Leeroy, lawful male doppelganger Paladin ----------------------+---- ...........$..............| |.........................| |......d@.................| --------------------------- [Leeroy the Fighter of Law] St4 Dx9 Co9 In7 Wi12 Ch13 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw25(25) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: sleep resistance You could not have this property extrinsically: detect monsters You could not have this property intrinsically: cold resistance Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 12 Implant identification only worked 1 times out of 49 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 58 Spellbook identification only worked 2 times out of 4 Monsters only dropped their musable items with 96% chance Scroll drop chance was reduced to 95% Wand drop chance was reduced to 20% Amulet drop chance was reduced to 85% Armor drop chance was reduced to 94% Tool drop chance was reduced to 81% Food drop chance was reduced to 96% The following skill could not be trained at all: long sword The following skill was trained at half the usual rate: two-weapon combat The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: axe The following skill was limited to skilled proficiency: devices The following skill was limited to expert proficiency: crossbow The following skill became untrainable if you tried to train it too early: devices (turn 6) The following skill became untrainable if you tried to train it too early: chaos spells (turn 1012) The following skill became untrainable after a while: riding (turn 13389) The following skill couldn't be trained before a certain turn number is reached: hammer (turn 50280) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 97354 Monster spawn increase reached its maximum at turn 196571 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2088243 The monster class that cannot be genocided was trapper or lurker above The monster class that was spawned more often: wraith (freq bonus 6) The monster species that spawned more often: radiant colony (freq bonus 56) The monster species that spawned more often: unicorn golem (freq bonus 60) The monster species that spawned more often: priest of Ghaunadaur (freq bonus 72) The monster species that spawned more often: Duke Nukem player (freq bonus 24) The monster species that spawned more often: foreman coating depressed cutback fainer momma indigence (freq bonus 30) The monster species that spawned more often: miner latest (freq bonus 24) The monster species that spawned more often: doughiest slinking (freq bonus 20) The monster species that spawned more often: pile of mesmerizing coins (freq bonus 42) The monster species that spawned more often: ultramarine mold (freq bonus 24) The monster species that spawned more often: adult silver dragon (freq bonus 14) The monster species that spawned more often: stipulatory hernial (freq bonus 7) The monster species that spawned more often: pw stealer (freq bonus 42) The monster species that spawned more often: nether turret (freq bonus 16) The monster species that spawned more often: Microsoft employee (freq bonus 8) The monster species that spawned more often: stalactite penetrator (freq bonus 16) The monster species that spawned more often: red missingno (freq bonus 28) The monster species that spawned more often: turkish bandit (freq bonus 9) The monster species that spawned more often: antisocial woman (freq bonus 40) The monster species that spawned more often: bright blue mushroom (freq bonus 21) The monster species that spawned more often: lovelily grizzler permanence (freq bonus 18) The monster trait that was more common: monsters that can fly (freq bonus 1) The monster trait that was more common: monsters whose attacks time you (freq bonus 3) The monster trait that was more common: monsters that are immune to non-silver weapons (freq bonus 4) The monster trait that was more common: monsters that are acidic when eaten (freq bonus 1) The monster trait that was more common: monsters that mutter cantrips (freq bonus 1) The monster trait that was more common: monsters whose attacks make you insane (freq bonus 2) The monster species that never randomly spawned: unreal force fungus The monster species that never randomly spawned: pale worm The monster species that never randomly spawned: colorless growth The monster species that never randomly spawned: squeezer nymph The monster species that never randomly spawned: VAX The monster species that never randomly spawned: yeek The monster species that never randomly spawned: great wyrm of power The monster species that never randomly spawned: haradrim warrior The monster species that never randomly spawned: cobalt draconian The monster species that never randomly spawned: healing stalk The RNG hath decreed that this item was never generated: amulet of undead warning (occult) The RNG hath decreed that this item was never generated: WC (LETS PLAY NETHACK) The RNG hath decreed that this item was never generated: amulet of disintegration resistance (hardrock) The RNG hath decreed that this item was never generated: helm of thirst (echo helmet) The RNG hath decreed that this item was never generated: implant of dawn (sacred) The RNG hath decreed that this item was never generated: monster detection (bubbly) The RNG hath decreed that this item was never generated: implant of ennui (original) The RNG hath decreed that this item was never generated: iron prison (convicted) The RNG hath decreed that this item was never generated: tinning kit ((null)) The RNG hath decreed that this item was never generated: iron chain ((null)) The RNG hath decreed that this item was generated more often: blinding venom (splash of venom, freq bonus 15) The RNG hath decreed that this item was generated more often: bread ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: implant of precision (urgent, freq bonus 8) The RNG hath decreed that this item was generated more often: iron shoes (hard shoes, freq bonus 9) The RNG hath decreed that this item was generated more often: fedora ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: remove curse (wiry, freq bonus 18) The RNG hath decreed that this item was generated more often: floatcloak (levuntation cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: long stake ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: eternium blade ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: polymorph (golden, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of cancellation (tone cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: wounds (RUSSIACK IS NOT A FORK OF SLASHEM EXTENDED, freq bonus 5) The RNG hath decreed that this item was generated more often: helm of no digestion (full helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: Ultimate Tsuyoshi Special (camo, freq bonus 4) The RNG hath decreed that this item was generated more often: bullwhip ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: low stat stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of honor (boreal, freq bonus 5) The RNG hath decreed that this item was generated more often: leather leash (leash, freq bonus 9) The RNG hath decreed that this item was generated more often: unstable stethoscope ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: mana battery (gloaming, freq bonus 4) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 48) The RNG hath decreed that this item was always generated cursed: clove of garlic ((null)) The RNG hath decreed that this item was always generated cursed: acid ingestion (unhealthy) The RNG hath decreed that this item was always generated cursed: implant of thawing (ambergris) The RNG hath decreed that this item was always generated cursed: conflict (ruby) The RNG hath decreed that this item was always generated cursed: thunder wave (raw) The RNG hath decreed that this item was always generated cursed: orthoclase (yellow) The RNG hath decreed that this item was always generated cursed: javelin (throwing spear) The RNG hath decreed that this item was always generated cursed: black aestivalis (runed broadsword) The RNG hath decreed that this item was always generated cursed: item-teleporting stone (gray) The RNG hath decreed that this item was always generated cursed: battle staff ((null)) The RNG hath decreed that this trap was always invisible: chaos trap The RNG hath decreed that this trap was generated more often: nemesis trap (freq bonus 5) Trap randomization happened for 1 in 664 traps Next attribute increase check would have come at turn 2049 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having sleep resistance (0) You were prevented from having detect monsters (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (1226) You survived Spells known in the end Name Level Category Fail Memory a - passwall 6 body 98% 500% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (dream helmet) leather gloves (tar gloves) low boots (walking shoes) Scrolls scroll of healing (AMAZING AFRO HEAD RUSH ATTACK) scroll of mana (PEDULI SING JALMO SIMBOL PANGAN) scroll of phase door (IK WIL JE SNIPER GEWEER MET MUNITIE) scroll of standard id (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY) scroll of cure (AMITRIPTYLINE FLUOXETINE ACETAMINOPHEN) * scroll of extra healing (HALUAT OMAISUUTENSA TUNNISTETTU) * scroll of greater mana restoration (ELF IS DOUBLEQUICKER WHEN RAIN) Spellbooks spellbook of passwall (switching) Rings ring of warning (scarab) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.