Leeroy, lawful male doppelganger Paladin Z ---.- |$..| |...+ |.f@| |...| |...| |...| ----- [Leeroy the Fighter of Law] St6 Dx11 Co13 In12 Wi14 Ch12 PalDopMalLaw Dlvl:1 $0 HP20(20) Pw25(25) AC-2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: infravision You could not have this property extrinsically: infravision You could not have this property intrinsically: curse resistance Scroll identification only worked 100 times out of 155 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 19 Implant identification only worked 1 times out of 79 Spellbook identification only worked 2 times out of 16 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 34% chance Monsters only dropped their equipment with 57% chance Scroll drop chance was reduced to 87% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 90% Potion drop chance was reduced to 65% Weapon drop chance was reduced to 89% Armor drop chance was reduced to 80% The following skill could not be trained at all: riding The following skill was trained at half the usual rate: saber The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: lightsaber The following skill was limited to skilled proficiency: high heels The following skill was limited to expert proficiency: implants The following skill became untrainable if you tried to train it too early: healing spells (turn 89) The following skill became untrainable if you tried to train it too early: firearms (turn 120) The following skill became untrainable after a while: devices (turn 38077) The following skill couldn't be trained before a certain turn number is reached: knife (turn 50666) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 115778 Monster spawn increase reached its maximum at turn 247281 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 38232544 The monster class that cannot be genocided was snake The monster class that was spawned more often: cockatrice (freq bonus 2) The monster species that spawned more often: ill force fungus (freq bonus 12) The monster species that spawned more often: lethal gopher (freq bonus 6) The monster species that spawned more often: fucking hell I don't recognize this monster (freq bonus 4) The monster species that spawned more often: inputted guillotine hellbox vet overrun riband (freq bonus 12) The monster species that spawned more often: cubature sousing umlauted rumanian statuary antipacifist (freq bonus 18) The monster species that spawned more often: stygian watcher (freq bonus 48) The monster species that spawned more often: hole force patch (freq bonus 14) The monster species that spawned more often: Nino (freq bonus 18) The monster species that spawned more often: hull alien (freq bonus 7) The monster species that spawned more often: preservation darwinist bantam (freq bonus 6) The monster species that spawned more often: firebrate stalk (freq bonus 12) The monster species that spawned more often: pupurin (freq bonus 24) The monster species that spawned more often: snore colony (freq bonus 6) The monster species that spawned more often: clay warp patch (freq bonus 54) The monster species that spawned more often: very old magic dragon (freq bonus 12) The monster species that spawned more often: nontypically interpolate (freq bonus 24) The monster species that spawned more often: fenris wolf (freq bonus 9) The monster species that spawned more often: quarterback tortoise (freq bonus 6) The monster species that spawned more often: nonparliamentary swayable (freq bonus 10) The monster species that spawned more often: implant trove (freq bonus 10) The monster trait that was more common: monsters whose attacks dim you (freq bonus 4) The monster trait that was more common: monsters whose attacks do shock damage (freq bonus 1) The monster trait that was more common: monsters that are amorphous (freq bonus 4) The monster species that never randomly spawned: concrete giant The monster species that never randomly spawned: novel stalk The monster species that never randomly spawned: teleport trove The monster species that never randomly spawned: clinging blob The monster species that never randomly spawned: edison crowd The monster species that never randomly spawned: internet giant The monster species that never randomly spawned: intelligent penetrator The monster species that never randomly spawned: borborygmatic coruscative The monster species that never randomly spawned: nightly growth The monster species that never randomly spawned: lawyer The monster class that always generated with extra speed: lizard The RNG hath decreed that this item was never generated: battering ram (candy) The RNG hath decreed that this item was never generated: rebel stone (gray) The RNG hath decreed that this item was never generated: parfait ((null)) The RNG hath decreed that this item was never generated: huge club ((null)) The RNG hath decreed that this item was never generated: plow ((null)) The RNG hath decreed that this item was never generated: field boots (camouflage patterned boots) The RNG hath decreed that this item was never generated: peridot (radiant) The RNG hath decreed that this item was never generated: green mate (St.John's Wort) The RNG hath decreed that this item was never generated: ice (iceblock) The RNG hath decreed that this item was never generated: bamboo mail ((null)) The RNG hath decreed that this item was generated more often: tubing pliers ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets of power (riding gloves, freq bonus 31) The RNG hath decreed that this item was generated more often: natural stick ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: school cap ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: white spell cloak (woven cloak, freq bonus 196) The RNG hath decreed that this item was generated more often: cloak of outright evilness (chinese cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: coveted boots (pink sneakers, freq bonus 2) The RNG hath decreed that this item was generated more often: numbness (constricting, freq bonus 12) The RNG hath decreed that this item was generated more often: heavy conundrum ball ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of spray (brown burnoose, freq bonus 18) The RNG hath decreed that this item was generated more often: implant of honor (boreal, freq bonus 3) The RNG hath decreed that this item was generated more often: lycanthropy (transforming, freq bonus 10) The RNG hath decreed that this item was generated more often: magical paintbrush ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: slow digestion (steel, freq bonus 2) The RNG hath decreed that this item was generated more often: healer uniform (clean white clothes, freq bonus 2) The RNG hath decreed that this item was generated more often: helmet of undead warning (dark helmet, freq bonus 93) The RNG hath decreed that this item was generated more often: nuclear hostage chain ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: red dragon scale shield (red dragonhide shield, freq bonus 55) The RNG hath decreed that this item was generated more often: robe of specialty (brown robe, freq bonus 3) The RNG hath decreed that this item was generated more often: special effects (draconian, freq bonus 13) The RNG hath decreed that this item was always generated cursed: elemental minion (propaganda) The RNG hath decreed that this item was always generated cursed: acid stream (colorful) The RNG hath decreed that this item was always generated cursed: amulet of undressing (uplift) The RNG hath decreed that this item was always generated cursed: spear ((null)) The RNG hath decreed that this item was always generated cursed: map level (crumbling) The RNG hath decreed that this item was always generated cursed: quasimodular boots (femmy boots) The RNG hath decreed that this item was always generated cursed: clairvoyance (dark blue) The RNG hath decreed that this item was always generated cursed: ward (UNPLAYABLE BINDER ROLE) The RNG hath decreed that this item was always generated cursed: spirit thrower ((null)) The RNG hath decreed that this item was always generated cursed: resist random element (hot-cold) The RNG hath decreed that this trap was always invisible: teleporting items trap The RNG hath decreed that this trap was generated more often: glyph of summoning (freq bonus 3) Trap randomization happened for 1 in 896 traps Next attribute increase check would have come at turn 406 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having infravision (0) Your chance to block was 32% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (224) You survived Spells known in the end Name Level Category Fail Memory a - light 1 divine 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (crazy helmet) leather gloves (spiky gloves) low boots (walking shoes) Scrolls scroll of healing (EIGOWA KIRAIDES) scroll of mana (EIESOUS OUAIR AMOUN OUTHI) scroll of phase door (SHENME SHIHOU TENGTONG FABU) scroll of standard id (GRAE GURL) scroll of cure (MY PRIVATE IS TENMETERS ACROSS) * scroll of extra healing (BLEEP BOOP BEEP) * scroll of greater mana restoration (PERFORATORUP AS SKY) Spellbooks spellbook of light (fadeless) Rings ring of warning (peridot) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.