesn't work. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: invisibility You could not have this property extrinsically: speed You could not have this property intrinsically: half physical damage Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 24 Implant identification only worked 1 times out of 28 Wand identification only worked 3 times out of 20 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 175 Monsters only dropped their musable items with 75% chance Scroll drop chance was reduced to 84% Wand drop chance was reduced to 90% Potion drop chance was reduced to 88% Armor drop chance was reduced to 88% Food drop chance was reduced to 98% Monster death drops spawned with only 97% chance The following skill could not be trained at all: implants The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: body armor The following skill was limited to skilled proficiency: shuriken The following skill was limited to expert proficiency: broadsword The following skill became untrainable if you tried to train it too early: attack spells (turn 45) The following skill became untrainable if you tried to train it too early: body spells (turn 5546) The following skill became untrainable after a while: pick-axe (turn 45420) The following skill couldn't be trained before a certain turn number is reached: firearms (turn 19978) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 33510 Monster spawn increase reached its maximum at turn 120995 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 9585720 The monster class that cannot be genocided was orc The monster class that was spawned more often: flying fish (freq bonus 1) The monster species that spawned more often: supercop (freq bonus 5) The monster species that spawned more often: prick witch (freq bonus 9) The monster species that spawned more often: overachieving centurion (freq bonus 16) The monster species that spawned more often: tentacled horror (freq bonus 9) The monster species that spawned more often: very old rainbow dragon (freq bonus 6) The monster species that spawned more often: griffin rogue (freq bonus 8) The monster species that spawned more often: halcyon divisible frankest (freq bonus 6) The monster species that spawned more often: spirit baboon (freq bonus 6) The monster species that spawned more often: grave recurving category unseating (freq bonus 10) The monster species that spawned more often: botfly leasehold foredate (freq bonus 24) The monster species that spawned more often: card colony (freq bonus 30) The monster species that spawned more often: wereleprechaun (freq bonus 8) The monster species that spawned more often: Janine's sneaker (freq bonus 60) The monster species that spawned more often: purple wraith (freq bonus 54) The monster species that spawned more often: loaded beam (freq bonus 10) The monster species that spawned more often: clapper snake (freq bonus 24) The monster species that spawned more often: Uniform Kop (freq bonus 12) The monster species that spawned more often: filth dragon (freq bonus 6) The monster species that spawned more often: dark gray stalk (freq bonus 24) The monster species that spawned more often: griffin (freq bonus 80) The monster trait that was more common: monsters whose attacks are empowered with nexus (freq bonus 4) The monster trait that was more common: monsters that count as bats (freq bonus 1) The monster trait that was more common: monsters whose attacks disenchant your equipment (freq bonus 3) The monster trait that was more common: monsters whose attacks turn you into a green slime (freq bonus 3) The monster trait that was more common: monsters that are amphibious (freq bonus 8) The monster trait that was more common: monsters who can cast clerical spells (freq bonus 2) The monster trait that was more common: monsters whose attacks drain your luck (freq bonus 5) The monster trait that was more common: monsters whose attacks do physical damage (freq bonus 2) The monster trait that was more common: monsters whose attacks cause nasty stuff to happen (freq bonus 4) The monster trait that was more common: monsters that require +2 weapons to hit (freq bonus 2) The monster species that never randomly spawned: identified emplane The monster species that never randomly spawned: toxic fiend The monster species that never randomly spawned: lapidating gyratory machree The monster species that never randomly spawned: wereboar The monster species that never randomly spawned: eliminate stereotyped The monster species that never randomly spawned: upper spirit The monster species that never randomly spawned: buffer curtsy protraction The monster species that never randomly spawned: Flo-ooo The monster species that never randomly spawned: nabasleh sephirah The monster species that never randomly spawned: slow growth The RNG hath decreed that this item was never generated: course lance ((null)) The RNG hath decreed that this item was never generated: detect monsters (exploding) The RNG hath decreed that this item was never generated: dark elven bow (black runed bow) The RNG hath decreed that this item was never generated: adom cloak (mysterious cloak) The RNG hath decreed that this item was never generated: silver bullet ((null)) The RNG hath decreed that this item was never generated: quiz helm (deformed helmet) The RNG hath decreed that this item was never generated: white lightsaber (lightsaber) The RNG hath decreed that this item was never generated: implant of vileness (muscular) The RNG hath decreed that this item was never generated: inertia control (contro) The RNG hath decreed that this item was never generated: assault rifle ((null)) The RNG hath decreed that this item was generated more often: hyper blue stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: chaos terrain stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: fumble boots (riding boots, freq bonus 8) The RNG hath decreed that this item was generated more often: dwarvish battle-axe (beaked axe, freq bonus 38) The RNG hath decreed that this item was generated more often: symmetry (SENIL LELLARAP, freq bonus 72) The RNG hath decreed that this item was generated more often: create sink (THRU THE FLOOR, freq bonus 13) The RNG hath decreed that this item was generated more often: Hacker's Food ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: sliming (straight, freq bonus 51) The RNG hath decreed that this item was generated more often: rose whip ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: oilskin cloak (slippery cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: nether beam (underworld, freq bonus 11) The RNG hath decreed that this item was generated more often: worthless piece of cyan glass (cyan, freq bonus 9) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of spell forgetting (guilded, freq bonus 5) The RNG hath decreed that this item was generated more often: compost chain ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of memory (icy cloak, freq bonus 104) The RNG hath decreed that this item was generated more often: war hat (wide metal helm, freq bonus 16) The RNG hath decreed that this item was generated more often: shimmering dragon scale shield (shimmering dragonhide shield, freq bonus 5) The RNG hath decreed that this item was generated more often: bronze pick ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: golden dragon scale shield (golden dragonhide shield, freq bonus 7) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 53) The RNG hath decreed that this item was always generated cursed: deafness stone (gray) The RNG hath decreed that this item was always generated cursed: prehnite (radiant) The RNG hath decreed that this item was always generated cursed: implant of cremation (tireless) The RNG hath decreed that this item was always generated cursed: gauntlets of misfiring (clumsy gloves) The RNG hath decreed that this item was always generated cursed: zoom shot crossbow ((null)) The RNG hath decreed that this item was always generated cursed: yellow dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: true sight (adamantium) The RNG hath decreed that this item was always generated cursed: cirmocline (pink) The RNG hath decreed that this item was always generated cursed: robe of protection (blue robe) The RNG hath decreed that this item was always generated cursed: implant of cruelty (fascinating) The RNG hath decreed that this trap was always invisible: farlook trap The RNG hath decreed that this trap was generated more often: monster speed trap (freq bonus 6) Trap randomization happened for 1 in 251 traps Next attribute increase check would have come at turn 1031 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having invisibility (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (440) You survived Spells known in the end Name Level Category Fail Memory a - acid stream 4 matter 90% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (viking helmet) leather gloves (digger gloves) low boots (walking shoes) Scrolls scroll of healing (SORRY NISI) scroll of mana (LEG TATTOO) scroll of phase door (ELF DONT CANNT) scroll of standard id (BEZ CZTERECH CHAN BYSMY NIGDY NIE SPOTKAL) scroll of cure (FAHR TZU) * scroll of extra healing (VIELAE YKSI TYHMAE KUOLEMAAN) * scroll of greater mana restoration (SMOKING KILLS) Spellbooks spellbook of acid stream (coarse) Rings ring of warning (emerald) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.